Saints Row: The Third bringing open-world mayhem to Nintendo Switch
This is quite a major surprise.
Want some chaos on the go? Deep Silver found a way to surprise everyone today, even with Gamescom 2018 reveals underway, by announcing that Saints Row The Third is coming to Nintendo Switch. The news was revealed in a tweet with no additional details, other than a statement that more info will be revealed "in due course."
This is a major reveal for Nintendo Switch and Deep Silver for a couple reasons. On one hand, this could signal a future for the Saints Row franchise after the troubled spin-off Agents of Mayhem caused Volition layoffs. On the other hand, this is a robust open-world experience for Nintendo Switch users to take on the go and will be yet another example of what the console is capable of, despite The Third being an older game.
Nintendo also surprised everyone yesterday with the indie highlights showing off a plethora of Nindies coming to the Switch console, including Bad North, Prison Architect, and Morphis Law, which are available right now. If you want to see what games are coming up soon, check out our Video Game Release Date schedule for 2018. Otherwise, stay tuned to Shacknews for additional updates.
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Charles Singletary Jr posted a new article, Saints Row The Third bringing open-world mayhem to Nintendo Switch
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I really enjoyed 4 when it came out, but by the end game the developers seemed to go out of their way to make you EXTREMELY over powered, and there was no challenge to it. Also, I think the fact that everything was at night and none of the city activities mattered was sort of dumb. 3 had all the fun of a GTA style open world sandbox and none of the punishing "don't be a dick or cops will aim for the head" hurdles.
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I think Gat Out of Hell was worth the price of entry almost for the flight related gameplay alone.
With the collectables and architecture largely designed around the flight mechanic, it was like a violent and more fun Pilot Wings, or a not shitty Superman 64 that had more than a month of development.
Sure, it would have been nice if powers and mini-bosses had been altered a bit further, that final fight wasn't so repetitive, and that the musical elements had been expanded a bit further, but otherwise, I thought it was a pretty solid budget standalone expansion.
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You're in for a hell of a ride. Saints Row 2-4+Gat are available in some way on most all systems.
Saints Row 2 is good but shows its age with controls and graphics. Still it has the best clothing systems of all the games as you can choose buttoning, hat orientation, tie or or no tie, etc.
Still, SR2 feels like it picks up where GTA San Andreas left off as far as serious vs silly goes, and then as the game progresses it tilts further into comic psychopathic absurdity, and it's great (the epilogue DLC is only available on 360 and PS3 though). It's unlikely to be ported to the Switch though as it's less popular, was never terribly well optimized, and runs on a different engine.
Saints Row The Third picks up where SR2 leaves off, but still manages to have a sense of "reality" to actions and consequences even if they're involving a zombie outbreak, and like SR2 before, it keeps pushing the boundaries, however it only really begins to break into the realm of unquestionable broken overpowered silliness in some of the DLC.
Saints Row 4 pretty much starts off over the edge, there's not really any of the surface texture seriousness left. Which isn't to say there aren't very real character moments, because there are many. The game looks back on the entire series, its characters, confronts itself, themselves, other games, and some game mechanics in a bizarre, bold, and hilarious meta-inter-textual odyssey... but the degree to which it goes into the absurd can be off-putting.
Gat then takes 4, sends you to hell, lets you play as previously support characters, gives you proper flight, and is fairly short but rather enjoyable if you like flying.
SR2 is the most grounded and The Third has the best mix of fun, modernish mechanics, seriousness, and silliness, but I love them all.
Part way through SR4 it occurred to me that I had actually created a proper character with my own personal narrative from my character and her progression. I recently went back and tried to unify her face (minus aging) even in SR2, just because I ended up caring about her much like I care about my Shepard.
http://i.chattypics.com/files/SaintPresident_q8nqrex6tr.jpg -
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