Astroneer celebrates 1.0 with emotional release trailer

Astroneer has reached 1.0 and has released a special trailer to celebrate the occasion.

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It's been a long road for the team at System Era Softworks, but Astroneer has finally reached its 1.0 milestone. The outer space survival sandbox game officially came out of Early Access earlier this week. To commemorate this occasion, the team has put together a new release trailer showing off some of the best things the game has to offer.

The trailer offers an overview of the main story, along with many of the game's building mechanics, various biomes, building materials, and vehicles. Players can also get a peek at what's possible, in terms of what they can build and how far they can explore. They don't have to go it alone, either, as the trailer shows off the potential offered by Astroneer's multiplayer.

Astroneer was initially set to release near the end of 2018, but was delayed to this week's February release date. The additional development time appears to have paid off, with Astroneer putting together what looks to be a solid sandbox game. Let's take a peek at our review from earlier in the week.

"Originally, I figured Astroneer would be a game I played for a few sessions before moving on, but the more time I spend with it the more I view it as a staple in my library. A game that I can call on when I’m looking for something relaxing that allows me to build and create. Something I can walk away from and come back to at my convenience and not feel like I’m missing out. It provides an experience that is generally therapeutic and almost never stressful. It’s not a perfect game, but it’s the kind of game that could be perfect for certain situations or groups of gamers looking for their next adventure."

Astroneer's full 1.0 release is available now on PC and Xbox One.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    February 6, 2019 1:20 PM

    Ozzie Mejia posted a new article, Astroneer celebrates 1.0 with emotional release trailer

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      February 6, 2019 1:57 PM

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        February 6, 2019 1:58 PM

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          February 6, 2019 2:03 PM

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            February 6, 2019 3:44 PM

            I didn't know DoW2 and SM were on your resume. If we ever meet you might get a hug.

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            February 6, 2019 4:06 PM

            Damn. You've worked on some of my favorite games. Congrats!

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            February 6, 2019 6:04 PM

            Dawn of War 2 is my favorite RTS of all time and I get sad when I try to find a random MP match and cant :( Thanks for helping get that game out the door!

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            February 6, 2019 6:06 PM

            Holy fucking shit, you worked on Spice Maureen?! Absolutely one of my favorite games... I had no idea I'd love it as much as I did, especially coop MP.

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            February 6, 2019 7:23 PM

            Space marine is the best of all of them yes/no

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            February 6, 2019 7:44 PM

            Thief: Deadly Shadows (Shalebridge Cradle, thanks for the nightmares)

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            February 6, 2019 8:22 PM

            shacker of year nominee!

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            February 6, 2019 8:27 PM

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            February 6, 2019 11:03 PM

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            February 6, 2019 11:52 PM

            Army of Two was a good couch co-op game, I miss that.

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            February 7, 2019 5:21 AM

            Cool, I didn’t know you worked on Watch Dogs 2 / we’re still at UbiSoft then. What part did you work on?

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              February 7, 2019 5:35 AM

              Also congrats on not just shipping your own game, but one that people seem to enjoy a lot. Amazing.

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            February 7, 2019 5:53 AM

            I really enjoyed both Watch Dogs 2 and Unity (best part of unity was the way the world was designed, pretty incredible)

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        February 6, 2019 1:59 PM

        Now that it has shipped, what are the plans for porting astroneer to... say... the Switch?

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        February 6, 2019 2:04 PM

        do you like scotch (Y/N)

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        February 6, 2019 2:10 PM

        When did you first start development on this as in literally the first day of planning or bouncing around ideas?

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        February 6, 2019 2:13 PM

        You wearing pants?

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        February 6, 2019 2:15 PM

        man eonix I am so pumped for you, this is the dream of most devs and I hope it all works out super awesome.

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        February 6, 2019 2:20 PM

        Congratulations on the launch!

        Looking back, was there anything you'd wish you did differently?

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        February 6, 2019 2:20 PM

        What'd you get for lunch? Did you go to that teriyaki place down the street?

        Congrats man!

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        February 6, 2019 2:23 PM

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        February 6, 2019 2:51 PM

        Congratulations man, it's a fantastic game! Well done!

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        February 6, 2019 3:37 PM

        http://chattypics.com/files/mgs_t5m76jzg6u.png

        last time I use it I swear

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        February 6, 2019 3:41 PM

        Now that Astroneer has gone gold, how far out does its roadmap stretch? Are you in wait-and-see mode, to see what type of bugs crop up in production? Also, do you already have plans for additional features, either unpaid or planned for DLC? I read your blog post about dedicated servers, and while I'm not personally invested in that as an option, it did make me wonder how you decide what comes next post-launch.

        Either way, congrats! I can't wait to try it out this weekend... I'll let my son take a crack at it next week, when I'm away on business in CA and he's out of school on winter break.

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        February 6, 2019 3:50 PM

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        February 6, 2019 4:02 PM

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        February 6, 2019 4:08 PM

        Will Astroneer have Amiibo support?

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        February 6, 2019 4:08 PM

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        February 6, 2019 4:18 PM

        Do you get much of a (well deserved) break now, or are you straight onto support?

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        February 6, 2019 4:20 PM

        Who are you? What does EC3 mean? Where are EC1 and 2?

        In all seriousness, dude, congratulations! You’ve worked hard on this for many years and it shows. You’ve earned all of this.

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        February 6, 2019 4:30 PM

        Switch port?

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        February 6, 2019 4:50 PM

        Hey congrats. Awesome to see all the hype over 1.0. To that end I have a few questions

        1) Did you expect such a big reaction to releasing 1.0? Or were you worried you’d blown your wad/reached a saturation point after being in early access for so long?

        2) Besides turning your back on your home country, how else has money and success changed you for the worse?

        3) Has your wife learned to drive yet?

        4) Can I touch you?

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          February 6, 2019 6:13 PM

          5) Nintendo Switch port?

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        February 6, 2019 5:02 PM

        It looks amazing, dude. I'm so impressed with how far it's come in the last couple years.

        How long do you guys plan to support it? How much additional content can be expected down the road?

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        February 6, 2019 5:05 PM

        can i borrow $24 to buy the game?

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        February 6, 2019 5:13 PM

        My friend group and I are all super hyped to play this game together. Looking forward to it!

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        February 6, 2019 5:15 PM

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        February 6, 2019 5:19 PM

        You know, from now until forever your kids will go to school and their classmates will forever say things like "Your dad made Astroneer? COOOL!!" and it will be cool. Congratulations!

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          February 6, 2019 7:21 PM

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            February 6, 2019 8:22 PM

            I mean think of it this way, you just made something that will probably last forever. You made a mark on history.

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        February 6, 2019 5:31 PM

        Where's the Battle Royale DLC?

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        February 6, 2019 6:12 PM

        Mod support?

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        February 6, 2019 7:07 PM

        I just bought it. On a scale of 1-Awesome how much fun am I going to have if I play primarily Multiplayer?

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        February 6, 2019 7:15 PM

        When can we do a Shackmeet tour of the studio?

        Also, congrats! I need to make some time to play it. I haven't been gaming at all since I've been moving and house sitting for the last month.

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        February 6, 2019 8:22 PM

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        February 6, 2019 8:25 PM

        Dude!!!! MEGA MASSIVE Congrats \m/ :) \m/ , I can't even imagine how you feel right now, don't ever let anyone tell you different you are living the dream and 100% made it Bro!

        Love the update Man, the new vegetation, trees, detail in the cave system is really dope. Such a huge difference, feels really good. Also the new UI and menus and even the launch sequence part going in game from space feels really nice. I was a day one adapter from Early Access so cool to see it progress from then to now.

        Anyways Man mega happy for you, your family, team and all your success! Also damn Son at the top of Steam: [ New and Trending ] and [ Top Selling ] Whoo Ah!

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        February 6, 2019 8:39 PM

        Boooo popular shacker wins the giveaway again!

        Oh wait, shit this isn't a give away thread!

        CONGRATS DUDE!!!!

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        February 6, 2019 8:52 PM

        congrats! it's an amazing accomplishment

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        February 7, 2019 12:20 AM

        Although I havne't tried your game yet :/ I still remember your posting here along the way and the progress you've made to get here, so I bow myself to you, great fucking work !

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        February 7, 2019 12:41 AM

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        February 7, 2019 1:12 AM

        No questions, just a heartfelt congrats from one games person to another :)

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      February 6, 2019 7:56 PM

      What was the most surprising result from making the switch to focus on your own game?

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      February 6, 2019 11:41 PM

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      February 6, 2019 11:52 PM

      Congratulations! Great game!

      Question: What's the problem with dedicated servers? It was promised some time ago but didn't show up. Is that you want to package it nicely with a graphical interface and/or good documentation, which takes time. Or is there some contractual thing because you're on console and consoles fear dedicated servers like the devil? Or something else?

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