Prey interview: Creative Director Ricardo Bare talks asymmetrical multiplayer
Ricardo Bare talks about asymmetrical multiplayer and environmental storytelling challenges with Prey's Mooncrash DLC.
Arkane Studios and Bethesda are both known for creating some of the best single-player experiences in video games today. While Prey may have flown slightly under the radar compared to the likes of Dishonored, Fallout, and Wolfenstein, it still maintained the high-quality level of environmental storytelling that Bethesda and the studios within it are known for. That environmental focus will continue in the latter part of 2018, but this time it will be in Prey’s upcoming asymmetrical multiplayer mode where players become mimics, the game’s hilarious and terrifying enemies you might recall from the campaign.
Creative Director Ricardo Bare sits down with Greg Burke to discuss this upcoming multiplayer mode, as well as Mooncrash, Prey’s already released DLC, and the challenges of environmental storytelling in randomly generated circumstances.
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Bill Lavoy posted a new article, Prey interview: Creative Director Ricardo Bare talks asymmetrical multiplayer
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I really need to finish Mooncrash. It feels like such a commitment each time you start a character though, you can't really do them in bite sized tries and need to focus on learning the map and item locations. Maybe it gets easier as you level them all up though that sounds like grind rather than challenge.
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