Google Stadia streaming platform announced at GDC 2019
At its first GDC keynote ever, Google revealed the Stadia video game streaming platform.
Google has been a constant at GDC for many years, but today is the beginning of a new age. For the first time, during GDC 2019, Google hosted a full keynote. Google CEO Sundar Pichai took the stage and spoke at length about the gaming community before announcing Google Stadia, the company's game streaming console.
Welcome to #Stadia, an all-new way to play from @Google. Coming in 2019. pic.twitter.com/Hlj0fVw3zC
— Stadia (@GoogleStadia) March 19, 2019
Google execs spoke at length about the Stadia giving players "instant" access to content, going so far as showing a quick jump into a game that took less than five seconds. In the future, the Stadia will be able to function across desktops, laptops, and more. Assassin's Creed Odyssey was then shown running on a Chrome browser and then the staff member switched over to a phone with no loss of quality. Next, they showed the game off on the "least power" PC they could find, again with no loss of quality. The player switched over to a Pixel Slate tablet and, lastly, the team streamed the game to a television with a Chromecast Ultra.
Google Stadia will be able to work with controllers that players already own, but Google did introduce its own gamepad.
We have Shacknews tuned in from home and on-site, so stay tuned to see all of the most pertinent updates involving gaming and technology. Bookmark the GDC 2019 landing page to see what else Google announces and refresh regularly to see what other companies bring to the table this year.
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Charles Singletary Jr posted a new article, Google Stadia streaming platform announced at GDC 2019
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I would flip that. Only a small (honestly, VERY small) subset of games require the kind of twitch latency you hear gamers complain about with streaming services like this. Mostly just online competitive shooters and a handful of super responsive games like DOOM etc. Everything else I think is totally fine with a bit of input lag, even if it's not "your preference." Just think about people who play shooters on controllers with no problem. And then think about how that's the VAST majority of people who play shooters lol.
Even like 10 years ago I was using OnLive to play Just Cause 2 on my Android phone. It worked really, really well, and that game has a ton of complex actions/precise aiming required for sustained rope swings/shooting dudes etc. The only thing I'd be worried about with this stuff is image quality with the compression they'll have to use.
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