BioShock director reveals cel-shaded shooter Void Bastards at X018
The director of BioShock announced a brand new strategy-focused, cel-shaded shooter called Void Bastards at X018.
X018 reveals continue rolling through, and tha latest should whet the appetites of fans of BioShock as well as System Shock 2. Void Bastards is a brand new title being spearheaded by the director of BioShock, blending strategy and shooter elements into a sci-fi game with crisp cel-shaded visuals.
The core pitch of Void Bastards is a doozie: set in the vast and perilous vacuum of deep space, players will have to lead a group of Void Arks prisoners through the countless dangers found scattered about the Sargasso Nebula. The game looks to include several different mechanics, including a roguelike design inspiration, FPS combat, ship flight, crafting, survival, scavenging, and more. Check out the latest footage of the game featured below.
The cel-shaded aesthetic is certainly we don't see much of these days, and the 15-hour campaign should offer plenty of replay value thanks to the game's focus on learning hazard locations and ship layouts through repeated deaths. Progress isn't really lost — instead, when the player falls, a new prisoner will step up to the plate, with all crafting progress being carried over.
Void Bastards is slated to land on Xbox Games Pass when it makes its eventual debut sometime in early 2019. Players can find more information on the official Void Bastards website. For more X018 highlights, keep it tuned right here to Shacknews.
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Kevin Tucker posted a new article, BioShock director reveals cel-shaded shooter Void Bastards at X018
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Jonathan Chey worked at Looking Glass Studios and was a founding member of Irrational Games along with Levine and Robert Fermier. He was also part of the first team at Irrational's Australia studio.
Notable things Chey worked on:
Programmer on Thief, Thief 2 (I think he worked on the sound and speech systems)
Team lead and lead programmer on System Shock 2
Something on SWAT 4
A manager on Tribes: Vengeance
The project lead on Freedom Force and Freedom Force vs. the Third Reich
And was one of the directors on BioShock
A year or two after BioShock he bailed from Irrational wanting to do less management and get back into the guts of game making.
In 2013 his new indie studio Blu Manchu released Card Hunter.
There's a bunch of talented folks there but of course a a few other Looking Glass and/or Irrational vets, including Ben Lee who was the art director on Freedom Force and Dorian Hart who goes back to Ultima Underworld 2 (and did level design in Thief).
http://www.cardhunter.com/team/
And now they've announced Void Bastards.-
And the Void Bastards specific team:
https://voidbastards.com/presskit.html#credits -
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They're both available on Steam and GOG, but they have unresolved issues. Though I don't have them on GOG,zero and it's possible they work slightly better from there.
But on one of my computers FFvtTR crashes on most level loads, but you can start the first mission every time and save game loads as long as they were made from after the mission start menu. On another computer it works fine but the first one has some off behaviors.
Though for some folks they both work without issue. Win7 might work better, but I can't personally confirm it.
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