Bethesda drops Fallout 76 price to $35
The first online multiplayer entry in the Fallout series has experienced its second major discount.
While things don't quite spell doom for Bethesda's online multiplayer Fallout entry, things are at least concerning. As of today, Fallout 76 can be purchased for $35, which is half its launch price. The concerning part is that the game only launched this month on November 14, 2018.
PC Gamer spotted the news, pointing out that Fallout 76 is available for $34.99 on Amazon. The game had its price slashed one previous time as well, coming down to $40 for Black Friday. If you're counting, that's two significant price drops in less than a month. A few bucks off during Black Friday and Cyber Monday is common, but coming down so low will certainly raise a few eyebrows.
Coupled with the major price drop, the news about Fallout 76 PC players receiving refunds from Bethesda raises even more eyebrows. The developers aren't just sitting around, though. The last major update for Fallout 76 was pretty massive and was released with the intentions of addressing a lot of player concerns, from bugs to item drops.
There are still plenty of people playing and enjoying Fallout 76, and it is clear the development team is going to continue improving and supporting it. Fallout is no small name and Bethesda will likely put as many resources as needed behind it to keep it thriving and mold it into something the community enjoys for the long term.
Fallout 76 launched November 14, 2018, and is available on PC, Xbox One, and PS4. If you're currently working your way through the wasteland alone or with friends, bookmark out Fallout 76 walkthrough and guide to stay informed on all the important mechanics and features. From the location of sniper rifles to how to find purified water, we've got you covered and are constantly adding more guides to the hub. Stay tuned to Shacknews for additional updates.
-
Charles Singletary Jr posted a new article, Bethesda drops Fallout 76 price to $35
-
-
-
I'm enjoying the game quite a bit but last night was kinda frustrating. Game was laggy all night, things taking a second to activate after using them, items taking a second to pop into inventory after grabbing them, taking five to ten seconds to load the inventories of containers/corpses I'm looking at sometimes. Gunplay itself felt fine but ragdoll does some weird stuff when there's lag involved. It's like the server didn't know exactly where the enemy was the moment they died so they teleport about a foot immediately when dying and sometimes that teleport would cause their death ragdoll to do some crazy shit like fly 20 feet in some random direction so I have to look through a bunch of grass and trees to find the molerat I just killed so I can harvest its gross meat.
Also kept getting a message saying the server was shutting down "for maintenance". Usually when I see this message in an online game I think it's going to be down for several hours. So the first time I was disconnected, I found something else to do for about 30 mins and out of curiosity tried to reconnect and it worked. After playing about another hour I got the same message (shutting down for maintenance) and got kicked, I tried reconnecting immediately after and it worked. Shit's kinda weird right now.
Honestly it feels like a No Man's Sky type deal where they released the game too early and the vision just hasn't been realized yet. There is a lot of fun to be had in the framework they laid out but there is definitely a lot of work that still needs to be done.
-