Rune: Ragnarok Interview: Eating Lizards Is Good For Your Health

The team behind Prey 2 emerges from the ashes with a Norse Mythology action sandbox adventure.

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Nearly twenty years since the release of Rune, the development team at Human Head Studios is planning to unleash its spiritual successor in the form of Rune: Ragnarok. The game tasks players with preventing Ragnarok, also known as the end of the world in Norse mythology. We got a chance to speak with Chris Reinhart, Project Director at Human Head Studios, about how the game is shaping up and what player can expect from this sandbox-style take on the battles between the Norse gods.

Players who jump into Rune: Ragnarok will eventually have to work their way to Loki and kill him. Reinhart explains that the online-enabled experience allows for solo or multiplayer quests. Player may also choose to travel the seas with a group of their friends.

Most interactions in the game revolve around combat. Reinhart goes over the basic combat mechanics and weapons available to the player. He explained that the team intends for players to specialize in the use of a specific weapon in their playthroughs and assortment of armor and helmets are included, even some they may not be historically accurate.

We first heard of Rune: Ragnarok back in January when the development team released a teaser trailer. The game is currently in closed testing, but is expected to debut on Steam Early Access some time later this year. For more great videos including convention coverage and developer interviews, be sure to check out Shacknews and GamerHub.tv over on YouTube.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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