George R.R. Martin consulted on a new FromSoftware game
It looks like FromSoftware could very well be working with George R.R. Martin to bring a new game to the masses.
Game of Thrones may be over, but George R.R. Martin is nowhere near finished as a creator. He's still got plenty of projects up his sleeve, including the books he was supposed to have finished in 2015.
But beyond that, he's also apparently working on a video game. According to Martin himself, who took to his official blog to write up a quick update on how he felt about the ending of the Game of Thrones TV adaptation, he's got several things in the works.
"I'm involved with a number of feature projects, some based upon my own stories and books, some on material created by others," he wrote. "There are these short films I am hoping to make, adaptations of classic stories by one of the most brilliant, quirky, and original writers our genre has ever produced. I've consulted on a video game out of Japan," he wrote, which could potentially be the FromSoftware title known as "GR" to internal workers that's been in development for three years.
George R.R. Martin says on his blog that he's "consulted on a video game out of Japan." https://t.co/bvply12l84
— Wario64 (@Wario64) May 21, 2019
There was a rumor a couple months ago that he was working on an upcoming FromSoftware title pic.twitter.com/gcvdi0lbu6
According to Gematsu, the writer's work could be on the project that FromSoftware has been working on that features an open world with horseback riding, a collaboration between Hidetaka Miyazaki and Martin himself and published by Bandai Namco. Rumor has it that the game could be announced at Microsoft's E3 2019 press conference in just a couple of weeks.
Of course, this is all just a rumor for now, but given that Martin himself has confirmed he is working on a video game, it could very well come true. We're all ready and willing to see what else the writer has up his sleeve, though, especially since Game of Thrones is over. We're ready and willing to see what this pairing could bring us. All we need is just the go-ahead to believe that it's real...and we know Martin's working on something. Hopefully it doesn't take him as long to help bring the game out as it does for him to write a book, though.
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Brittany Vincent posted a new article, George R.R. Martin consulted on a new FromSoftware game
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Why not, from is good at world-building (them dudes know whats up) and they have a love for western fantasy/scifi, martin is a pro at that specific field.?
How many more fucking dark souls games do we need, they were scrapping the bottom of the barrel with ds2 and ds3 was basically a best of remix of ds1 (they can't pillage berseks visuals style forever).
At least the scenario of bloodborne was something new and sekiro is the first game in 10 years where you don't have to read some item description and decipher some obtuse broken half-sentences between some manic laughter of a npc (or watch an overwritten video-explanation on youtube).
Sekiro is also the first game where the protagonist doesn’t look like he has a chromosome anomaly, maybe we can get a from game with some cool world design/lore. At least something else than the cod style milking of the same fucking blueprint.-
Because GRRM is "hot" now from this one property does not mean he can help a video game based on something else. Even if you'd said this 20-25 years ago during the heyday of Wild Cards (which had like 10 other major authors help develop the backstories and world), I'd be more with it.
Remember Clive Barker's game? And that was actually based on his stuff, not just him consulting on someone's already existing project. Maybe this IS more GRRM than From, but that makes me even less interested.
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miyazaki often says that he isnt good with any direct storytelling, and his interpretation of western fantasy was often hindered by his lack of english, I have enough faith in from software that they use the consultation in the same ways cdpr used sapkowski/pondsmith.
From software can't make the same goddamn game forever. Let them explore some options, sony has them by the balls for demons or bloodborne 2 anyway.
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"first game where the protagonist doesn’t look like he has a chromosome anomaly" - You know the users do "Create a Face", right? "Sekiro is the first game users weren't allowed to purposefully make a fucked up character for me to complain about?" FTFY.
"maybe we can get a from game with some cool world design/lore" - What in the name of Lordran are you going off about? You mean other than EVERY SINGLE FROM GAME?
Username + Post?
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Their user creation tools were hot garbage and their preset looked like some 7th generation incest baby. Their implementation of facial design was like their implementation of havoc physics. As for their storytelling, bitch please, it was novel and nice given that there were even some likeable npcs in ds1 but by their 5th game it was just tedious shit to sift through. And while I love dark souls ask anyone even those that have sat through the 12 hours decryption of the lore videos to give you a coherent summary of that shit and watch people blank.
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There are rumors going around from a source that was very accurate about Sekiro saying From will be revealing their next game at E3, that it’s that third one Miyazaki was saying was going to be more in line with the dark fantasy the Souls fans expect, with RPG & MP elements but still very different from Souls or Sekiro, that’ll be multi platform and published by Bandai Namco, and will have swords AND lasers. And open world with a horse to ride.
We shall just have to wait and see.-
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I’m not to that fight.
I think if this next game has multiplayer, that’ll at least break up the action with something else to goof around with, if the difficulty level on the boss fights is brutal.
There’s definitely a point in Sekiro, right about where I’ve just been at, where there was much less exploration to go mess around with, when needing some chill-out time between the nonstop boss battles. It’s getting back on track a bit as I return to Ashina Castle to get caught up in a rebellion or assault. A second play through won’t have that issue so much because I won’t need to carefully stop and grind out half levels just to preserve my skill point progress.
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I haven't hit a hard wall but I'm not as far as you are yet.
I noped out of some games and came back later to clear them relatively easy where I struggled before.
Sekiro has a bit of a cuphead/schmup vibe, there is a lot more "remember the pattern" ala arcade style of beating you into submission until you learned what they demand, than in previous games (though one can argue that players being overleveld by 50% fatrolling though bossfights with npc/summoning help is not the way a combat system should be).
The game would be more approachable if it reacted more to the way the player acts (even if it punished it), than the game forcing the player to act in a certain way (example, punish players but not with a two hit swipe that almost kills them).
From has some of if not the best bossfights around but even if you do the right thing, you have to go in these exchanges that take forever and it call feel tedious/passive.
I dunno if I can argue it coherently but the system being reactive and reflex based is cool but it might feel more inviting if the game was reactive to the player rather than the player being forced to pickup the rhythm of an attack for extended amounts of time and with shorter reaction windows. This is the dynamic of sekiro in a nutshell https://youtu.be/KS7hkwbKmBM?t=24
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