PlayerUnknown Teases New PUBG Island Map at GDC
The top boy at Bluehole dangles a glimpse of the new map in front of fans on Twitter.
PUBG made its big 1.0 launch on the PC back in December, and with it came an all-new desert map known as Miramar. A few months removed from the big launch, the dev team is preparing the next PUBG map for release. Battle Royale creator Brendan Greene (aka PlayerUnknown) took to Twitter this afternoon to give the game’s enormous playerbase the first glimpse at the new map.
ICYMI at my @Official_GDC talk, here's an early WIP preview of our 4x4km map, coming soon to the new @PUBATTLEGROUNDS Experimental Test Servers!#ThisIsBattleRoyale pic.twitter.com/JGRv57A7ST
— PLAYER @ GDC (@PLAYERUNKNOWN) March 23, 2018
The new map is smaller than the previously available PUBG battlezones, coming in at 4x4km. The original PUBG map, Erangel, measures in at 6x6km. The smaller size of the map is designed to make drops into it more frantic and fast paced. It sports an equatorial island theme, though the greenery seen in the teaser looks less dense than you might see on a real equatorial island or in Arma 3’s similarly-themed Tanoa map.
In the Tweet, Greene states that the map will be available on the game’s test servers soon. Based on Bluehole’s previous history of game feature and content additions, players should expect to see the map very soon. Once the new map goes live on the test servers, it will be accessible to all owners of PUBG on Steam. You can refer to our guide on accessing the test server client here.
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Chris Jarrard posted a new article, PlayerUnknown Teases New PUBG Island Map at GDC
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Every version makes a lot of improvements and some are very noticeable.
Latest version I don’t know what they did but I can hit people in moving vehicles so much easier now. Killed 3 guys (two of whom on a motorcycle) after the latest patch came out in my first game in it.
Also my brother and I almost got back-to-back WWCD in Duo FPS (lost the second one).
The only annoying jank I've run into is when items fall into the ground and can't be picked up when we try to swap stuff out on the ground, especially if the ground isn't level.
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I have been told over and over for countless games that the map makers aren't necessarily the jank fixers and the developer can work on multiple things at once. You need a good project manager that can map out the jank path while the map makers make maps.
I am being intentionally obtuse concerning your post.
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I've been assuming it would still be 100 because that's the standard and I haven't heard otherwise. That's the whole reason I want a smaller map, high amount of players in a smaller initial game space. PUBG Turbo.
If they lower the player count too it will likely be just as spare in terms of action during the middle phase, but the overall rounds should still take less time, which is the silver lining I suppose for those looking for faster matches.
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