CD Projekt is 'very aware' of players who dislike first-person perspectives
The Cyberpunk 2077 developers are 'firm' in their decision to use a first-person viewpoint, even if some players don't like it.
The breakout success of The Witcher 3: Wild Hunt made it clear that Polish games studio CD Projekt knows how to throw together a great RPG. That's one of the main reasons why there's so much buzz surrounding Cyberpunk 2077, the studio's upcoming sci-fi role playing game. However, unlike The Witcher series, Cyberpunk 2077 plays out from a first-person perspective, a notion that has rubbed some players the wrong way. As it turns out, the studio is "very aware" of players who don't like first-person viewpoints, to which the crew has a few thoughts.
First and foremost, CD Projekt will not be changing from a first-person perspective in Cyberpunk 2077. Speaking to DualShockers at Gamescom 2018, Quest Designer Patrick Mills stated bluntly that the developer fully intends to stick with a first-person viewpoint.
"We are firm in that decision," Mills said. "However, we’re very aware that a lot of people don’t like first-person, and there is a small number of people who can’t play first-person for a variety of reasons."
Instead of trying to change a major component of the game to appease a few vocal outliers, CD Projekt is instead looking into creating or implementing various options that will help alleviate player's discomforts. We don't exactly know what those options may be, but we do know that the team wants to make sure the game will be open and accessible to as many players as possible.
We're still eagerly awaiting more details regarding Cyberpunk 2077, most specifically any kind of release date or release window. However, players who are looking to learn more about CD Projekt's latest can check out some of the fresh details featured in the game's recently published 48-minute gameplay demo. For all the latest CD Projekt and Cyberpunk 2077 updates, keep it tuned here to Shacknews.
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Kevin Tucker posted a new article, CD Projekt is 'very aware' of players who dislike first-person perspectives
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Same. But I always feel more immersed in 3rd person... I like seeing my character and the gear I get them. The Witcher 3 would not have absorbed me as much if it had been in 1st person over 3rd person.
after the game comes out they should just as a 3rd person camera option, in fact they should do that already and then see which is the preferred view of their customer base. -
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this is actually my biggest concern with cp77 - but for different reasons. normally, i'm very much a first person-person. if you went back into the last ten years of my gaming, 99% of it would be playing an FPS.
however, one of the most compelling aspects of der witcher for me was having Gerlt be such a concrete narrative focus. i was picking my path, but i was always playing Geralt and i feel like that gives a game some type of cohesion that really helps that genre. don't get me wrong, i played the shit outta skyrim... but at no point did i find that world believable or tangible in the day it was when i was balls deep in witcher 3. skyrim was an engaging sandbox, it was a game.
i've always struggled with suspending belief and actually becoming engrossed in any media. i'm always acutely aware i'm playing a game. i might enjoy myself immensely, but there are very few games where i shed the rationale layer and just start to imagine i'm the character doing the thing in the real world. witcher 3 was one of the very few games i ever became lost in and let myself immerse in it, and again i feel like a huge part of that is the constant narrative anchor of seeing Gerlt all the time. thinking of myself as Geralt.
the choice of fps with cp77 is tied to them allowing a more open character and that's what worries me more than the perspective shift. i want to play a character, but when given a blank slate my characters are dogshit. i don't have the attention or imagination to make my own Geralt, i do much better with a believable, well-written, fully actualized character from which to weave a story.
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