Real-time ray tracing is now available for Battlefield 5
Ray-tracing is available for those with rigs that can handle it for Battlefield 5.
Real-time ray tracing has arrived in the PC version of Battlefield V, which means some PC gamers' rigs are about to get a workout.
Battlefield V is opening up access to all Deluxe Edition buyers on November 15 (that's tomorrow!) though it's been up and running since November 9 for Origin Access players. The update that brings raytracing to the forefront of the game is set to drop at the same time, which marks the official debut of DXR ray-traced reflections.
These real-time reflections will be added to surfaces and objects across the game's War Stories as well as its 64-player multiplayer maps. In short, it's gonna look pretty amazing. You'll need a GeForce RTX graphics card to bring it to life, of course, which will set you back a pretty penny, but the official GeForce blog has everything you need to know about turning it on.
Battlefield V is already a great-looking game as it is, as you can see in our gameplay footage of the shooter, seen below.
Is anyone planning on putting together a rig to test out the raytracing goodness? Let us know in the comments below!
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Brittany Vincent posted a new article, Real-time ray tracing is now available for Battlefield 5
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Considering DirectX in Windows 10 1809 is what is needed and that was pulled by Microsoft, can you explain how this will be done? I feel like you are just being PR for Battlefield V without thinking about the requirements. Nobody can do ray tracing even if you have the 2080 or 2080TI if you are not running the October update.
https://blogs.msdn.microsoft.com/directx/2018/10/02/directx-raytracing-and-the-windows-10-october-2018-update/
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