Google Stadia streaming platform announced at GDC 2019

At its first GDC keynote ever, Google revealed the Stadia video game streaming platform.

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Google has been a constant at GDC for many years, but today is the beginning of a new age. For the first time, during GDC 2019, Google hosted a full keynote. Google CEO Sundar Pichai took the stage and spoke at length about the gaming community before announcing Google Stadia, the company's game streaming console.

Google execs spoke at length about the Stadia giving players "instant" access to content, going so far as showing a quick jump into a game that took less than five seconds. In the future, the Stadia will be able to function across desktops, laptops, and more. Assassin's Creed Odyssey was then shown running on a Chrome browser and then the staff member switched over to a phone with no loss of quality. Next, they showed the game off on the "least power" PC they could find, again with no loss of quality. The player switched over to a Pixel Slate tablet and, lastly, the team streamed the game to a television with a Chromecast Ultra.

Google Stadia will be able to work with controllers that players already own, but Google did introduce its own gamepad.

We have Shacknews tuned in from home and on-site, so stay tuned to see all of the most pertinent updates involving gaming and technology. Bookmark the GDC 2019 landing page to see what else Google announces and refresh regularly to see what other companies bring to the table this year.

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty
  • reply
    March 19, 2019 10:17 AM

    Charles Singletary Jr posted a new article, Google Stadia streaming platform announced at GDC 2019

    • reply
      March 19, 2019 11:23 AM

      [deleted]

      • reply
        March 19, 2019 11:25 AM

        Don't worry, if it ever becomes a good service they'll cancel it.

      • Zek legacy 10 years legacy 20 years
        reply
        March 19, 2019 11:36 AM

        They already did it publicly in Project Stream, it works fine. It's noticeable upon close inspection, but not to the untrained eye.

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          March 19, 2019 12:35 PM

          So,

          a) It's like a child's drawing where it looks fine once you stop looking at it critically,

          b) it worked fine in the limited beta test they did with a small number of users

          Not to say it won't work great once it launches wide but what I've heard about Project Stream doesn't convince me.

      • reply
        March 19, 2019 11:41 AM

        Latency and bandwidth limits and restrictions. I'm curious to see how they're going to solve those problems.

      • reply
        March 19, 2019 11:47 AM

        you'd have to think some very smart people are very dumb to have invested on the order of $100s of millions in developing a product like this without having done some basic analysis like this

      • reply
        March 19, 2019 11:49 AM

        if they'd followed through with laying Google Fiber out as promised, this wouldn't be an issue

      • reply
        March 19, 2019 11:51 AM

        It is. Maybe for not all games but for most.

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          March 19, 2019 12:01 PM

          I would flip that. Only a small (honestly, VERY small) subset of games require the kind of twitch latency you hear gamers complain about with streaming services like this. Mostly just online competitive shooters and a handful of super responsive games like DOOM etc. Everything else I think is totally fine with a bit of input lag, even if it's not "your preference." Just think about people who play shooters on controllers with no problem. And then think about how that's the VAST majority of people who play shooters lol.

          Even like 10 years ago I was using OnLive to play Just Cause 2 on my Android phone. It worked really, really well, and that game has a ton of complex actions/precise aiming required for sustained rope swings/shooting dudes etc. The only thing I'd be worried about with this stuff is image quality with the compression they'll have to use.

          • Zek legacy 10 years legacy 20 years
            reply
            March 19, 2019 12:25 PM

            I wouldn't even put online shooters in that category for most players, especially on a controller. There aren't any games that become unplayable to the average person on 200ms input lag. If you're of a mind to minimize your latency for a competitive edge, then yeah, this isn't the platform for you.

      • reply
        March 19, 2019 11:52 AM

        [deleted]

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