University study shows young gamers have higher moral reasoning skills

The gaming vs morals study was managed by Bournemouth University researches and included 166 kids between the ages of 11 and 18.

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Video games are often used as a scapegoat for real-life violence, but not with much information actually supporting that idea. In fact, there's a recent study that points to the exact opposite. A study suggests that young people who play a variety of video games, including the violent ones, display more moral reasoning skills than non-gaming peers.

Reported by iNews, the study comes from researchers out of Bournemouth University in the UK. The team spoke with 166 kids between the ages of 11 and 18 about their gaming experiences and asked questions focused on measuring their moral development. In the report, published on Frontiers in Psychology, they found that moral type, sex, and genre predicted moral scores. Males predicted higher scores than females and playing more genres of video games significant predicted higher scores. Girls also experienced more stress while playing, The report stressed looking at a game's moral content as opposed to singling out violence alone.

research study violent games violence gamers higher morals morality young youth children

The study theorized that the higher scores could be due to the ability to disassociating with the experience and seeing it as "just a game." Another suggested that games encouraging teamwork in things like guilds and communities could "stimulate higher moral reasoning" when considering "societal implications for reasoning." Here's a longer excerpt from the section breaking down implications from the study:

Overall, if video games could be morally stimulating and this is connected to moral development will open many avenues, for future research. For example, if games with a moral narrative activate morality, not only could this be a potential means to get individuals to think about morality in the short term but also activate morality in the long term. Both short term and long term effects of media consumption has been suggested by the Model of Intuitive Morality and Exemplars (Tamborini, 2011). Firstly this could explain the sex difference in moral scores, as games that include a moral narrative were more popular among the males in the sample. Secondly this has implications for how moral development and education for adolescents could be supported.

We previously reported on another study which found that VR helps people be more compassionate versus other forms of media. What's your take on that and this newer study? Do you feel like this reflects your experience? Are there other elements you'd like to see explored? Share with us in Chatty and stay tuned to Shacknews for additional gaming and tech updates.

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

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    February 14, 2019 3:30 PM

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      July 17, 2023 9:54 AM

      Thanks for posting it! These are pretty interesting results of research, and I agree that video games have a positive affect on people, and it's for sure a perfect research field. I'm also a student, and we talk about video games pretty often, especially in my psychology course, because it affects our health too. It's summer now, but my groupmates and I are working on one project connected to video games and how they affect players of different ages. There are a lot of materials on that issue, but I decided to get the help of https://essaylab.com/research_paper_help and save time on writing that part and focus on the practical part. There is a questionnaire, and I need to collect data. It means that I need to talk to students of different ages, ask some questions about gaming, and then analyze it all. It's exciting, and I think that the results will be informative and interesting.

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