Rage 2 Uses Just Cause Series' Engine Instead of idTech
The Avalanche collaboration allows for a foundation more accustomed to open-world experiences.
id Tech 6, the engine used to build the critically acclaimed Doom, Wolfenstein II: The New Colossus, and Doom VFR is not going to be used for the upcoming Rage sequel. Rage 2, which is a collaborative effort from id software and Avalanche Studios, will be using a version of the Avalanche engine.
The news was revealed when Avalanche Studio founder Christofer Sundberg responded to a tweet from a fan:
It’s Apex - Avalanche Open-World Engine.
— Christofer Sundberg (@CHSundberg) May 15, 2018
The id Tech 5 engine is what the original Rage was built on and id Tech has historically been used with quality shooters like Dishonored 2 and The Evil Within, but Rage was the only that tried to shape the 5th id Tech iteration into an open-world experience.
The Avalanche engine, on the other hand, has an established track record with open-world games. The three Just Cause games and 2015's Mad Max were all built on a version of Avalanche and should serve as a versatile platform for Rage 2 when it releases sometime in 2019. Stay tuned to Shacknews for additional updates.
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Charles Singletary posted a new article, Rage 2 Uses Just Cause Series' Engine Instead of idTech
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idTech was never meant for large anything. While it does a great job with "small", it's simply not cut out for "large".
With the upcoming CoD, I'm wondering what engine they will be using. At some point, CoD started with Quake3, rumors had it then using Source (which was id based) for a long time. If the new CoD intends to be "large", then they probably isn't on any idTech based.
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