Improbable announces internal studios in London and Edmonton
Improbable has announced their first internal studios in London and Edmonton. The teams will be developing online game experiences powered by SpatialOS.
Improbable has announced their first internal studios in Edmonton and London. Former BioWare General Manager Aaryn Flynn will lead game development in Edmonton, while the London studio will be fronted by former DICE, Epic Games, and Call of Duty producer John Wasilczyk. Both studios will begin development of online multiplayer games powered by SpatialOS. The compoany believes that these new studios along with future ventures will create cutting-edge games for release, while spearheading technological advancements with new tools and techniques.
Hernan Narula, CEO and co-founder of Improbable discussed today's announcement of their first internal studios. “As our network of partners has grown, we've come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community. We look forward to seeing what our highly talented studios - in Edmonton, London and other locations in the future - will bring not only to players but also to the continued growth and development of SpatialOS.”
SpatialOS allows for rapid iteration allowing devs to create innovative games beyond a single server. The company took a stand against Unity earlier this year after a change in the TOS threatened projects developed on the SpatialOS platform. The company formed a $25 million partnership with Epic Games in the wake of their disagreemtn with Unity, and appears to be interested in founding or growing more studios in different locations with remote teams.
Newly minted GM of North America Aaryn Flynn discuesed his new role. “I was interested in making a game using SpatialOS from the very first time I spoke to Improbable. Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we’re going to focus on creating that game using Unreal Engine 4 and building on SpatialOS’ next-generation online games platform. We’ve grown fast but we’re still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we’re excited to show you more in the future.”
Improbable will be headed to GDC 2019, so be sure to keep it locked on Shacknews for more updates on SpatialOS and these brand new studios.
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