The Outer Worlds is a Fallout-style sci-fi RPG from Obsidian Entertainment
The latest reveal from The Game Awards is a new single-player space RPG from the original Fallout creators at Obsidian Entertainment
The Game Awards has offered several exciting announcements, but one of the most exciting ones is a crossover that was wildly unexpected. It's the next project from the people at Obsidian Entertainment (Pillars of Eternity, South Park: The Stick of Truth), working together with publisher Private Division (Kerbal Space Program). A new trailer revealed that they're working on a new single-player RPG set in the farthest reaches of space called The Outer Worlds.
The Outer Worlds is set in an outer space colony called Halcyon, where the main character is awakened after seven years in cryogenic storage. A deep conspiracy is threatening Halcyon and players must take on various planetary factions in order to save the colony. The twist here is that the player isn't controlling a "perfect" protagonist. In fact, players can specifically equip their character with flaws. Stacking the deck against themselves is heavily encouraged, with additional perks awarded for doing so. Players will further build their characters through actions, dialogue, and who they ally themselves with in their various quests and side missions. Companions are sprinkled throughout the colony, with players able to interact with their companions in various ways.
Those who have played games for decades might recognize that Obsidian Entertainment is home to original Fallout directors Feargus Urquhart and Tim Cain. They are spearheading this project, which was in the works long before the recent acquisition from Microsoft, and it does look to be a modern Fallout-style RPG.
Shacknews recently had a chance to check out The Outer Worlds, but that's going to be a story for another day. Come back to Shacknews on Friday morning for more on The Outer Worlds, as we go into greater detail on Obsidian's next major title. The Outer Worlds is aiming for a 2019 release on PC, Xbox One, and PlayStation 4.
-
Ozzie Mejia posted a new article, The Outer Worlds is a Fallout-style sci-fi RPG from Obsidian Entertainment
-
-
-
-
-
-
-
-
That remains to be seen, at least from the standpoint of having a sprawling vast landscape to wander. No doubt it will be a good actual game, but the horizon is never very far away in this trailer. It shows one big open area from what I noticed, but it doesn't look THAT big. It's like a little area bounded by a wall of mountains.
-
-
-
-
-
-
-
-
I dunno. There wasn't enough gameplay or story shown to say one way or another, but seeing as it's Obsidian I would say less ARPG and more RPG and story focused, but I have a feeling it may be more of a hybrid and attempt both, hopefully not to the detriment of either.
Aesthetically it definitely seems Borderlands-y, and the attempted humor while a bit different in tone fell nearly as flat for me, haha. Hopefully it's all better in game and in context.
-
-
-
No.
“The game is published by Private Division, a new label started by Take-Two (the company that owns 2K and Rockstar) to make medium-budget games. The Outer Worlds doesn’t have an indie budget like Pillars of Eternity, nor does it have the scope of an AAA game like Fallout: New Vegas—it’s somewhere in the middle.
Outstream Video
And it looks great. The Outer Worlds is coming to PC, Xbox One, and yes, PS4, despite the fact that Microsoft purchased Obsidian this year. Microsoft has agreed to honor Obsidian’s original contract with Private Division.”
https://kotaku.com/obsidians-next-game-the-outer-worlds-is-basically-fal-1830918400-
-
-
-
-
-
-
-
Oh boy. Fallout 4 above NV. I can't even.
3 above NV wouldn't be my ranking but I can understand it. I enjoy exploring the world of 3 better than NV but I enjoy almost everything else about NV more so 3 only competes because exploration is pretty important.
But 4... sheesh. Pretty much the only thing better about it than the other games might be the improved combat. They stayed neutral or did worse at virtually everything else including the rpg aspects, the story, the perks, the leveling system, dialogue and lore. It's a fun game but such a shitty Fallout.
-
-
New Vegas started more of a buggy mess but ultimately once things were smoothed out it was a hell of a lot more interesting story and world than anything Bethesda has done. Hell New Vegas gave multiple choices to almost every quest line and shit you did actually felt like it impacted the world to some extent. Fallout 3 was great don't get me wrong but everything at the same time felt disconnected it didn't feel like there was much follow through or impact to anything you did. Though I did like the main story.
-
My complaints really have little to do with bugs. It's about design.
Exploration in New Vegas was significantly less rewarding than in 3, and in some ways actively discouraged. Locations that weren't specifically part of a quest were typically bland and boring, and stumbling on a quest location early could short-circuit the quest in confusing and unsatisfying ways. The design of the map and distribution of enemies, while it didn't technically force you, strongly encouraged you to take the long way around to New Vegas, sticking to the road because taking three steps off the road to investigate something was likely to get you killed by cazadores or high level feral ghouls or what have you.
The entire variant ammo system was both irritatingly fiddly and necessary to deal with high-level enemies. It kinda sucked. Weapon crafting in Fallout 4 is vastly better.
I found the ultimate resolution to the main quest (taking the "No Gods No Masters" route) to be deeply unsatisfying at best. "Enraging" is more like it.-
You didn’t like that but can excuse Fallout 3’s ending? It was so fucking bad. 4’s was not any better. In fact, the game’s story/motivation lost all meaning once you got to the Institute.
I mean, it all starts with:
Fallout 3: Find your father. Hilarity ensues. Self sacrifice or not? Oh, let’s patch in a different ending (so we can sell DLC)
Fallout 4: Find your son. From the Insitute on it’s “have your faction wipe out all the other factions”.
Come on.
In general, Bethesda never understood that the ending is about your impact on the world or consequences in general. They put more focus on the exploration and crafting (and now survival but, like crafting, that was Obsidian’s contribution in NV and they merely refined them) but none of them are the original pillars of Fallout.
New Vegas brought everything back on track (including bugs and Cazadores, damn them). Your choices have actual consequences and they did the Fallout end game service. The way they made the speech skill matter again is a god send. It finally becamse a proper RPG again.
Fallout 76 is a better exploration and survival game than any of the others and a very different game that I’m still enjoying. In general, Bethesda excels at mechanics and I’m thankful they brought the franchise to 3D but they pale in comparison to the original Fallouts and what they are about.
-
-
All of them are problematic depending on what you did. 3 was remedied at least a bit via DLC, but on launch it required a sacrifice that made no fucking sense at all to 'do the right thing'.
NV had no way to do the only smart thing, which was stay independent but cooperate with the NCR. Funny as throwing the general from the dam was, there was no reason to require the independent path also require giving the NCR the middle finger.
4 fell of the tracks long before the end ever happened. After a specific point I stopped playing and never went back, and ultimately regret ever spending time in the game that wasn't in the service of finishing Valentine's or the Silver Shroud quests.-
The self-sacrifice thing in 3 was a bit annoying, but it still felt like a success. And like you said, it was changed later.
A lot of the larger-scale storytelling in 4 was kind of a mess. It's not Bethesda's forte. The complex and involved they make the big plots, the less satisfying they end up being. It's the smaller scale stuff like Valentine's and the other companion quests, and environmental and found object storytelling that they excel at.
My issue with New Vegas' ending is specific to the "No Gods No Masters" ending, which is set up to look like an independent New Vegas run by you. The problem is that, at the very end after Yes Man and his army of robots shows up as your cavalry, you have a conversation with him where he says he found code in the platinum chip that gives him greater autonomy. The way it was written, I took it to mean that he no longer has to follow anyone's orders, mine included. Meaning my success was stolen at the last moment by a (fairly literal) deus ex machina. Some people interpret it the way I do, others say it wasn't meant that way, but either way the lack of clarity means the damage was done. There are very few things in video games that make be persistently angry, but it's years later and this still pisses me the fuck off.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Interview with obsidian, this will be a true rpg: https://www.polygon.com/platform/amp/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview
-
-
Check out our preview:
https://www.shacknews.com/article/108855/the-outer-worlds-preview-flaws-in-the-system-
-
-
It kind of makes me think of GURPs perks/quirks, except that you apparently earn them through things that happen in the game, rather than choosing them at character creation (perks are positive character traits that cost points to add to your character, quirks are negative character traits that refund points back to your pool when you add them to your character). Coincidentally (or probably not coincidentally) Fallout was originally an adaptation of GURPs until they had a falling out with SJ Games. The Fallout that came out is still plainly obvious as a GURPs derivative.
-
Gameplay video. https://youtu.be/J3cRpYGVPsU
-