Valve Index VR HMD Steam page tech specs are real
The Valve Index VR HMD Steam tech specs Valve debuted today on April Fools' Day are actually real, believe it or not.
The product page and specs for the Valve Index VR headset has gone live early, and is planning for a full release later this year.
Twitter user @Wario64 spotted the Valve Index product page when it went up on Steam, offering a better look at the device and additional specs to keep an eye out for, such as DisplayPort 1.2 and USB 3.0 ports as supported inputs. Recommended system requirements ask for an Nvidia GTX 1070 graphics card or better, as well.
The Index will come with two face masks, a power adapter, cleaning cloth, and regionalized power adapter plugs, too. As you can see in the product page, there's a lot of placeholder text and various Lorem Ipsum bric-a-brac. So we were hesitant to believe that these early specs would be the final ones we could expect to see when the headset became available.
That was easily remedied, as Shacknews reached out to Valve's Doug Lombardi for confirmation on the specs, who confirmed that the tech info, though not "comprehensive," is accurate.
The team is currently targeting May 1 for pre-orders and a full announcement, and plans to begin shipping the headset in June. The "Knuckles" controllers will go up for sale at the same time, according to Lombardi, and they'll be called the Valve Index Controllers going forward. Doug confirmed that more information will be coming in the next few weeks.
Stay tuned to Shacknews for additional updates – including, hopefully, new and updated specs that paint a better picture of what to expect once Valve has firmly entered the HMD market with the Index.
-
Brittany Vincent posted a new article, Valve Index VR HMD Steam page tech specs are real
-
-
depends on the game. i tried out an oculus my bud purchased recently, here's what it was like:
Elite: Dangerous was cool, definitely fun to feel what it's like flying a ship around space and looking around the inside of your cockpit.
Skyrim was horrible, and that's putting it nicely. Your character basically "floats"...essentially there's no head bobbing, body sway, etc so the motion sickness comes on REALLY quickly. I tried to give it a go a second time, but climbing stairs nearly sent me running for the bathroom. It's REALLY REALLY disorienting, and I am not a "light stomach" type person by any means.
Not to mention, the "screen door" effect on the oculus brutalized the immersion for me. I couldn't help but feel like I was standing in front of a bad 1080p TV.
The technology still has a ways to go, IMO. For the expense and lack of broad support, it just does not seem to be worth it at the moment.
-
-
The two big factors of resolution and price are still unknown, and that's all that's keeping me for preordering the preorder. The system requirements suggest higher res, and it has to be for me to be interested. I really hope they price aggressively though, I think it's necessary if they want to really make a push. I'd be willing to put down $1,000 controllers and sensors included, but a know a lot of people wouldn't and I don't blame them one bit. And then there's the pack in game. If that's Half Life 3 I will fold like a lawn chair.