Astroneer celebrates 1.0 with emotional release trailer
Astroneer has reached 1.0 and has released a special trailer to celebrate the occasion.
It's been a long road for the team at System Era Softworks, but Astroneer has finally reached its 1.0 milestone. The outer space survival sandbox game officially came out of Early Access earlier this week. To commemorate this occasion, the team has put together a new release trailer showing off some of the best things the game has to offer.
The trailer offers an overview of the main story, along with many of the game's building mechanics, various biomes, building materials, and vehicles. Players can also get a peek at what's possible, in terms of what they can build and how far they can explore. They don't have to go it alone, either, as the trailer shows off the potential offered by Astroneer's multiplayer.
Astroneer was initially set to release near the end of 2018, but was delayed to this week's February release date. The additional development time appears to have paid off, with Astroneer putting together what looks to be a solid sandbox game. Let's take a peek at our review from earlier in the week.
"Originally, I figured Astroneer would be a game I played for a few sessions before moving on, but the more time I spend with it the more I view it as a staple in my library. A game that I can call on when I’m looking for something relaxing that allows me to build and create. Something I can walk away from and come back to at my convenience and not feel like I’m missing out. It provides an experience that is generally therapeutic and almost never stressful. It’s not a perfect game, but it’s the kind of game that could be perfect for certain situations or groups of gamers looking for their next adventure."
Astroneer's full 1.0 release is available now on PC and Xbox One.
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Ozzie Mejia posted a new article, Astroneer celebrates 1.0 with emotional release trailer
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http://chattypics.com/files/mgs_t5m76jzg6u.png
last time I use it I swear -
Now that Astroneer has gone gold, how far out does its roadmap stretch? Are you in wait-and-see mode, to see what type of bugs crop up in production? Also, do you already have plans for additional features, either unpaid or planned for DLC? I read your blog post about dedicated servers, and while I'm not personally invested in that as an option, it did make me wonder how you decide what comes next post-launch.
Either way, congrats! I can't wait to try it out this weekend... I'll let my son take a crack at it next week, when I'm away on business in CA and he's out of school on winter break. -
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Hey congrats. Awesome to see all the hype over 1.0. To that end I have a few questions
1) Did you expect such a big reaction to releasing 1.0? Or were you worried you’d blown your wad/reached a saturation point after being in early access for so long?
2) Besides turning your back on your home country, how else has money and success changed you for the worse?
3) Has your wife learned to drive yet?
4) Can I touch you? -
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Dude!!!! MEGA MASSIVE Congrats \m/ :) \m/ , I can't even imagine how you feel right now, don't ever let anyone tell you different you are living the dream and 100% made it Bro!
Love the update Man, the new vegetation, trees, detail in the cave system is really dope. Such a huge difference, feels really good. Also the new UI and menus and even the launch sequence part going in game from space feels really nice. I was a day one adapter from Early Access so cool to see it progress from then to now.
Anyways Man mega happy for you, your family, team and all your success! Also damn Son at the top of Steam: [ New and Trending ] and [ Top Selling ] Whoo Ah!
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Congratulations! Great game!
Question: What's the problem with dedicated servers? It was promised some time ago but didn't show up. Is that you want to package it nicely with a graphical interface and/or good documentation, which takes time. Or is there some contractual thing because you're on console and consoles fear dedicated servers like the devil? Or something else?
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