Forza Horizon Devs Recruit Former BioWare and Ninja Theory Staff For Unannounced RPG
The team's newly-opened second studio will be focused on a new open-world action RPG.
Playground Games has firmly established itself as one of the prominent racing genre developers with the very strong Forza Horizon series, but the studio wants to broaden its...horizons. In an effort to flesh out the talent, the UK-based studio has recruited staff from EA Motive, BioWare, Rocksteady, Guerilla Games, and Ninja Theory for the recently-opened second studio. All of these new hires will be working on an unannounced open-world action RPG.
“I'm really pleased with the quality of the team we're building here at Playground," studio director Gavin Raeburn told GameIndustry.biz. "We continue to attract world-class talent from around the world thanks to our exciting projects and the passion of our team. It's been a fantastic start for our second studio and I look forward to seeing it continue to grow over the coming months.”
The full list of new staff goes as follows: Noel Lukasewich from BioWare, Rob den Dekker from Ninja Theory, Scotty Brown from EA Motive, Chris Goodall from Ninja Theory, Joe McKernan who's formerly of Playground, and Martin Lancaster from Rocksteady Studios.
Playground Games and Ninja Theory are a couple of the studios that Microsoft revealed it had acquired during E3 2018, so staff shift between the two makes perfect sense. The other staff additions show that Playground Games is aiming for the stars with this unrevealed RPG and, hopefully, it will reach the levels of quality shown in the Forza Horizon series. Stay tuned to Shacknews for additional updates.
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Charles Singletary posted a new article, Forza Horizon Devs Recruit Former BioWare and Ninja Theory Staff For Unannounced RPG
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I thought that persistent open world racing game, The Crew, was an interesting idea, but that didn’t do so well, but maybe that was because of the online only factor.
I guess devs are still trying to figure out what could be the GTA killer. I like your idea, which sounds very plausible, but it’d be funny to see an RPG from these guys that went in a offbeat direction with the vehicles, like a big open city but in the far distant future with anti-grav vehicles. Hoverboards!-
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Cyberpunk 2077 is going to have a range of drivable vehicles, but I’m not going to be expecting exceptional handling and controls. Everything will probably feel like the Witcher 3 horse.
I’m only going to invest in one of these for that one: http://chattypics.com/files/iPhoneUpload_epese73xqz.jpg-
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You might like Ruiner, with that description. You have skills and weapons to select and level up, and the combat is fast and furious, with a lot of options of how to play each fight. Plus a cool setting and art direction.
Definitely play on PC, because the controls are too complex for ease of use with a gamepad. It’s basically a hyperactive Crusader-esque twin stick ARPG.
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Oh boy. Mad Max is the kind of 2/5 licensed game that you'd think died out in the 90s. It misses the mark by so, so much. All it has going for is some shared production design with Fury Road. The actual game is the worst parts of Assassin's Creed, Batman and Twisted Metal mixed into such nihilistic nonsense of a try-hard Road Warrior fanfic.
Avoid.
And yes, Playground are most likely working on a cross-gen Fable game. It's been more or less known for a while, but with the acquisition and move, they're only now ramping up production.
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