UFC 3 Preview: Hands-On With Career Mode
The next installment in the UFC series hopes to take players and their in-game fighters from the bottom all the way to the top to become the greatest of all time. Queue the training montage!
It’s been close to two years since the last installment of EA’s UFC series. Now, as the release of UFC 3 rapidly approaches, I had a chance to sit down with the upcoming title and dive deep into the new features in the game’s G.O.A.T. (Greatest Of All Time) career mode and get a look at a few other new surprises while I was at it.
One of the biggest changes coming to the gameplay of UFC 3 is that several facets of the striking, stand-up gameplay have been completely revamped. The left thumbstick is no longer used to modify punches and kicks like in the last version. Move modifiers have now been assigned to the shoulder buttons, but punch and kick buttons still function the same as they did in UFC 2.
Career mode has been given a serious overhaul as well and has several new systems and mini-games that have been integrated to give it a new level of depth. Players will now have to sign contracts, meet performance goals and win fights in order to make their way up from the minor leagues to be a pro-UFC fighter. Quality of performance and how fast a fighter can rise up through the ranks will affect contract paydays.
Contract goals will vary from doing social media promotions to get followers to breaking the top 15 fighters list. Money from contracts and fights will be used to train for bigger and tougher matches. Players will get 1 to several weeks of training depending on how much money there is to spend and will have multiple gyms available to choose from. Each gym looks to offer up training for different fighting styles and has their own perks that will affect the cost of training there. The more expensive a gym is, the more it will decrease the likelihood of a fighter getting injured while working out there.
Each week leading up to
The spar option will let players spend points to train with an AI partner with the exact same stats as an upcoming opponent. Sparring gives players a chance to discover clues on how to take down the real challenger come fight day.
If there’s a need to increase social presence the promotion option will allow fighters to spend points on doing things like
As custom fighters become bigger names in the circuit, more features will unlock. Live action UFC vids will start playing before bigger fights to add some fanfare and give a touch of reality to the experience.
One of the major complaints about UFC 2’s career mode is it seemed to have no real endgame, to help rectify that omission there are now real life G.O.A.T. goals that will need to
As an overall package, I feel like UFC 3 has made some real strides in making the combat approachable. The controls definitely felt more reactive than UFC 2. I got my butt kicked every single fight that I participated in during my hands-on time, but when I went back and looked at the replays afterward I was able to see my mistakes and how I could improve upon not getting myself punched in the face so much each time. Removing the clunky left analog control tweaks made the deeper combat feel more accessible to me as a more novice player.
UFC 3 and its new and improved G.O.A.T. career mode will launch on February 2nd for Xbox One and PS4 consoles.
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Blake Morse posted a new article, UFC 3 Preview: Hands-On With Career Mode