Diablo Immortal hands-on preview from BlizzCon 2018: Loot on the go

It's been the subject of controversy since its reveal, but might Diablo Immortal actually be good? Shacknews goes hands-on from the BlizzCon 2018 floor to find out.

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Blizzard took BlizzCon goers by surprise with the conclusion to Friday's Opening Ceremonies. The Diablo announcement for the year had nothing to do with Diablo III this time around, but it also had nothing to do with Diablo IV, either. No, this announcement was for an entirely new entry to the series, one built for mobile devices.

Fans met the announcement of Diablo Immortal with confusion. Some met the announcement with anger and rage. But once the initial reactions were out of the way, the question was, did it actually play like Diablo? Shacknews jumped on a demo station at this year's BlizzCon to give the first mobile Diablo a try.

After selecting between the Barbarian, Monk, and Wizard. the settings look noticeably familiar. The demo starts inside a gothic cathedral within the realm of Sanctuary, where Deckard Cain offers players a quick tutorial. There's a virtual analog stick along the bottom-left corner of the screen, while the player's abilities were laid out along the bottom-right corner.

After getting the gist of the Diablo formula and bashing a few skeletons, it was time to venture out into a different area, one where I ran into other Diablo Immortal players. This is the city of Westmarch, which acted as more of a central hub area, as I wandered the vast world in search of the demo's primary dungeon. Upon finding it, a prompt popped up asking to either go the dungeon solo or party up with other players.

From here, the Diablo experience only continued to feel more familiar. Enemies would spawn in, sometimes from the depths of the underworld and other times hatching from demonic spawns. They'd attack in crazy numbers, requiring quick heals and area-of-effect abilities to keep them under control. There was no mana cost for these abilities, though they did come with cooldown timers.

The dungeon boss was certainly a reminder of how cruel Diablo could be. The boss struck hard and struck often, bringing up minions to get the numbers advantage and striking forward with his giant weapon. I died a handful of times here, but was able to resurrect at my corpse for seemingly no penalty. Whether this will change in the final version of the game remains to be seen.

Of course, it wouldn't be a Diablo experience without loot and there was plenty of loot to be found. There were chests that housed pickups, but most of the loot I found came from fallen enemies. Loot could be picked up with a simple touch and equipped on the spot, though any stat changes were only indiated after the items were equipped.

Diablo Immortal certainly feels like a Diablo experience. The dungeon crawling elements, the abilities, the classes, the endless loot, the barrage of powerful enemies, all of it feels like Diablo. It just happens to be on a phone and I'm not going to pretend that it's going to have a universal appeal, because that won't be the case. Depending on the touch screen for movement is going to be an acquired taste, saying that as someone who frequently tried to swipe a little too far and wound up interrupting my own momentum because of it. On top of that, I noticed a few stuttering hiccups in a few instances where multiple enemies tried to spawn in. They just simply popped up in the middle of the screen out of thin air after a brief hitch. I can only imagine how much those problems would be exacerbated on lower-end or older model mobile devices. On the other end of that spectrum, Diablo Immortal does look gorgeous and gave me that sense that it'll run beautifully on higher-end devices like the Razer Phone.

At the end of the demo, I did have a few questions that were ultimately left unanswered. Beyond any penalties for dying, I was left wondering how monetization will ultimately be carried out for this game. Will it essentially have its own auction house? Also, how will multiplayer function in a real world setting, where people are using different phones or tablets? How far is Blizzard looking to support this game and will it have as long a shelf life as Diablo III? Can friends share or trade loot? I'd expect most of the questions to be answered fairly soon, given that Blizzard is looking to release Diablo Immortal before long.

I'd also be remiss if I didn't make a brief comment on the r/Diablo thread discussing whether Diablo Immortal is a reskin of other games from developer NetEase. Given that NetEase has been in the business of making Diablo clones in the past, I can't complain too much about them using their talents to make an actual Diablo. As long as it's fun to play, which this definitely was. Again, I'm not sure how much the purists will care for the touch controls, but for those who can get past that, this looks to be on its way towards being a solid entry in the series. It might even turn out to be the Diablo nobody knew they wanted.

Diablo Immortal is coming soon to iOS and Android. Pre-register on the Diablo Immortal website.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    November 3, 2018 6:00 AM

    Ozzie Mejia posted a new article, Diablo Immortal hands-on preview from BlizzCon 2018: Loot on the go

    • reply
      November 3, 2018 6:13 AM

      "I'd also be remiss if I didn't make a brief comment on the r/Diablo thread discussing whether Diablo Immortal is a reskin of other games from developer NetEase. Given that NetEase has been in the business of making Diablo clones in the past, I can't complain too much about them using their talents to make an actual Diablo. As long as it's fun to play, which this definitely was. Again, I'm not sure how much the purists will care for the touch controls, but for those who can get past that, this looks to be on its way towards being a solid entry in the series. It might even turn out to be the Diablo nobody knew they wanted."

      that might be the most political way of saying it all :-) not a bash - made me nod and smile. Well done Ozzie.

    • reply
      November 3, 2018 6:17 AM

      Is there alternate controller support? Thumb based touch control is hit or miss for me due to having a fucked up thumb from a childhood accident.

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        November 3, 2018 6:36 AM

        After Diablo 3 on PS3/PS4, there damn well better be. That game was fantastic on consoles.

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          November 3, 2018 7:45 AM

          Is touch more responsive now? I haven't played any mobile games in a couple years since the delay in controls was so terrible. Characters would continue to move for noticeable amounts of time after removing your finger from the screen, or there would be a delay in any non-tap based action.

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      November 3, 2018 7:39 AM

      Also is there any talk about how they are monetizing it? What are they selling, how can you earn it, frequency etc?

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        November 3, 2018 7:51 AM

        I would assume F2P unless they figured out a way to do what Nintendo couldn't with Super Mario Run.

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      November 3, 2018 8:08 AM

      I hope this game flops hard. Fuck off with this shit blizzard. Activision is really taking hold of blizzard as a company now

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        November 3, 2018 9:58 AM

        I don’t understand these complaints. It’s moronic to think that Blizzard shouldn’t serve the mobile market. And no one is making you play it.

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          November 3, 2018 10:28 AM

          No. I think most fully understand the why. Money. But I really hate mobile gaming. I hate the business model most games use. I'm good with paying $50-60 for a fully featured game. I'm not ok with being pushed to spend money for in-game currency that only exists for the purpose of speeding up my progression due to a needless barrier that only exists to sell what's being sold lol.

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            November 3, 2018 10:44 AM

            So don’t play it.

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              November 3, 2018 10:45 AM

              I won't. But many will. And that will motivate them to make more like it rather than the the kind most long time Diablo fans want.

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                November 3, 2018 1:14 PM

                Horse Armor.

              • reply
                November 3, 2018 2:39 PM

                They're still gonna make another Diablo. They can do both of these things. You're being ridiculous.

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                  November 3, 2018 2:43 PM

                  Hopefully before I'm 50.

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                  November 3, 2018 3:34 PM

                  Horse Armor. Compare the number of micro-transactions and mini-DLC to the number of Expansion Packs since then.

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                    November 4, 2018 1:54 PM

                    Apples and oranges. Most games didn't get any kind of expansion at all. Now practically every game has a season pass of content of some kind or another.

      • reply
        November 3, 2018 10:51 AM

        Lmao

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        November 3, 2018 12:50 PM

        Yeah! I heard Bobby Kotick demanded they make mobile games and that's why Morhaime was pushed out.

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      November 3, 2018 10:38 AM

      [deleted]

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        November 3, 2018 10:42 AM

        Doubt it. I think blizzard / activision are more stubborn than EA.

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        November 3, 2018 10:52 AM

        Haha, what. If they cancelled things based on legions of fucking whiners, they'd cancel all of their games. Every day!

        Have you seen their forums?

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        November 3, 2018 10:53 AM

        Blizzard is significantly more stubborn these days. Ignoring the canceling BFA has not been good either. With them claiming users didn't give feedback during beta when they did and then they nuked their own forums to pretend they never got feedback and then act surprised when people were upset with their terrible systems. They absolutely double down on bad mistakes until the community seems to get up in arms.

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        November 3, 2018 10:55 AM

        Shit no. The backlash isn't from their target demographic and it has about as much relevance to the IP as Mass Effect Galaxy, Dead Space Ignition, and Call of Duty Heroes did for their respective franchise.

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        November 3, 2018 10:56 AM

        [deleted]

      • Zek legacy 10 years legacy 20 years
        reply
        November 3, 2018 10:56 AM

        Too late I think, the backlash is a sunk cost and they may as well make their money back now. Best thing they can do now is to quickly announce that D4 is coming.

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        November 3, 2018 10:57 AM

        I don't think the backlash is really overwhelming

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          November 3, 2018 10:58 AM

          [deleted]

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          November 3, 2018 11:06 AM

          Even the Asian communities are having a backlash and they love mobile games. The backlash is against their partner NetEase which doesn't have a good reputation but I doubt they'd cancel over this.

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          November 3, 2018 12:15 PM

          Diablo 3 got a lot of shit when it first released.

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            November 3, 2018 1:34 PM

            And they double down'd on that shit hard.

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              November 3, 2018 1:40 PM

              The Hearthstone devs here at the Tavern are laughing about the whole thing, because they remember when they got shit on HARD when their game was first announced.

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                November 3, 2018 2:51 PM

                Hearthstone hasn’t been much better as of late. Also the pre order is a joke. $20 for 17 packs? And no more golden legendary with the $50 pre order. Blizzard really is trying to just push their customers to Artifact.

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          November 3, 2018 6:08 PM

          Did you see the number of likes vs dislikes on this video?: https://youtu.be/RtSmAwpVHsA

          I'd say that is overwhelming.

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        November 3, 2018 11:01 AM

        It's going to make more than it costs even with this so called backlash. People getting this probably won't even know about what happened at BlizzCon

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        November 3, 2018 11:08 AM

        Not a chance in Hell, dude.

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        November 3, 2018 11:12 AM

        On the same day that they announced a mobile phone Diablo game they released Diablo III for Switch.

        On the same day they announced people could have mobile Diablo on their phones they released the real honest to god Diablo III on Switch.

        On the same day they announced what is in all likelihood some sort of F2P MMO thing, they gave us the actual, road tested Diablo III on the Switch.

        So I don’t understand what the big deal is. If you want to play Diablo on the go you can do it today. Like, right now.

        Don’t like this mobile thing they’ve announced? Fucking ignore it.

        I mean does anyone think they’re not working on Diablo IV? Of course they are.

        Maybe they should have done like Bethesda and acknowledged they’re working on Diablo IV, given a ten second pointless teaser, and then people wouldn’t be so butthurt. Bethesda announced TES6 also announced a mobile TES game no one cares about.

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        November 3, 2018 11:14 AM

        [deleted]

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          November 3, 2018 11:21 AM

          You can’t really compare a single design decision - one that actually launched, and then was patched out later - to canceling an entire game that they’ve gone so far as to open pre-registrations for.

          “A bunch of people whined at BlizzCon and it’s all over Reddit” is not a good enough reason to cancel an entire game.

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        November 3, 2018 11:15 AM

        if anything they'll just not market it as much. just have it in the background making money off f2p players

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        November 3, 2018 11:18 AM

        Also: you’re right that Blizzard has canceled announced things before but nothing like that has happened since the Activision merger.

        Titan was canceled but Titan was never fully formed enough to even announce what it was and its assets got repurposed into Overwatch anyway.

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        November 3, 2018 11:38 AM

        Nah. They’re gonna make a killing off of it.

        Blizzard is a very different company today than they were even 10 years ago. I have no interest in this shovelware, but fortunately I can still enjoy all of their past titles :)

        They had a good run! Not even mad, I suppose. So many good gaming memories.

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          November 3, 2018 11:48 AM

          [deleted]

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            November 3, 2018 12:03 PM

            Hearthstone has shown that isn't the case. Blizzard will make things as expensive as the market allows. Hearthstone is still a very expensive digital ccg. Not sure if it is the most expensive popular one now that Magic is out. But the recent shift towards some "free" hearthstone content is only because they are facing some more competition in the space.

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        November 3, 2018 11:42 AM

        China #1

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          November 3, 2018 5:55 PM

          This is basically the message the entire games industry has right now. It's probably on a fucking banner in ever game development studio. They are a massive market and they eat shitty mobile games up like hot cakes. $$$$$$

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            November 3, 2018 6:03 PM

            PUBG has 10x more players on mobile than on Steam. Arena Of Valor is a mobile LoL clone that dwarfs it. Companies gonna company.

            At least it’s a skeleton crew at Blizzard HQ doing this while the main team is working on what’s next

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        November 3, 2018 11:46 AM

        Odds on gamers taking credit for Diablo 4 when it is finally announced. “Our backlash made them do the right thing!”

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          November 3, 2018 12:19 PM

          Blizzard should incorporate some app connectivity with the PC release like exclusive loot for playing the mobile version.

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        November 3, 2018 12:17 PM

        no

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        November 3, 2018 2:15 PM

        [deleted]

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        November 3, 2018 5:49 PM

        No. Their object is to make as much money as possible and mobile Diablo remains a sound means to that end. Their only mistake was announcing it at a fan event.

    • Zek legacy 10 years legacy 20 years
      reply
      November 3, 2018 10:59 AM

      I expect it'll be a pretty good one of these. My main complaint is actually that it's too similar to D3, just on a worse platform for action games, so I have no reason to play it whatsoever. I'd rather they had launched into mobile with a spinoff game, like Bethesda with Fallout Shelter.

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        November 3, 2018 11:26 AM

        I suppose you could argue that’s what they did.

        Franchise Name: Spinoff Name.

        Fallout: Shelter

        The Elder Scrolls: Blades

        Diablo: Immortal

        Fallout: Shelter set an odd precedent for this since it was distinguishable from the main series due to the use of the cutesy cartoonish characters. Everyone’s got that same goofy grin as the fallout guy.

        This Diablo game is supposed to take place between 1 and 2, and they’re clearly trying to make it look like 3.

        Granted we don’t know if it’s going to be F2P or what.

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          November 3, 2018 11:42 AM

          No it’s between 2 and 3.

        • Zek legacy 10 years legacy 20 years
          reply
          November 3, 2018 12:35 PM

          I'm talking about a genre spinoff, something that's more unique to mobile. Rather than just playing an ARPG on a phone. That's why Fallout: Shelter was great, it's perfectly suitable to a mobile UI and doesn't step on the toes of the franchise at all. Blades on the other hand is similar to Immortal, and is not going to resonate with Skyrim players because it's just that game but much worse to play.

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            November 3, 2018 12:42 PM

            I totally agree. I played it and it’s... fine? Its fine, nothing I feel strongly about either way except I’d rather play it on PC and Switch. It controls fine but it would make even more sense on mobile if it didn’t rely on software buttons and thumb sticks. Like you I’d also like something more ground-up for mobile (swipes and gestures) rather than something mapped from console, but I’m also not the market for this.

            PUBG is ten times larger on mobile than it is on Steam, so stuff like this clearly isn’t made for me.

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            November 3, 2018 12:49 PM

            I wouldn't even mind another ARPG if it were actually radically different from Diablo 3.

            There are a few new things but so damn much of it looks exactly the same as what we've already played to death: Same classes, enemies, dungeons and art, but from an inferior presentation with inferior controls. Nothing about all that is compelling or interesting to me, but I'm not really a mobile game fan so it's not for me anyway.

    • reply
      November 3, 2018 11:47 AM

      They reskinned an existing game to make this shit.

    • reply
      November 3, 2018 11:56 AM

      Initially I was kinda onside with the mob on this but you know, i've actually got a couple FTP diablo-alikes on my ipad that I've given a small amount of time too (Demomhunter 5 and... Eternium(?) I think...) Both were basically poor games but not due to the platform. I remember actually thinking that a 'diablo-like' could do well on a the platform if it was treated like a real game from a real company. So I'm actually at least curious to see what the blizzard touch instills and how this turns out. If its handled like Civ6 on the ipad (fantastic game) then yea i actually might be interested,,,

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      November 3, 2018 12:04 PM

      [deleted]

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      November 3, 2018 12:57 PM

      [deleted]

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        November 3, 2018 1:40 PM

        The game it's a reskin if just didn't have a character to skin into WD.

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        November 3, 2018 6:04 PM

        I'm not sure I understand the logic here? Why would they remove the WD because of China?

        I mean - I'm with you - I love the WD too. Definitely my favorite hero.

        But what does it have to do with China?

        • reply
          November 3, 2018 6:41 PM

          Explicit details escape me, but the state censors depiction of ghosts, animated skeletons and undead stuff.

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            November 3, 2018 6:50 PM

            Also blood. A lot of spell icons and characters in Dota 2 were changed for the region. I think the characters have black tar running through their veins over there

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              November 3, 2018 7:03 PM

              I just found out there is a controversy around Rainbow Six Siege because they want to apply the China visuals to all regions. Weird, are they trying to pull a Fortnite and make the game more feasible for a younger audience?

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            November 3, 2018 6:58 PM

            I thought it was because the character is black.

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            November 3, 2018 7:19 PM

            God damnit this is why I fucking hate Tencent and what it may mean for the future of gaming.

            To the extent China has more power over the gaming market, they are going to continue to dictate what games can or cannot be.

            Blegh.

            I hope I am super fucking wrong.

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              November 3, 2018 7:20 PM

              Although admittedly that might happen regardless given their economic power.

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      November 3, 2018 1:41 PM

      People are being such babies about this.

      Same thing happened when they announced Diablo on consoles, Blizzard was betraying the PC community and blah blah blah, but look how that turned out. D3 on Xbox/PS4 is fantastic.

      I actually played the game yesterday at the show, it's already quite good. Should be amazing by the time they release it.

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        November 3, 2018 1:52 PM

        it's especially hilarious given that Diablo is one of the most low skill 'hardcore' PC games out there and is practically perfect for mobile

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          November 3, 2018 2:07 PM

          Meh, it might be a "good" mobile game but it's still a mobile game. They've got 22 years of PC heritage in Diablo so it makes sense that if the thing you do after 6 years of nothing is a mobile game that the PC folks are going to be upset.

          What would have probably gone over better is if they had released a new PC game and then followed on its heels with a mobile game. That would be a good way to grow the brand.

          But I don't have a horse in this race, I don't like any of the Diablo games.

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            November 3, 2018 2:11 PM

            I wonder what the response would've been if they'd just announced this as a PC game but that there was also a mobile version so you could pick up and play it anywhere. Probably very different even though the outcome is basically the same.

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              November 3, 2018 2:12 PM

              It's not the same, though. It's not playable on PC is it?

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                November 3, 2018 2:15 PM

                right, but I bet you could make a PC port very easily and then have positioned it as PC with a mobile port even though the true purpose was to get a 'real' Diablo game on mobile

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                  November 3, 2018 2:16 PM

                  Yeah that would probably have gotten a better reception. I'm sure there would still be some "It's a dumbed down version of Diablo for mobile" bitching but it wouldn't have been nearly as bad as this.

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              November 3, 2018 2:55 PM

              The game it's a reskin of is on pc

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      November 3, 2018 2:14 PM

      I'm just waiting for the "Sorry there will be no cross platform play between iPhone and Android.

      Also now I have to carry a bluetooth controller with me everywhere because in the end game staying alive with a touch screen will not be possible.

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      November 3, 2018 2:25 PM

      [deleted]

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      November 3, 2018 2:34 PM

      [deleted]

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        November 3, 2018 3:34 PM

        I AM NOT DEFENDING THE DIPSHIT FANS

        but...

        Something to remember is that they charge $199 a ticket to go to this thing. And they said something Diablo would be announced.

        Again, NOT DEFENDING the dipshits, but I can see why it might send someone in the developer q&a into a barely contained frothing rage.

        This is kinda like when they canceled Duke Nukem Forever and said don't worry we're still working on the Nintendo DS game.

        Which, ironically, did get released before DNF did - by like a week - and it made DNF look like Citizen fucking Kane.

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          November 3, 2018 3:45 PM

          Lol bringing up the cost of Blizzcon as part of this argument is ridiculous.

          Blizzard could charge $500 per ticket and it would still sell out in (literally) 2 seconds.

          The $199 they charge now is a pittance for what you get, and I'm saying this as I'm attending my 7th or 8th Blizzcon. It's worth far, far more than what they're charging

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            November 3, 2018 3:49 PM

            Yeah I guess I’m spoiled from all the years QuakeCon was free (guess it still is if you’re not doing BYOC). This year I had to pay $75 and it pissed me off.

            Ironically once they started charging it started selling out faster and faster. Many of the free years in the BYOC it never filled up.

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      November 3, 2018 2:38 PM

      i guarantee this shitty game is going to make them fuck tons of money. the nice thing about blizzard is that they don't have to actually make something good-- they just have to tie it in to their other games enough to incentivize their playerbase to shift around so even shit stain games like HOTS will stay "alive"

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      November 3, 2018 2:43 PM

      [deleted]

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      November 3, 2018 2:54 PM

      I don't get all the hate. Looks like a decent mobile game. Why is everyone all butt hurt about it?

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        November 3, 2018 3:02 PM

        Because diablo 3 came out 7 years ago and fans were hoping for something after they hyped up the announcement (before trying to temper it weeks later). They ended their announcements with the mobile game. IDK I'd be disappointed if I were that invested to go to a fan convention.

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          November 3, 2018 3:04 PM

          Oh, I didn't realize they hyped it up big.

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            November 3, 2018 3:09 PM

            They didn't the idiot fans did

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              November 3, 2018 3:47 PM

              Yup. As a friend of mine put it "It's the usual thing. Internet hopes for a thing. Internet gets something else. Internet decides they hate it before they've tried it."

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            November 3, 2018 3:26 PM

            They said a few months ago that they had four big Diablo related things in the works. One was D3 on Switch, one was this mobile game. The community assumed that all four would be this huge epic OMGGGGGG thing at Blizzcon even though Blizzard themselves never said that. They even came out to say “Hey, don’t get too crazy about Blizzcon,” and yet people are still being whiny. “Blizzard isn’t the same!!! They’re ruined!” Yeah no shit, no company is the same as they were almost 20 years ago. It’s called evolving to changes in the market. They expanded to consoles and mobile, and now are expanding more into mobile. They also went into the FPS market and made one of the more popular shooters in recent years.

            Blizzard is barely even working on this title, Netease is. The main Diablo team is almost assuredly working on Diablo 4. Everything is going to be fine.

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              November 3, 2018 6:05 PM

              You’re being way too thoughtful here

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                November 3, 2018 6:18 PM

                Yeah, I know. It’s a shame though, apparently the folks who have played the game said it’s pretty decent, but it’ll forever be marred by memes and manufactured outrage. I won’t deny that the timing of the announcement was poor. If they wanted to announce at Blizzcon, they probably should have sandwiched it between the HS and SC2 stuff as a minor thing, and let Overwatch with its huge auditorium of screaming fans close the show. But acting like assholes and actually hoping that the game fails because Blizzard didn’t announce what they wanted is just stupid.

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        November 3, 2018 3:48 PM

        For the last several amounts they’ve been hyping a new Diablo project — everyone is excited for Diablo 4 or maybe a Diablo 3 expansion, something big — then comes around BlizzCon and (iirc) the final big reveal....is a mobile game. So the problem was that people got all hyped up and excited for something big and were severely disappointed when what was delivered fell far short of the expectations that blizzard has been building up.

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        November 3, 2018 5:13 PM

        I think it's funny because wasn't Blizzard kind of explicitly like "uhh yeah this isn't diablo 4 guys don't go too crazy here"

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        November 3, 2018 6:24 PM

        its not a blizzard game, its a reskin of some random ass f2p game that came out a year ago

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      November 3, 2018 4:03 PM

      I think Diablo and other similar ARPGs like it are a great fit for the mobile market, I'd love to see more.

      However I'm sad that Diablo Immortal is almost for sure going to be predatory and exploitative.

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        November 3, 2018 4:23 PM

        [deleted]

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          November 3, 2018 4:59 PM

          Yeah, Wyatt Chang is the guy who “saved” Diablo, and now apparently he’s the guy who’s “destroying” it

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          November 3, 2018 5:02 PM

          Really? Well that's quite encouraging!

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          November 3, 2018 6:05 PM

          It is amazing how the team rebooted D3. it went from RMAH and punishing grouping to a really fun button masher with loot. D4 should be amazing, they've learned a lot.

          p.s. I miss Rift It Forward. that was an organic community of awesomesauce. I wonder what the D3 team learned from that.

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            November 3, 2018 6:32 PM

            I wish more people appreciated how much love Blizzard puts into their games. It's why they're so good over time.

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      November 3, 2018 6:07 PM

      https://youtu.be/Y3CvVuhJI8o

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      November 3, 2018 7:13 PM

      [deleted]

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