The Outer Worlds is a Fallout-style sci-fi RPG from Obsidian Entertainment

The latest reveal from The Game Awards is a new single-player space RPG from the original Fallout creators at Obsidian Entertainment

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The Game Awards has offered several exciting announcements, but one of the most exciting ones is a crossover that was wildly unexpected. It's the next project from the people at Obsidian Entertainment (Pillars of Eternity, South Park: The Stick of Truth), working together with publisher Private Division (Kerbal Space Program). A new trailer revealed that they're working on a new single-player RPG set in the farthest reaches of space called The Outer Worlds.

The Outer Worlds is set in an outer space colony called Halcyon, where the main character is awakened after seven years in cryogenic storage. A deep conspiracy is threatening Halcyon and players must take on various planetary factions in order to save the colony. The twist here is that the player isn't controlling a "perfect" protagonist. In fact, players can specifically equip their character with flaws. Stacking the deck against themselves is heavily encouraged, with additional perks awarded for doing so. Players will further build their characters through actions, dialogue, and who they ally themselves with in their various quests and side missions. Companions are sprinkled throughout the colony, with players able to interact with their companions in various ways.

Those who have played games for decades might recognize that Obsidian Entertainment is home to original Fallout directors Feargus Urquhart and Tim Cain. They are spearheading this project, which was in the works long before the recent acquisition from Microsoft, and it does look to be a modern Fallout-style RPG.

Shacknews recently had a chance to check out The Outer Worlds, but that's going to be a story for another day. Come back to Shacknews on Friday morning for more on The Outer Worlds, as we go into greater detail on Obsidian's next major title. The Outer Worlds is aiming for a 2019 release on PC, Xbox One, and PlayStation 4.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    December 6, 2018 7:07 PM

    Ozzie Mejia posted a new article, The Outer Worlds is a Fallout-style sci-fi RPG from Obsidian Entertainment

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      December 6, 2018 8:17 PM

      Well, A+ for the music at least.

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      December 6, 2018 8:18 PM

      No way this can be done on something that isn't the Creation Engine. I, flatout, refuse to believe it. BETHESDA chooses to use that engine because it is the best in business for what they want.

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        December 6, 2018 8:40 PM

        I dunno I think they're beating Bethesda at their own genre

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          December 7, 2018 3:01 AM

          Nope. Can't be done. I bet you this probably has game probably doesn't even have loading screens for small areas, who wants that? When am I supposed to read the tips and tricks on the loading screen?

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            December 7, 2018 3:02 AM

            I don't know what happened in that second sentence. I apologise to whoever reads it.

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              December 7, 2018 3:03 AM

              Third sentence. I apologise again.

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            December 7, 2018 5:15 AM

            Yea but really who wants to play a game where you can't fill your house with pumpkins? That's the best part! All the jank is totally worth it for that alone.

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              December 7, 2018 5:17 AM

              That's what I'm saying, dude! Creation Engine = Best Engine.

              Todd Howard is a good among men.

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                December 7, 2018 5:21 AM

                I'm done with typing on this phone tonight.

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          December 7, 2018 5:43 AM

          [deleted]

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            December 7, 2018 5:44 AM

            Careful. Todd Howard hears all.

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              December 7, 2018 6:48 AM

              [deleted]

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                December 7, 2018 6:49 AM

                So then imagine what he'll do when he sees people taking shit about him.

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                  December 7, 2018 6:54 AM

                  [deleted]

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                    December 7, 2018 7:04 AM

                    Exactly, nothing scarier to a human than a needless meeting.

                    "Todd, do I have to be here? I was just about to fix our award winning game engine."

                    "Yes, anything to ensure the jank stays."

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                December 7, 2018 6:49 AM

                [deleted]

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                December 7, 2018 10:11 AM

                How so?

                I mean okay, Fallout 4 focused on combat too much and Fallout 76 is a steaming mess but Todd headed development on Morrowind, Oblivion, Fallout 3, and Skyrim. It's a pretty damn good track record and not a long shot to say they could get back in the groove with Starfield and ES:VI.

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          December 7, 2018 7:56 AM

          That remains to be seen, at least from the standpoint of having a sprawling vast landscape to wander. No doubt it will be a good actual game, but the horizon is never very far away in this trailer. It shows one big open area from what I noticed, but it doesn't look THAT big. It's like a little area bounded by a wall of mountains.

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        December 7, 2018 5:40 AM

        [deleted]

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      December 6, 2018 8:32 PM

      Neat.

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      December 6, 2018 8:37 PM

      Most interesting thing for me at the show

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        December 6, 2018 11:46 PM

        Rewatched, hope it doesn't get too quirky a la borderlands. Not crazy about the wild West old timey vibe, hope it gets more Sci-fi. Imagine a first person rpg in a mass effect world

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          December 6, 2018 11:53 PM

          Seems pretty clear they’re going more fallout than mass effect. Retro future with some absurdity is pretty much right in line with fallout’s style.

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          December 7, 2018 6:55 AM

          Fallout evolved from wasteland. Post apocalyptic in the West was always the setting.

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      December 7, 2018 2:47 AM

      So Borderlands 3 made an appearance after all.

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        December 7, 2018 3:22 AM

        This is going to be said A LOT. I think from a tone, funny story beats, yes. Gameplay no. Borderlands 3 is fpsArpg. BIG A for Action, the loot driven shooter. Outworlds looks to be RPGfps, BIG RPG, for the character creation choices and story choices, no 187billion guns.

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          December 7, 2018 3:38 AM

          But more BL3 from rage than this.

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          December 7, 2018 9:39 AM

          I dunno. There wasn't enough gameplay or story shown to say one way or another, but seeing as it's Obsidian I would say less ARPG and more RPG and story focused, but I have a feeling it may be more of a hybrid and attempt both, hopefully not to the detriment of either.

          Aesthetically it definitely seems Borderlands-y, and the attempted humor while a bit different in tone fell nearly as flat for me, haha. Hopefully it's all better in game and in context.

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        December 7, 2018 6:17 AM

        [deleted]

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        December 7, 2018 10:24 AM

        RAGE 2 also looks very Borderlands-y to me.

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      December 7, 2018 4:15 AM

      This looks great!

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      December 7, 2018 5:14 AM

      Badass. I guess it will be an XB1 exclusive, too?

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        December 7, 2018 5:16 AM

        It says it's coming to ps4 and steam as well as Xbox. No mention of windows store either.

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        December 7, 2018 5:22 AM

        This game is their last cross platform game as it was mostly done before being bought by Microsoft.

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        December 7, 2018 5:25 AM

        No.

        “The game is published by Private Division, a new label started by Take-Two (the company that owns 2K and Rockstar) to make medium-budget games. The Outer Worlds doesn’t have an indie budget like Pillars of Eternity, nor does it have the scope of an AAA game like Fallout: New Vegas—it’s somewhere in the middle.


        Outstream Video

        And it looks great. The Outer Worlds is coming to PC, Xbox One, and yes, PS4, despite the fact that Microsoft purchased Obsidian this year. Microsoft has agreed to honor Obsidian’s original contract with Private Division.”

        https://kotaku.com/obsidians-next-game-the-outer-worlds-is-basically-fal-1830918400

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          December 7, 2018 5:46 AM

          Fallout: New Vegas did not have a triple A budget or development time. That's part of the problem it had. Rushed and underfunded.

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            December 7, 2018 6:14 AM

            Fallout NV is now considered the best Fallout. So... What are you saying? That Outerworlds is being rushed out with not enough of a budget and it will be better then the Fallout games?

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              December 7, 2018 6:24 AM

              I'm saying that Obsidian hasn't made a AAA game. AAA doesn't refer to quality but budget and time given to a project. The Outer Worlds is Obsidian's biggest budget game yet and even it isn't AAA. As for New Vegas being the "best fallout" is debatable.

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                December 7, 2018 6:27 AM

                It’s the best of the 3D ones, fact.

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                  December 7, 2018 6:31 AM

                  Nope. Fallout 3 > New Vegas

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                    December 7, 2018 6:39 AM

                    lol not even close

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                      December 7, 2018 6:46 AM

                      I rank them this way:
                      Fallout 3
                      Fallout 4
                      Fallout: New Vegas
                      Fallout 76

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                        December 7, 2018 6:54 AM

                        I put Fallout 76 to the side. It uses the Fallout universe, but is its own thing.

                        I waffle on the ordering of 4 and New Vegas. They both have significant, but mostly different, problems.

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                        December 7, 2018 7:27 AM

                        Oh boy. Fallout 4 above NV. I can't even.

                        3 above NV wouldn't be my ranking but I can understand it. I enjoy exploring the world of 3 better than NV but I enjoy almost everything else about NV more so 3 only competes because exploration is pretty important.

                        But 4... sheesh. Pretty much the only thing better about it than the other games might be the improved combat. They stayed neutral or did worse at virtually everything else including the rpg aspects, the story, the perks, the leveling system, dialogue and lore. It's a fun game but such a shitty Fallout.

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                    December 7, 2018 6:59 AM

                    New Vegas started more of a buggy mess but ultimately once things were smoothed out it was a hell of a lot more interesting story and world than anything Bethesda has done. Hell New Vegas gave multiple choices to almost every quest line and shit you did actually felt like it impacted the world to some extent. Fallout 3 was great don't get me wrong but everything at the same time felt disconnected it didn't feel like there was much follow through or impact to anything you did. Though I did like the main story.

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                      December 7, 2018 7:22 AM

                      My complaints really have little to do with bugs. It's about design.

                      Exploration in New Vegas was significantly less rewarding than in 3, and in some ways actively discouraged. Locations that weren't specifically part of a quest were typically bland and boring, and stumbling on a quest location early could short-circuit the quest in confusing and unsatisfying ways. The design of the map and distribution of enemies, while it didn't technically force you, strongly encouraged you to take the long way around to New Vegas, sticking to the road because taking three steps off the road to investigate something was likely to get you killed by cazadores or high level feral ghouls or what have you.

                      The entire variant ammo system was both irritatingly fiddly and necessary to deal with high-level enemies. It kinda sucked. Weapon crafting in Fallout 4 is vastly better.

                      I found the ultimate resolution to the main quest (taking the "No Gods No Masters" route) to be deeply unsatisfying at best. "Enraging" is more like it.

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                        December 7, 2018 7:40 AM

                        Yeah that first part isn't great for replay ability or exploration. It was clearly a conscious decision on their part towards telling a more focused story.

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                        December 7, 2018 8:41 AM

                        You didn’t like that but can excuse Fallout 3’s ending? It was so fucking bad. 4’s was not any better. In fact, the game’s story/motivation lost all meaning once you got to the Institute.

                        I mean, it all starts with:

                        Fallout 3: Find your father. Hilarity ensues. Self sacrifice or not? Oh, let’s patch in a different ending (so we can sell DLC)

                        Fallout 4: Find your son. From the Insitute on it’s “have your faction wipe out all the other factions”.

                        Come on.

                        In general, Bethesda never understood that the ending is about your impact on the world or consequences in general. They put more focus on the exploration and crafting (and now survival but, like crafting, that was Obsidian’s contribution in NV and they merely refined them) but none of them are the original pillars of Fallout.

                        New Vegas brought everything back on track (including bugs and Cazadores, damn them). Your choices have actual consequences and they did the Fallout end game service. The way they made the speech skill matter again is a god send. It finally becamse a proper RPG again.

                        Fallout 76 is a better exploration and survival game than any of the others and a very different game that I’m still enjoying. In general, Bethesda excels at mechanics and I’m thankful they brought the franchise to 3D but they pale in comparison to the original Fallouts and what they are about.

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                          December 7, 2018 8:59 AM

                          The endings of Fallout 3 and 4 didn't make me feel like my success had been stolen from me. The ending I got in New Vegas did.

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                            December 7, 2018 9:19 AM

                            All of them are problematic depending on what you did. 3 was remedied at least a bit via DLC, but on launch it required a sacrifice that made no fucking sense at all to 'do the right thing'.

                            NV had no way to do the only smart thing, which was stay independent but cooperate with the NCR. Funny as throwing the general from the dam was, there was no reason to require the independent path also require giving the NCR the middle finger.

                            4 fell of the tracks long before the end ever happened. After a specific point I stopped playing and never went back, and ultimately regret ever spending time in the game that wasn't in the service of finishing Valentine's or the Silver Shroud quests.

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                              December 7, 2018 9:41 AM

                              The self-sacrifice thing in 3 was a bit annoying, but it still felt like a success. And like you said, it was changed later.

                              A lot of the larger-scale storytelling in 4 was kind of a mess. It's not Bethesda's forte. The complex and involved they make the big plots, the less satisfying they end up being. It's the smaller scale stuff like Valentine's and the other companion quests, and environmental and found object storytelling that they excel at.

                              My issue with New Vegas' ending is specific to the "No Gods No Masters" ending, which is set up to look like an independent New Vegas run by you. The problem is that, at the very end after Yes Man and his army of robots shows up as your cavalry, you have a conversation with him where he says he found code in the platinum chip that gives him greater autonomy. The way it was written, I took it to mean that he no longer has to follow anyone's orders, mine included. Meaning my success was stolen at the last moment by a (fairly literal) deus ex machina. Some people interpret it the way I do, others say it wasn't meant that way, but either way the lack of clarity means the damage was done. There are very few things in video games that make be persistently angry, but it's years later and this still pisses me the fuck off.

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                                December 7, 2018 9:43 AM

                                There's also other mechanical stuff in New Vegas and the DLC that annoyed me, but that ending and the larger design stuff are the big things.

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                                December 7, 2018 4:32 PM

                                It’s almost like the game was rigged from the start (which is what Benny tells you from the beginning). Plus, the House always wins. That’s the whole point.

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                    December 7, 2018 9:01 AM

                    Jeezus

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                    December 7, 2018 11:11 AM

                    LOL, noooooooo.

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                    December 7, 2018 11:20 AM

                    I agree. The world was way more interesting to explore. New Vegas has much better story telling though.

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                    December 7, 2018 11:21 AM

                    [deleted]

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              December 7, 2018 6:57 AM

              It’s not better than fallout 2, sorry

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      December 7, 2018 6:21 AM

      [deleted]

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      December 7, 2018 6:25 AM

      yesssssss drink that milkshake!

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      December 7, 2018 6:53 AM

      I am hyped for this. Obsidian knows how to write and with backing from Microsoft they actually have a shot at being able to make game that's really polished.

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        December 7, 2018 9:02 AM

        This was done before the Microsoft purchase and will be honored as such on all platform release.

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          December 7, 2018 9:26 AM

          True but that backfill of money will likely give them more room to breath on this than they would otherwise. That we need to shove this out the door before we go under pressure gets taken away.

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            December 7, 2018 9:37 AM

            Which Obsidian has always come across as desperately trying to keep the lights on. But I feel like the fact that worry isn't there now will probably have a positive impact on their development including on this one.

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      December 7, 2018 7:36 AM

      This looks amazing. I'm in.

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      December 7, 2018 7:46 AM

      I literally drew a deep breath when reading the headline. Hyyype!

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        December 7, 2018 9:43 AM

        Sounds awesome with all the expected RPG elements, ship with crew like ME, party with NPCs that help in combat, skills and perks, dialog trees/actions

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          December 7, 2018 9:46 AM

          Oh and factions/branching story you choose to follow, vats system

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        December 7, 2018 9:36 AM

        That Dumb response stuff sounds really fun.

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        December 7, 2018 9:59 AM

        Can't wait! Sounds real good!

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        December 7, 2018 10:17 AM

        Loved the Chris Pratt comparison

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        December 7, 2018 10:57 AM

        Damn, this sounds like a day 1 purchase if it lives up.

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        December 7, 2018 11:48 AM

        The flaw system is a great addition, perhaps it's from elsewhere, but the implementation reminds me of Darkest Dungeons, which is super cool if that's what inspired it.

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          December 7, 2018 12:46 PM

          Made me think of Rogue Legacy, except you get to choose your flaws here.

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          December 7, 2018 12:55 PM

          I mean you could trace this back to lots of things, including the fact that GURPS had these (Disadvnatages and Quirks) and Fallout was originally a GURPS license (which I Think a lot of people forget or didn't know)

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            December 7, 2018 12:57 PM

            I was more thinking about how they're directly triggered by damage or encounters that don't go well.

            I know the GURPS and Fallout 1+2 had flaws, but they were more a character creation thing than an, "as the game unfolds" thing.

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          December 7, 2018 1:54 PM

          It kind of makes me think of GURPs perks/quirks, except that you apparently earn them through things that happen in the game, rather than choosing them at character creation (perks are positive character traits that cost points to add to your character, quirks are negative character traits that refund points back to your pool when you add them to your character). Coincidentally (or probably not coincidentally) Fallout was originally an adaptation of GURPs until they had a falling out with SJ Games. The Fallout that came out is still plainly obvious as a GURPs derivative.

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            December 7, 2018 1:57 PM

            Somehow I missed the above posts that made this exact point an hour before I posted. Pretend I posted it before them, so I'm cool.

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        December 7, 2018 1:56 PM

        No article is mentioning whether dumb responses are tied to low Intelligence scores as they were in Classic Fallout and Arcanum games, but I really hope they're not just "Here's a silly answer for you!"

        I did notice that one of the companions makes a dig at the player's intelligence at some point.

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      December 7, 2018 9:30 AM

      Hahaha omg that looks so cool.

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      December 7, 2018 9:38 AM

      Gameplay video. https://youtu.be/J3cRpYGVPsU

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      December 7, 2018 10:48 AM

      God damn that looks awesome!! :D

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      December 7, 2018 11:21 AM

      I'll probably play the shit out of this

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      December 7, 2018 12:01 PM

      Man this looks awesome. very excited.

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