Watch the Google Gaming GDC 2019 keynote here
Google is hosting a full keynote at GDC for the first time, likely introducing a new game-streaming device, and you can watch it here.
GDC 2019 has begun and there are bound to be a lot of surprises as the conference progresses. One surprise that has already hit the gaming community is the revelation that Google is hosting a full Games Developer Conference keynote. Google has always been involved with GDC, but what is the company working on that it feels should be given the full keynote treatment?
This is the first time Google has held a full keynote at GDC, so the company is clearly bringing some heavyweight announcements to the stage. Some mock designs and information regarding a Google gaming console leaked before GDC 2019 was underway, so many are going to be tuning in to see if any of the leaked information bears fruit. If you want to know how to watch Google's GDC 2019 keynote, look no further than below!
How to watch the Google GDC 2019 keynote
You can grab a seat with us here and watch the GDC 2019 keynote from Google via the embed below or the official YouTube channel. The keynote goes live at 10:00 AM PDT on March 19, 2019.
For all those attending, still considering attending, or just hoping to keep tabs on when announcements from specific companies will be going live, we have put together the GDC 2019 keynotes, talks, sessions, and badge pickup guide with all the pertinent information needed. There are quite a few noteworthy sessions going down throughout the rest of the week, so definitely take a look and set your calendar accordingly.
The Games Developer Conference is running throughout this week and you can bookmark the GDC 2019 landing page to see all the things announced and find out how to watch upcoming streams. We've got Shacknews staff on-site, so stay tuned for the latest gaming updates. There's bound to be some blockbusters this year, so don't miss out.
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Charles Singletary Jr posted a new article, Watch the Google Gaming GDC 2019 keynote here
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This tells me NOTHING! https://www.youtube.com/watch?v=AffodEEF4ho
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In the beta, the latency didn't bother me as much as the poor image quality in dark areas. I actively avoided going into caves in AC Odyssey because the weird image artifacts were very distracting in the dark. That's a not something you want to think about when playing any game.
Of course in a game like Assassin's Creed, latency isn't as perceptible when compared to something like Apex or whatever so I don't really know about that. -
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gamers have naturally been focused on the technical challenges like latency (insisting for a decade now that this product is impossible to create) but the bigger problem sure looks to be a business one. How do you profitably build a data center this size for this many people, then keep upgrading it as hardware improves, at a cost that people are willing to pay? Perhaps the key was always to make sure that the service was generating additional value towards adjacent serves like search ads and such.
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That was the rumor but the other rumor is the game is set post Endgame where your character takes up the mantle of a hero who dies in Endgame. For example (I haven't heard so it isn't a spoiler) if Captain America dies, you are suppose to be the new captain America who will lead a new Avengers. We will know soon enough I guess.
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It's high but not unbelievable. A lot of games are bad about handling this. Even fighting games have varied, to the degree that Mike Z (main programmer on Skullgirls) added a joke option to add an additional 3 frames (at 16.7ms/frame) from their base 3-4 -- all to poke fun at SFV's input delay being mediocre.
The problem with these sorts of things is that essentially every link in the chain that adds delay (whether to your inputs, to video updates, etc) all pile on together.
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if you are wondering about lag, check here: https://youtu.be/VG06H7IQ9Aw?t=728
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Yeah I really dislike this idea and feel if everyone went to streaming video game services you would eventually destroy video games all together and it would be the end.
Basically I really fucking hate the concept of video game streaming and hope it does not take over till after I am dead. Don't get me wrong though it is amazing what they achieved and accomplished with this tech but many said the same thing about the atomic bomb.
Come to think of it right now I don't think there is anything I dislike worse in the video gaming industry it is right up there with politics in general and some other stupid/bad world stuff that has happened over last few years.
There are a lot of things I dis like I just refuse to talk about them in general for it won't do any good and just makes my self and others unhappy or depressed and life is short.
I just don't like living that way and focusing on the negative or hate and prefer to share what I love or like and help people where I can and make people happy if I can. I don't know maybe I got it all wrong but that is the path I choose a long time ago after a bunch of stuff happened to me and my family in my life.
Anyways, Stadia sucks ballz I hate it :) and probably be best if I not talk about it LOL.-
Unfortunately, you will find within 20 years it's the norm and the 'old guys' are the ones with a dedicated, niche machine at home.
I also suspect the home machine will have dinky shitty graphics, incomparison by then. They'll figure out some sick as shit scaling thing in the future with so much processing so that if 1000 users are all playing Doom 6 at the same time, somehow they only need 500 users worth of GPU or some sick scaling tech.
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Spotify and Netflix serve flat files of predetermined content that have not had to mold themselves to the technology.
No one has ever said “we need to make these special effects less intense because they don’t compress well over Netflix”
But game designers may very likely find themselves in the situation of “we need to make these explosions less derailed because they don’t compress well” or “we need to make this area in the game brighter so that it won’t artifact on a streaming users’ screen”
I’m not saying those will happen but comparing game streaming where the content doesn’t exist until it’s rendered server-side and sent across the wire to a flat video or audio file that’s the same every time is not a 1:1 situation.
This is assuming he’s talking technology instead of more logistical impacts.
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