Groundhog Day sequel announced, and it is a VR game

Ok campers, rise and shine because it's cold out there! Groundhog Day is coming back as a VR game.

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Ok campers, rise and shine because it's cold out there! The timeless classic film Groundhog Day is getting a sequel, but it is a VR game. Groundhog Day: Like Father Like Son is a VR game coming soon from MWM Immersive,  Sony, and Tequila Works. Please take a look at the teaser trailer from today's virtual reality game reveal.

You may remember Tequila Works past games like Rime and The Sexy Brutale. Raul Rubio, CEO and Creative Director of Tequila Works, discussed today's announcement on the official PlayStation Blog


Hey campers, rise and shine! Raul Rubio here, Creative Director and CEO of Tequila Works. I am so excited to say that I’m directing Groundhog Day: Like Father Like Son, published by Sony Pictures Virtual Reality (SPVR) and produced by SPVR and MWM Immersive, to be released later in the year at PS Store.

In Groundhog Day: Like Father Like Son, you’ll play the charming but arrogant Phil Connors Jr., who grew up in the shadow of his father — a man who spent a lifetime repeating a single day until he had made it perfect. But for Phil Jr., today is the worst day of his life. He’s trapped back home in Punxsutawney, the small town he thought he’d escaped — where he can’t even get a decent cappuccino — and he’s going to have to repeat the day over and over until he learns the true value of friends and family.

At Tequila Works, we have been looking into VR since its beginning. We released The Invisible Hours in 2017, our first step in developing what we call Spherical Narrative. By following several simultaneous stories in real time, the player can find clues and discover the mysteries hiding in plain sight.

For this VR project, we wanted to go a step further by making the player an active, disruptive element in the story, giving them more narrative choices to have a key influence on the storyline. Not only will the player have a much stronger sense of physical interactivity, but a deeper emotional connection to the non-playable characters.

When we got the opportunity to work on Groundhog Day: Like Father Like Son, it looked like the perfect scenario to create a unique experience of intertwined stories, with the player fully embedded in timeline choices. After all, time loops are like being trapped in a videogame!

This game contains a time loop mechanic with multiple branching narratives, as well as individual meaningful stories that we can build upon. It also includes the same dark humor of the original film, letting us play around with the inherent instinct of every VR player to mess with everything around them. James Siciliano of Rick and Morty and Joshua Rubin of Telltale lent their expertise to help us build this original story from the world of the beloved movie. We have developed an ever-changing experience through deep branching narrative gameplay and full interaction with all NPCs. Because what would you do with eternity if there were no tomorrow?

Like we did in The Invisible Hours, we are working with talented facial and motion capture artists to create a unique, immersive experience. Using our dedicated VR tools and the support of SPVR and MWM Immersive, a leading creator of high-quality VR and AR experiences, we have been able to create gameplay that is accessible and highly engaging.

We’re so excited to bring this game to PSVR, you can’t imagine how much it hurts biting our tongues for so long! So please enjoy Punxsutawney Phil’s weather forecast and we hope you are as excited as we are to share what we’ve been cooking up! Groundhog Day: Like Father Like Son is coming out later this year. Enjoy the teaser and stay tuned for more!


This joint effort from Sony, MVM Immersive, and Tequila Works is an awesome surprise for fans of the classic movie starring Bill Murray in one of his best acting performances. The game will be published by Sony Pictures Virtual Reality (SPVR), produced by SPVR and MWM Immersive, and developed by Tequila Works. It will be interesting to see how playing as Phill Connors Jr. will feel in virtual reality when the game releases on PSVR, Oculus Rift, and HTC Vive. 

This news really makes us want to watch the original Groundhog Day movie today while we wait to hear more about this new adventure in VR.

CEO/EIC/EIEIO

Asif Khan is the CEO, EIC, and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Tendobox.com. Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary's Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

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