Earlier today, Bethesda went live on Twitch. The feed is nothing more than a monitor with a Fallout theme on it and a bobblehead sitting on a table, but that hasn’t stopped the internet from freaking out. There are currently 131,000 people watching this stream, and the chatter online is all about Fallout 5. To be clear, I have zero faith we’ll see Fallout 5 any time soon, but as someone who has pumped over 500 hours into Fallout 4, and actively plays Fallout Shelter, I’m perfectly happy to sidestep reality for a moment and consider the things I’d like to see in Fallout 5.
5 - Better Settlement and Building Support
It’s easy for me to look at settlements and building in Fallout 4 and think it’s great, but I must remind myself that I’m a PC player who can go outside Bethesda’s approved mods, and even make use of console commands to improve my building options. In Fallout 5, I’d hope to see more in-depth building options out of the box. The ability to better clean up the clutter in settlements (Spring Cleaning mod), and a big improvement on how items snap together would be a solid start. Adding the ability to build anywhere, or establish settlements anywhere, would also be welcome.
4 - Have Multiple Companions Simultaneously
Like most things on this list, mods have already fixed this (at least on PC), but there’s no reason players shouldn’t be able to take Dogmeat and another companion with them at the same time. Hell, even two human (or a human and a ghoul, or a human and a super mutant) companions. At maximum affinity, companions unlock useful perks that can benefit gameplay. Having to balance the personalities Cait and Piper would be interesting, but it would also be cool to experience various in-game moments with more than one NPC at your side, such as returning to Vault 111.
3 - Expanded Faction and Settlement Integration
I’m a big fan of factions in Fallout 4. They feel meaningful and the conflicting ideologies between the Railroad, Institute, Brotherhood of Steel, and Minutemen have a major impact on the game. It forces the player to make real choices that matter. What I’d like to see added is the ability to gain affinity with each settlement and recruit them to the player’s preferred faction. Imagine seeing the Brotherhood of Steel dominate the Commonwealth, potentially opening new end-game content and changing the tone of the entire experience. Of course, not everybody enjoys settlements, so the option to ignore them must remain.
2 - An Entirely New Setting to Explore
The Fallout series has spent considerable time on the West Coast, and made stops in Washington, D.C. and Boston. I’d like to see the series push the envelope with its next entry and possibly head somewhere people aren’t expecting. What about London or Paris? Tokyo or Beijing could offer unique opportunities, as could Hawaii. At this point I’m just listing random locations around the world, but the point is that I’m not looking to return to California, Washington D.C., or Boston. I’d like to see Fallout 5 go somewhere it hasn’t been. Tell a story that hasn’t been explored yet. The series is all about global annihilation, so the list of possibilities spans the entire world. Just stay out of space; it didn’t work for the Civilization franchise.
1 - Full Co-Op Gameplay Support
As I get older I find myself enjoying single player and co-op experiences more than multiplayer. If there is one feature I could guarantee makes it into Fallout 5, it would be co-op. Building settlements or exploring with a friend would put it over the top. It would open new gameplay opportunities and give me the ability to share one of my favorite franchises with a buddy. Co-op can make a mediocre game tolerable, and it could make a great game incredible.
With the list complete, I must emerge from my daydream and remember that Fallout 5 isn’t going to happen any time soon. What’s more likely is we see Fallout 4 on Switch, or even an Elder Scrolls game (also unlikely). Still, Bethesda appears to be up to something, and their knack for making great games means people are going to hope and speculate, write meaningless lists, and spend their evenings tuned into a live stream that is largely uneventful, but somehow still the most interesting thing happening in video games today.
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Bill Lavoy posted a new article, 5 Things I Want to See in Fallout 5
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I just want it to stop being a first person shooter. Or at the very least on a different engine.
The engine hasn't aged well and the systems were showing their age in Skyrim.
The first hour or so I played I had to reload because an npc I needed to follow fell through the world. Their story telling is not anywhere near as compelling as FO1/2. New Vegas came close though but it wasn't a Bethesda game.
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My list:
1. Start your own faction. Recruit people from other factions, create the strongest faction in the land.
2. Mid-West setting, Chicago land (although to be honest, I'm not sure what happened in the Mid-West post nukes.
3. Bring back karma.
4. Bring back more weapon crafting.
5. Vehicles. If they can have vertibirds, we can at least have a dirtbike or something.-
I almost think vehicles were excluded because they would expose how mall the map was in F4. It's not large. You can walk to Diamond City from Sanctuary in less than 10 minutes. What makes it feel big is the use of space. You can't make the trip without running into enemies, or finding places that you want to explore. I don't mind the map being a tad small (even if that is just my perception), though, because they created interesting locations that are worth exploring.
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I disagree with each one of those. Coop would be fine in guess since I wouldn't have to play with anyone else but I thought the settlement stuff was boring as heck and as cool as a European vacation would be fallout is so tied to Americana I don't think that would be a good fit.
My wishlist is basically a new engine, more weapon customization, and much better writing. -
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This improved a lot with DLC, but I agree. More options out of the box. I think the crafting/building was good, but if you want me to build communities all over the map, make it great from day one. But I'm of the belief that you need to keep it optional. Many people have no desire to build in Fallout.
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If you mean making settlement building necessary or even significantly advantageous for advancement, that's a terrible idea. I think it's great that it's an option for people, and some people have done really impressive things with it, but for me it exists purely as a support mechanism for exploring the wastes. I don't put a huge amount of time into the settlements, and I don't want to.
Besides which, saying "you must do this specific involved thing to progress your character" is completely opposed to the go-your-own-way philosophy behind BethSoft RPGs. -
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I'd want ONE settlement, not these all over the place deals. Maybe 2. I'd say I only kept up Sanctuary and the Castle, mainly because both could produce a lot of Water. I dont want ongoing (whats the term for it?) quests that dont end to protect settlements.
A few other things I'd want:
1. Settlers are smarter. IE If I leave them equipment and supplies they can build their own GD beds.
2. They can defend without me there. I built up these fancy defenses, use em.
3. Consquences. Felt like even if you "failed" to defend not much happened. Let the settlers develop some character and some die or something.
4. organic leadership. Maybe a good reverse use for the nemsis system. (or it seems like it could be brought in here some way for a quest of someone attacking you from settlement X). where you get organic leaders (since you arent there a lot) who come to you to talk about things etc.
Ultimately I did like once I had my settlement rolling, with stores, benches etc. a nice on stop shop for all my needs plus all the water I could drink/sell, but they could make it a LOT better.-
Yeah I'd like it to be more focused and deeper. Plus more options with things maybe upgrade paths for existing buildings where they have different states of being. More quests revolving around the settlement so that it's more of a hub (more raven rock like). Definitely think the map would be better with one or a few settlements. Maybe better pre-existing hubs that can be upgraded. Maybe have the settlement drawing story related characters.
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5) Sure, settlements need improvement anyway. Just as long as being heavily involved in them isn't semi-required for progression.
4) Aside from dealing with interactions between multiple characters, multiple companions has huge game balance implications. Dogmeat and one other companion could probably be done in a reasonable way, but other than that I think it would have to be a thing for the end-game, when the player is already ridiculously overpowered. At that point extra firepower is mostly moot.
3) See 5.
2) While not necessarily impossible, this would be tough to do. Fallout's entire theme is pervaded by the culture, atomic optimism, and atomic fears, of 1950s and early '60s America. It's not just a post-nuclear wasteland, it's a post-nuclear wasteland that grew out of a very peculiar kind of society. Take that away and I'm not sure it's still Fallout.
1) No. Just no. I don't see this working out well at all, for pretty much anyone.
For one, the BethSoft RPGs are personal experiences. They're all about your actions, your decisions, your exploration. Bring someone else in and it turns into two goons running around killing shit and collecting loot. Even without deliberately malicious acts, it will undermine the experience in much the same way that two people talking during a movie will undermine both their ability to appreciate the movie.
Secondly, BethSoft RPGs already tend to be on the flaky side when it comes to quests, NPCs, and physics objects. Adding a second player over the network is only going to increase that flakiness.
Secondly, the implementation will not satisfy the co-op people. It will be deficient in some way, and the people yelling for co-op will get angry about it. I know this because it happens with every single game that isn't built from the ground up for co-op first.
Bethesda shouldn't devote their resources to something that goes against the basic philosophy of the game and will just make people, especially the people who claim to want it, angry. -
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1) New engine. I don't care if they write their own or not, but it's time to move onto something modern and more stable, not held together with duct tape and prayers.
2) A competent story. FO3 was weak, FO4 is insultingly bad.
3) A return to form for the series proper. NV is the only fps Fallout that felt remotely like a Fallout. They need to do some homework on what the series actually was before they wrecked it.
4) Day 1 VR, ideally a single executable with VR in the options like E:D. We don't need parallel versions, especially in the mod-driven environment.
5) Roleplaying options need to come back (this is an aspect of 3, but it warrants special mention). The voiced protagonist was a cute experiment, but it limits dialog options. Far Harbor had a few skill checks in the world, but we need them littered throughout the whole game. Character build choices need to matter again - both attributes and skills. -
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I'd like it to be an RPG. To me, New Vegas struck the right balance between RPG and action game. FO4 took it way too much in the direction of an action game with RPG elements. It didn't feel like a living world to adventure in, it felt like a bunch of mission hubs.
A new / much improved engine would be nice, but that's not going to make a great game alone. Story, deep quests and world first. -
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Yeah I like Karma. I'd bring it back too. Plus they kinda in taking it out took out the evil option. I'd like to see a better selection of endings than Fallout 4 hand. I did 3 of the 4 and frankly they werent much different. Minute Men the worst by far (though defending the castle later is fun). Best was BoS.
but still they had NOTHING like New Vegas did where I felt there was real difference to the choices and fun outliers, plus a screw em all option.
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Fix ALL of this shit, and I'll be there on day 1:
http://www.shacknews.com/chatty?id=34283697#item_34283697-
This stuff too:
http://www.shacknews.com/chatty?id=34354901#item_34354901
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