#10 Game of the Year 2018 - Dragon Ball FighterZ
On the front end of 2018, Arc System Works delivered a massive adrenaline shot into the fighting genre with Dragon Ball FighterZ. In a game that could have survived entirely off of the incredible production values, the studio also delivered a fresh experience that allowed players of every skill level the opportunity to show off some flashy moves.
Finding the sweet spot of “easy to learn but tough to master” is key for fighting games, especially those completely new to the scene. Tekken, Soul Calibur, Street Fighter, Super Smash Bros., and Mortal Kombat have firmly established their places at the top of the gaming genre, with some quality series like Guilty Gear and King of Fighters below, but many new and original fighters come and go without leaving much of an impression.
Dragon Ball FighterZ not only arrived on the scene with a big splash, it became the talk of the town in the FGC (fighting game community) with an record-setting showing at EVO 2018. A resurgence of love for the Dragon Ball series due to Dragon Ball Super and a few new films made 2018 perfect timing for DBFZ. Well designed combat along with regular new and exciting roster additions will keep this game in the conversation well beyond.
-Charles Singletary
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Shack Staff posted a new article, Shacknews Top 10 Games of the Year 2018
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The only PC exclusive I'd put up this year is MtG: Arena, and that's if I break my "no eternal multiplayer games on my GOTY list" rule. Forza Horizon 4 is the only 2018 game in my top 5 that I played partly on PC, and I reckon most people are mostly playing that on Xbox. Hollow Knight, Celeste, and Dead Cells are on PC but I played those entirely on Switch.
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I like that TGA has that as a category now, very smart. I have a hard time putting games like Dota 2, Overwatch, Hearthstone, etc, in a GOTY list because it will never be associated with the year it came out, nor will it remain as this static thing. All of those games are nearly unrecognizable from the states that they launched in.
Its the same reason Smash Ultimate isn't in my list even though its one of the best games I've played this year, its pure joy and a fantastic fighting game-
I included it on mine as I'm playing it almost entirely as a singleplayer game. And I think though a game may evolve over time, those perpetual games are worth considering in the year they came out if they're up to that bar. Part of that for me is that it can be hard to draw the line between how the game is and how it will evolve. Smash Bros. is how it is today, and is great. But we have no idea how it'll evolve with updates and such. Artifact, same way. But I think there's major achievement in launching strong enough for GOTY consideration, and ALSO achievement in evolving your game to that level. I think games can be worthy of both.
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Certainly. I just stick "eternal multiplayer" games in their own slot. For me its Smash Ultimate followed closely by MtG Arena.
Arena also gets my "I can't believe Wizards made a great PC game" award. They didn't make something that's "great for Wizards", they made something that is great Full Stop. After the disaster that is everything they've ever released I still can't believe it.
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I was so looking forward to SoT but it just didn't have any depth when I played it. Maybe it's filled out some since launch, I hope it has but I haven't really heard that it has. Great foundation to build on if nothing else. If thet don't make it I hope someone else copies the idea and runs with it.
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Which is a great thing for the market in general. I'm just always confused why so many game journos turn their nose up at PC especially if they have the hardware. Just means less articles I'm interested in unfortunately since I likely heard about or played the games months or years earlier when they launched on PC.
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Indies killed it this year, IMHO better than the majority of AAAs that came out.
The indie category at The Game Awards was absolutely loaded. Celeste, Dead Cells, Into The Breach, Return Of The Obra Dinn, The Messenger, all bangers.
Of that list the only one I didn't care for is The Messenger, and that's entirely on me because I know a lot of people enjoyed that game. Celeste and Hollow Knight set the bar unfairly high this year so I reckon The Messenger suffered in my eyes for that.-
Most of the hype I saw around The Messenger died a week after release as people got to the second half of the game. I haven't played it, but I know about it in vague terms. I also saw a bunch of articles recently highlighting how much people loved the first half, but fell off for the second. Its exclusion feels pretty justified at this point, even if it may be a great game regardless.
Either way, yeah, this year has been stupidly good for indies. Almost all the AAA games were variations on open worlds, some far better than others, so it seemed like it was up to indie games to make something that felt focused and resonant.-
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I liked RDR at the time, mainly because of its lovely setting and how hard it leaned into aping Leone and Peckinpah. I'd have no patience for it now (because its yet another Rockstar game) but at the time it was an interesting change from GTA.
Its the same thing with Uncharted 2. At the time I liked it because of how hard they went with its presentation. Now that the novelty is gone all that's left is Naughty Dog's shitty gameplay. I hated Uncharted 4 and I sure as hell don't like RDR2
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PSA: The Messenger is still free on twitch prime for the rest of the day FYI
I just started playing it today because of that.
https://blog.twitch.tv/twitch-prime-holiday-surprise-get-seven-free-bonus-games-with-the-devolver-digital-holiday-pack-d5b0b3100415
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I still listen to the soundtrack.
ManicDrumMix: https://soundcloud.com/the-neil-voss-collection/manicdrummix?in=the-neil-voss-collection/sets/tetrisphere-ost
Hallucid: https://soundcloud.com/the-neil-voss-collection/hallucid?in=the-neil-voss-collection/sets/tetrisphere-ost
Learn: https://soundcloud.com/the-neil-voss-collection/learn?in=the-neil-voss-collection/sets/tetrisphere-ost
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