We Happy Few Day Zero patch squashes over 559 bugs, some that halted progression

Snug as a bug on a drug.

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We Happy Few is finally out in the wild, and that means it's gotten a patch to go along with it. The Day Zero patch is live, and if you haven't jumped back in the game by now to get it, then make sure you snap it up, since it's said to grab over 559 fixes to the game, including solutions for bugs that blocked progression, crashed the game on startup, and a variety of other issues.

Here's a full list of what the patch sought to resolve:

  • General improvement in the AI (Spawn, Pathing, Animation)
  • Improvements in balance, drop rate, and crafting recipes
  • Multiple fixes in the save system
  • Fixed various game crash moments in Arthur’s quest “Oh Behave”
  • Fixed progression blockers in Arthur’s quest “Future Perfect”
  • Fixed progression blockers in Arthur’s quest “Britannia”
  • Fixed progression blockers in Arthur’s quest “Rorke’s Drift Bridge”
  • Fixed an often crash caused when generating a map for a new game
  • Ollie’s main quests and side quests now give sufficient skill points to unlock all skills
  • Cutscene now triggers properly for Sally’s quest “Gland of Hope and Glory”
  • Arthur can now target Parade Wellies
  • Fixed a rare startup crash

Shacknews recently reviewed We Happy Few and awarded it an 8/10. Here's what yours truly had to say:

"We Happy Few is like a mix of some of the best games over the years to successfully marry combat, crafting, puzzle-solving, and narrative into one beautiful amalgam of curiosity. It has its more frustrating moments and predictable elements, but overall it's a polished and exciting prospect that isn't afraid to try new things. It isn't afraid to offer colorful accents out in the field instead of relegating players to the same browns and rusts."

Check out the full review and let us know if you decide to give it a whirl. 

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    August 13, 2018 5:15 PM

    Brittany Vincent posted a new article, We Happy Few Day Zero patch squashes over 559 bugs, some that halted progression

    • reply
      August 13, 2018 5:22 PM

      Hope this hits $30 around the holidays

    • reply
      August 13, 2018 5:26 PM

      Is this the patch that makes it good?

      • reply
        August 13, 2018 6:19 PM

        Have you been playing it?

        I’ve been on the fence. I love that it’s a Swinging 60s setting like The Prisoner. The gameplay I’ve seen in the past seemed a bit old hat and janky, though. I’ve been avoiding reading reviews, though.

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          August 13, 2018 6:20 PM

          Did you ever play The Ship when it was briefly in vogue on the Shack?

          • reply
            August 13, 2018 6:35 PM

            No. I really wanted to, but my PC was too old.

        • reply
          August 13, 2018 6:21 PM

          Not yet, might never play it!

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          August 13, 2018 6:57 PM

          This is the exact scenario when you want reviews I would think. Game looks cool but unsure if it actually sucks.

          Spoiler: It looks like this one sucks

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          August 13, 2018 7:12 PM

          I dunno, it looks Ok To me.

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          August 14, 2018 7:19 AM

          [deleted]

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          August 14, 2018 8:24 AM

          Without spoiling, the game has a great atmosphere, a great narrative hook, and visually looks awesome (though that's not talking about rendering performance). From what I've played, it's fully justified to compare WHF's art and story to something like BioShock's.

          Unfortunately, the game itself has performance issues (haven't tested after this patch), but even there, it has a bit too much reliance on its survival game roots that make several systems overly complex. For example, you can gather flowers to make healing slaves, but (at least my playthrough) you can't actually find already-made salves while looting. In other words, you're crafting everything from scratch (it seems). So that puts perhaps a bit too much work in a survival element that feels out of place. Melee weapons with limited durability also doesn't help. And while stealth plays a role, I don't think its system is as strong as something like Dishonored.

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      August 14, 2018 6:51 AM

      Don’t think it’s going to fix that GB Quicklook tho. That was the most brutal takedown of a major release I’ve seen for a while.

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        August 14, 2018 7:55 AM

        It seemed overly picky to me without explaining the issues. Dan may be completely correct but I wasn't convinced.

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          August 14, 2018 9:40 AM

          The only review I’ve bothered to read is our own Brittany Vincent’s. I’ve come to trust her perspective over any of those GB folks by a long shot.

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