Please Take a Look: High Tick Rate Hot Drops
We dive out of the plane and into the PUBG Test Server to try out the latest netcode and game updates.
PUBG needs no introduction around here. The battle royale shooter arrived on Steam Early Access last March to little fanfare and became one of the most popular games of the year by the fall. Its popularity has been eclipsed by Fortnite during the first half of 2018. The development team still soldiers on for the 1.5 million concurrent players of the most played game on Steam. This week, the team pushed out a massive update that includes optimizations and bugfixes. The most important being the adjustment to the server tick rate. Tick rate measures how often data is sent from the server to clients and vice versa. During early match moments, the tick rate dropped as low as 4-8 Hz (or 4 to 8 times per second), causing desync and a poor experience for players overall. The new update promises to push the tickrate into the neighborhood of 60Hz and your boys at Shacknews plan to give it the old college try today during the stream. The fun starts at 6:30 PM ET (3:30 PM PT) on the Shacknews Twitch channel.
PUBG Corp filed a lawsuit against Epic Games earlier this week because they weren’t super-huge fans of Epic taking Unreal Engine licensing profits from PUBG and spending them on a direct competitor. Legal drama is always fun. We look forward to seeing you on stream and as always, we really appreciate all our subscribers and followers. You guys make these streams possible and we are grateful for your support.
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Chris Jarrard posted a new article, Please Take a Look: High Tick Rate Hot Drops
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