Battlefield Royale? DICE Rumored To Be Testing New Mode
This is just a rumor for now, but you can't say it's too farfetched considering the current climate.
Call of Duty has entered the rumor mill with reports that Black Ops 4 may release without a single-player campaign so its only right that the other big shooter, Battlefield, gets a turn at inciting a little bit of chaos. The same person who alleges that Battlefield V takes the franchise back to WW2 now says that the devs at DIVE are testing out a battle royale prototype.
Jeff Grubb of VentureBeat suggests, via anonymous sources, that mode with similar elements to PUBG and Fortnite is in the works. Thus, imagine an FPS conflict with 100 players dropped onto a map and you'd be in the ballpark. Grubb also adds that "EA could cancel the prototype, it could hold it off for the launch of the next Battlefield or a Star Wars: Battlefront sequel, or it could spin it out into its own game."
If it does perform well in the in-house tests, I could imagine it'll be a part of DICE's typically robust expansion roadmap for the Battlefield games. A full-blown and polished battle royale would be a nice adrenaline shot to the fanbase months beyond launch, but consider it just a rumor for now. Stay tuned to Shacknews for more updates.
-
Charles Singletary posted a new article, Battlefield Royale? DICE Rumored To Be Testing New Mode
-
-
-
-
"Fad" implies some transience and a sense that the hype is baseless. Battle royale is a real substantive game mode that I don't think is going anywhere. The gold rush will end soon enough, but I think this will continue to be a popular mode in online shooters moving forward, at least the ones that are designed for Battlefield-style open world combat.
-
-
As a mode it takes a lot more to develop. You have to seed an entire map with balanced pickups or have a drop method for them. You have to balance those weapons differently than other modes because otherwise some scoped weapons will compeletely dominate. It requires a pretty unique map as well.
Certainly you can do it, but like horde modes, a quality execution will take a lot of effort. It will probably pay off for those who do it, but it won't ever be like deathmatch or domination type modes. Those are incredibly easy to foist on maps by comparison.
-
-
-
-
-
-
-
-
It is completely unnecessary, but if I were gonna play another BR mode, I'd rather it be within a framework that has some decent shooting mechanics like the recent Battlefield games.
However, Battlefield proper doesn't need more game modes, it needs less. And maps designed specifically for those modes again instead of trying to accommodate 3+ game types and layouts on the same locations and excelling at none of them.-
-
-
The maps are so much the game! Battle Company was designed for Rush and CQ was secondary -- the maps absolutely demonstrate this. Battlefield's Rush maps were generally not as good (few exceptions).
Stock gameplay should have maps that only fit one mode. Get DLC released that are all themed around another.-
This is the beauty of my solution. Design all the maps for operations, but make the last 2 stages of operations be tug of war like in Frontlines with emergency artillery.
This counter balance of the last stages will make those ends fitting for conquest compared to the converted Rush maps where you have the problem of them all being essentially slanted against one side.
-
-
-
-
-
-
-
afaik it's basically the rate at which the server updates and frequency it communicates with the clients. Higher is better and more responsive, lower can feel laggy and inaccurate.
And generally as player counts increase, tick rates decrease to balance the server load and bandwidth. But with Battlefield DICE has managed to do 60hz updates with 64 players on PC (although I believe that's just for everything within an imaginary bubble / radius around the player?), so he's wondering if it will feel better than something like PUBG on console which apparently has a very low tick rate?
-
-
-
-
I really hope this initiative remains a prototype for now. I'd like to see what DICE could do with a BR game using BF as a foundation, but as a stand-alone game. I absolutely do not want them shoehorning BR into Battlefield proper. Especially not if this upcoming title really is my long-awaited BF1944.
-
-
-