RAD goes nuclear with August release date

The 3D action roguelike RAD now has a release date, set to undergo its mutations in August.

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Double Fine wants to know if you have what it takes to be RAD. The indie developer behind Broken Age and Gang Beasts is currently collaborating with publisher Bandai Namco on a new 3D roguelike action adventure that takes players into the post-post-apocalypse. That game now has an official release date.

RAD now has an official August 20 release date. For those unfamiliar with the premise behind the game, the world was devastated by a nuclear apocalypse. Then it was devastated by a second apocalypse. With humanity's lone encampment running scarcely low on resources, it's up to the youth of what remains of the species to explore the nuclear-ravaged world and bring new life to it. The radioactive wasteland is filled with dangerous creatures. Players will be able to defend themselves with random mutations, caused by the nuclear fallout, and a hard-hitting bat. But be careful, because this is indeed a roguelike. That means there's permadeath in place and if any of your heroes dies, you lose any attached mutations and need to start from scratch. Try not to die out there.

Shacknews got first impressions of RAD back at GDC 2019. Here we got our first look at random exo-mutations, the different enemy types, and the various places in the world to explore. We also got a chance to speak to creator Lee Petty about what inspired his game and what players can expect when they step into the wasteland.

RAD will release on August 20 on PC, PlayStation 4, Xbox One, and Nintendo Switch. Those looking to get more immersed in RAD's world can take part in the RAD fan art contest, while those looking to get an early taste of the game can take part in the closed beta. Sign-ups are still available on the Bandai Namco website.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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