Watch the March 2019 Apple Special Event live stream here
Everything you need to know to watch the March 2019 Apple Special Event.
Kicking off at 10:00AM PT (1PM ET), on Monday March 25, 2019, Apple fans will be able to tune into an Apple Special Event being held at the Steve Jobs Theater in Cupertino.
If you’re an Apple fan, or just a fan of technology in general, then you aren’t going to want to miss this upcoming special event. There haven’t been any official announcements about what to expect, we’re interested to see what the day’s events include. While there hasn’t been official information released, many believe that the event will focus around Apple’s new streaming video and TV service.
Asif Khan, the CEO here at Shacknews, took a look at what we can expect from the March 2019 Apple Special Event earlier. You can read that piece to hear his thoughts on the upcoming event and learn more about what you might find waiting for you when you tune in. There are a few ways to tune into the stream when it kicks off this afternoon.
Watch on a Windows Computer or other platform
To watch the stream on a Windows device, or another platform of any kind, you’re going to need to navigate to the Apple website. To watch on Windows you’re going to need to tune in using the Microsoft Edge browser. According to Apple, you might be able to tune in on browsers like Chrome or Firefox, however to avoid any issues, we suggest just using the Microsoft Edge browser.
How to watch on iPhone, iPad, iPod Touch and Mac
To tune into the stream on your mobile device, first ensure you’re running iOS 10 or later. You can then navigate to Apple’s event site, where you can watch the stream inside of the Safari browser. If you’re using a Mac, simply make your way to the Apple events website while using macOS Sierra 10.12 or later.
Watch the Apple Special event on Twitter
You’ll also be able to stream the event straight from Twitter. The feed will be available by heading over to this tweet from Apple to be kept in the loop about everything.
That’s everything you need to know to tune in and watch the March 2019 Apple Special Event live stream later today. Be sure to tune in around 10AM PT (1PM ET) to see what Apple has in store for 2019.
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Josh Hawkins posted a new article, Watch the March 2019 Apple Special Event live stream here
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They had that Newsstand app that could have versions of apps whose icon was that month’s issue but they got rid of it because it was unpopular. But it was still up to the publishers themselves to implement the subscriptions/content/etc.
I’m not sure if this is what they’re going for today but besides being integrated into the same app, I think they’re going to announce News+ is a paid monthly “Netflix for magazines” service.
But yeah strictly speaking Magazines on iOS isn’t new but this is handling it a bit differently.
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Either the rewards are different in Canada, or that image is out of date. It's 4-3-2-1% now (4% gas - 3% restaurants/travel - 2% costco - 1% everything else) https://www.costco.com/credit-card.html
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With regards to iOS, the issue traditionally has been that paid games get skipped by gamers in favor of F2P games, which discourages “real” games from coming to the platform.
Square comes out with enhanced versions of their ports on iOS and charges half the cost of other platforms, and no one buys them.
Developers who charge $3.99 for a game get barraged by people telling them they’re assholes for asking more than $0.99. Even the Angry Birds people had to go F2P.
With regards to being technically possible, no, of course they’ve been technically possible. It’s the business case that’s been an issue.
At least that’s how I read it.
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Well, if they want to make money on a service it makes sense that they bring the software to as many devices as possible.
For example Apple famously had no apps on other mobile platforms even though every other mobile platform provider had apps on iOS (Google, Microsoft, RIM/BlackBerry)
Then they launched Apple Music as an app on Android. Strictly speaking it was a rebranded/renamed version of Beats Music but they didn’t outright kill it.
I expect that the experience will always be best on the Apple TV boxes but they’re wanting to make more money using other people’s hardware.
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If this is it, it's dead on arrival.
AppleTV + looks lame as fuck so far. And of course, Apple isn't going to allow any of the sort of non-family friendly content. You also know that they will fuck with everything they make, not allowing the directors to do what they envision, Apple can't help itself.
I am not seeing the point. So far, looks like an also-ran Netflix.
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That whole thing was a misunderstanding based on an offhand comment
https://www.slashfilm.com/spielberg-and-netflix/ -
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Well there’s a reason for that
http://www.shacknews.com/chatty?id=34117367
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from my perspective this is at least somewhat a good thing. the world runs on computers now and a basic programming understanding should be a mandatory part of education.
at the very least it could spark an interest into the basic understanding of how these machines, that modern civilization can't operate without, work
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I hoped they'd find a way to make it a bit more... Apple somehow.Like, have something that made the service stand out from the competition.
This was just a bunch of TV show announcements. Loads of people make TV shows and I wouldn't watch a presentation on it from anyone else.
The credit card was the most interesting bit because it was actually something different. -
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I feel like all of Apple's events surrounding media services/shows/whatever have always been pretty awful. Eddy Cue's stuff is always boring and feels misdirected. Apple Music is probably the only thing they've done solidly and it had its issues and was also in a space where they already dominated a solid part of the market.
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perhaps their hardware footprint is in crisis, so they are frantically reaching out to ancillary features - credit cards? being a gaming portal? a streaming media portal? a news portal? things that don't need firm launch dates. iterative subscription stuff that will just come online when it's ready, in whatever fashion is cobbled together.
they are really losing their sparkle of waiting outside in a tent for 4 days to get the newest thing, because it's the best build quality and has the most polish - they seem to be adrift on not only what to launch, but now HOW to launch it. I am hoping that apple formally announces a 5G+++ LTE-MAX based phone. something that excites people for the future - something tangible that people want. they want speed, convenience.
onboarding the payment processing function is copying amazon entirely, but I suppose that's the rut they are in.
What concerns me most of all is the 15% revenue decline in their largest money maker having even broader implications on their services, which are mostly only accessible with Apple products.
https://www.nasdaq.com/article/is-apple-too-late-to-streaming-business-cm1119621
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Event was on par for what I expected.
Nothing mindblowing, just Apple doing their best to launch new services.
Pros:
- Apple Card seems to be well thought out
- Apple Arcade seems positive for discovering better mobile games on iOS that aren't free-to-play
- Apple TV Channels is a no brainer since they do this kind of thing already with in-app subscriptions
- Apple News+ could be a nice way to read magazines on your phone
Cons:
- No pricing on a lot of stuff
- Release dates are still a ways off
- Apple News+ doesn't have enough magazines & newspapers
- Apple TV Channels don't have enough channels (not surprised)
- Apple Arcade needs an official game controller (fuck MFi)
- Apple TV+ is all talk for now, would have been better to keep it quiet until it launches
I can't put no hardware announcements on this list since already knew this since they did it all last week.
WWDC will be pretty cool in June-
I. don't think I see the game thing as being very effective. I like the idea well enough. I can't stand most f2p/iap driven games. But, really, unless they're going subsidize development, the success of that kind of model is dependent on developers making those kinds of games and consumers buying them. Otherwise there's no point (I know, stating the obvious). And, I don't see people buying. Apple is actually to blame too with the way they allowed the app store concept to kick off with overly cheap crap titles. Now, they can't out from under the free.
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Maybe I saw it differently but I think that's exactly what Apple is trying to offset.
There's a bunch of games out there that would work great on an iPhone or iPad or whatever but either developers have to make them F2P and shit them up with IAP, or they have to make them paid games, and the market is showing that they don't buy paid games, just F2P match-3 wankfests.
By having a subscription service, Apple can possibly make it such that when an Apple Arcade subscriber, who is already paying a monthly fee, plays your game, you get paid. Similar to how when you're a Netflix subscriber and you watch something, the people controlling the rights to that content get paid, or how when you're a Spotify subscriber and you listen to a song, the people who own rights in that song/music/performance get paid.
That's the "not possible before" part of the equation as I follow it - besides possibly Apple subsidizing development (so, like Microsoft or Sony paying for exclusivity) I think the belief is that this Netflix-like model for gaming might allow people to be able to afford to make the kinds of games that are nonstarters on iOS at the moment.-
Still sounds a bit chicken and egg though. I see your point. But, it also makes it a challenge to have that traffic driving content to justify the sub. In that aspect maybe Apple would flat out subsidize the development. The list of non f2p games that would draw attention is pretty small (current games - not the stuff before f2p).
We'll see later in the year.
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1. An Apple branded controller means developers have a target for controller support. It encourages them to support it instead of thinking about how like 2 people might have a controller.
2. The MFI standard isn’t actually a standard, it is 3 or 4 standards. In one version you only have a dpad and some buttons, in another you have something like an Xbox controller with shoulder and analog sticks (like the SteelSeries). In the final iteration introduced late last year they made an update to support L3 and R3 (analog stick buttons).
So far there is only one game pad on the market with L3 and R3 support. I have it and it is not wireless and in general has pretty lackluster support (at least Moonlight works).
In general having Apple back their own controller would be huge and would push for more standard controls, and Apple could encourage devs to support it. There is absolutely no incentive for supporting MFI and Apple doesn’t care about it either.
With Apple Arcade they have an opportunity to have a game library where each game gets an icon showing what inputs it supports. I mean they are saying these games run on Mac as well, so they obviously need to think about this.
Hopefully they can at least push the devs to support MFI, and hopefully we will see more controllers with L3 and R3 but it would be a lot more supportive if Apple made their own.
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Best thing was Oprah dressed as Colonel Sanders
http://chattypics.com/files/iPhoneUpload_kyus28fhdn.jpg -
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No, I think they had to do really soon. E3 is about to happen and the industry expects MS to announce their game streaming service, and obviously Google announced theirs. Nintendo is running away on the mobile front now, and it's expected they announce new hardware and possibly a lower priced sku. All while iphone sales have been slowing.
Disney is about to launch their new streaming service, and it's going to have most of the major IPs that people care about.
Interesting timing that Google is scaling back original programming on YouTube. Thankfully Cobra Kai 2 is still happening, and humor is 3 may be scheduled as well.
Netflix just won awards for their shows, so the iron is hot for original streaming content. Ya, they may have to deal with Spielberg's comments in the end.
I think they saw enough things in the market that if they didnt make a play now they would get buried. This is probably why there wasn't much to show. They weren't as ready as they wanted, but felt market pressure was mounting too fast to wait. On the Apple TV+ side I think Disney is the big risk to them; especially given how closely Apple and Disney used to be. -
The rumor was that Apple wanted to announce both the 4th gen Apple TV as well as a streaming service at WWDC 2015 (they even kinda hid the Apple TV unit in that years’ event logo) but it got delayed. They unveiled the hardware later in the year but the streaming service was delayed when content providers proved to be harder to work with than anticipated.
So I’d almost say this announcement without too many specifics is a “put it out there to show we’re serious” thing but that’s not exactly forced them to deliver AirPower despite having announced it over a year ago.-
It’s underwhelming. Consolidating all your streaming under one app is nice, but it’s not like that’s a huge deal. As for having their own streaming channel? Meh. Apple can’t leave things alone and we’ll drive content creators nuts. And how many streaming networks is enough? I think there is a point where the same thing people were trying to get away from, high cable prices, is just recreated by all these pay streaming sites. I already hav 3, I’m not excited about the prospect of paying for a new one.
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All these services are really just about increasing ARPU for Apple. They're not meant to be industry shaking events. They're not even going to drive iOS hardware sales meaningfully. It's just to add subscription revenue to replace declining hardware revenue from the lengthening upgrade cycles.
Put another way, Apple is spending a couple billion on original content. Netflix is spending like $13bn this year by comparison. Apple could easily spend that much or more if they want to. Why don't they? Because their goal isn't the create a streaming service that reshapes the landscape. It's just to have one good enough that iOS owners will also add on a $10/mo subscription as well as their Netflix sub. -
I think there is a point where the same thing people were trying to get away from, high cable prices, is just recreated by all these pay streaming sites.
I’m not picking on you in particular, but this is the reason why I always laugh at people who want some sort of ala carte cable bundles - as if the issues with bundle pricing won’t just manifest themselves in other ways. People think if they just subscribe to 10% of the channels they’ll pay 10% of the price. That’s not going to happen.-
Uhhh... hate to break it to you, dude, but that's pretty much exactly what Hulu is and it's FUCKING AWESOME
I pay like $13/month or whatever and have access to pretty much every TV show and network that I care to watch. I pay an extra $12 or so per month to bundle HBO with it. It's pretty great and almost exactly what I always wanted.
You know what it doesn't have? A bunch of bullshit sports channels that I'm forced to pay for that I have zero interest in ever watching.-
Awesome, I’m glad for you. Enjoy it while you can.
Unless you want to watch a Netflix show, that subscription will cost extra.
Or you want to watch Star Trek Discovery on CBS All Access, that subscription will cost extra.
Or you want to watch a show on Amazon Prime Video, that subscription will cost extra.
Or you want to watch the exclusive Star Wars shows on Disney+, that subscription will cost extra.
Or you want to watch the Aquaman GoT-with-blind-people show on Apple TV+, that subscription will cost extra.
Or you want to watch Cobra Kai on YouTube Red TV or whatever they’re calling it this week, that subscription will cost extra.
And every few years the price of Hulu will go up, because every few years the price of Netflix goes up.
Oh and one of these days your ISP is probably going to fuck you because there’s no Net Neutrality so you’ll need to pay extra for the “we don’t throttle Hulu” data plan.
I mean maybe I’m overreacting and none of those things will happen or apply to you (and I can’t remember if you’re American or Canadian or what) but I’m skeptical that this sweet spot you describe is going to last forever.
That reminds me that this perfect “everything is in one place” utopia has existed on the PC for years now with Steam but now Epic, Ubi and EA are fucking it all up.-
I really don't understand what point you're trying to make, premium subscriptions were always something that cost extra even with base cable. I consider Hulu to be my "base cable" with a bunch of content from different networks, and of course stuff like HBO or Disney will cost extra (just like it did back in the old days when Disney was an add on).
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I'm just saying that while it's cool you're good with the current arrangement, I think the general direction of the industry is going to be to have more and more services run by the companies that stand to make more money that way. Hulu has a lot of things now but there's nothing stopping providers from taking their stuff off of there and putting them on their own services, like what Disney is doing with Netflix in the leadup to their streaming service.
But like I said I could be wrong.-
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Not much of a conglomeration anymore.
Hulu is owned by Hulu LLC, a joint venture with The Walt Disney Company (holds 60% stake), Comcast (via NBCUniversal; holds 30% stake), and AT&T (via WarnerMedia; holds 10% stake). I believe some of the early companies sold their stake.
It used to be, but with Fox getting bought out, it's mostly Walt Disney and Comcast.
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