iOS Steam Link App Rejected By Apple
The crew at Apple have rejected the latest Steam Link iOS app for allegedly not adhering to Apple's application guidelines.
One of the biggest stories for PC gamers and mobile gaming enthusiasts is the recent release of the Steam Link mobile app. Using Steam's latest mobile software, players are able to stream games from their Steam library straight to their phones, much like the function served by the physical Steam Link boxes. Unfortunately, it looks like iOS users will be left out in the cold, as reports indicate that Apple has rejected App Store approval for the Steam Link mobile app.
The Steam Link app was slated to release on May 21 for both iOS and Android devices, but it seems like the former option may no longer be a viable platform. Despite approving the app back on May 7, two days before Steam announced the software to the world, Apple has now revoked its approval, citing "business conflicts with app guidelines that had allegedly not been realized by the original review team." Valve appealed the decision, but the appeal was denied, and it now appears that Steam Link will never come to iOS devices.
That said, Android users should be all in the clear, as it appears there have been no problems getting the Steam Link app approved for Google's open mobile platform. The Steam Link app is slated to support streaming gameplay at 1080p and 60 frames-per-second; users with particularly powerful PC and mobile hardware as well as a proper wired internet connection could conceivably reach up to 4K streaming at 60 FPS by tweaking the right in-app settings.
Steam Link app users will also note that the software features support for the Steam controller as well as various MFI controllers, though it appears that the Steam controller itself will only function within Steam's own app.
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Kevin Tucker posted a new article, iOS Steam Link App Rejected By Apple
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Also, long term I can see Valve trying to turn Steam Link into the next Netflix where it's just on every device you can buy. There's already Samsung TVs with it built in. It could be that in a few years it might be hard to buy a device that doesn't have Steam Link built in.
The fact that they've done those stunts where the hardware Steam Link is $5 or effectively free with a game purchase imply that they're more interested in it being out there than making money off of it. Since the apps in question could connect to the Steam Controller through a hidden-until-now Bluetooth mode, I'm guessing that they're more interested in selling Steam Controllers (and games through Steam of course) anyway. -
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A badly worded sentence in the Reuters article implies that maybe Valve had already anticipated this and made it to where the iOS app version couldn't purchase games (like, Steam Big Picture Mode would detect that the client connected was on iOS and say no you can't purchase from this device)
[Doug] Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made.
https://www.reuters.com/article/us-apple-steam/apple-blocks-steams-plan-to-extend-its-video-games-to-iphones-idUSKCN1IQ09D
If that's true then Apple might have a problem with something else.
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I'm a big Apple defender on here but it doesn't help that it's been on Android for a week because Google doesn't give a fuck. Of course that's also why every game has a hundred ripoff clones using the same icon and why there's freaking antivirus apps for Android but I digress.
It also doesn't help that Apple approved the app and then rescinded the approval.
It's a legit concern for developing for iOS - the fact that you might come up with and develop an app only to have Apple reject it.
If this app was rejected on May 10th and they didn't announce the rejection until May 24th, I'm guessing that's like two weeks of negotiations that didn't pan out. Granted that's assuming Valve could get a hold of anyone at Apple at all. In all likelihood they announced the rejection to get it out in the press in the hopes Apple will change its mind due to the publicity. -
Right, they want to "negotiate" for more profit for them to run programs their own system doesn't. The things people would stream to a Steamlink App are things you won't find on he ios store in the first place. Now, if Apple were intending to introduce some kind of in-home PC -> TV streaming of their own, I'd say there's valid concern.
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