Demon's Souls Online Services Die One Last Time in February
You Died.
There have been far too many player deaths to count in the Souls series. But even with the Dark Souls trilogy still killing players in new and aggravating ways, there's still an affinity among the series' fanbase for the game that started it all: the PS3-exclusive Demon's Souls. But an era is about to end for Demon's Souls, with online services for the 2008 adventure set to come to an end.
After 9 years of reoccurring deaths and frustrations, but just as many triumphs of dedication, Demon's Souls online servers will terminate on February 28, 2018. Play online one last time, and share with us your best Demon's Souls moment! pic.twitter.com/knIgmXLqFW
— Dark Souls (@DarkSoulsGame) November 27, 2017
Publisher Atlus made the announcement via the Atlus website:
"It's with mixed emotions we say goodbye to the service. Countless players have enjoyed Demon’s Souls and the functionality it introduced to players when such things were rarer. If you've played the game then you understand the feeling of dying multiple times in the span of 10 minutes or dealing with a boss fight so difficult that it took you a week just to figure out the best way to attack. The unforgiving nature of the game has provided countless enjoyable moments of frustration and anger, but also the elation felt from beating something so challenging. This difficulty and grit helped pave the way for even more punishing games such as its spiritual successor Dark Souls, the 2017 hit Nioh, and the landmark PS4 title, Bloodborne."
The game itself isn't going away, since there's still ample life in Demon's Souls' offline game modes. But players will no longer be able to find other players as shades, search for player death locations, or use anything relating to World Tendency. So don't look for any spirit assistance and don't look for any new lives to steal. There are still plenty of ways to die in Demon's Souls, but getting killed by another player won't be one of them.
The countdown is on, as Demon's Souls' online servers will go down three months from tomorrow. Enjoy them from now through February 28.
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Ozzie Mejia posted a new article, Demon's Souls Online Services Die One Last Time in February
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This news hit like a punch to the gut. I fully intend to continue playing Demon's Souls and all of these games solo. However, I have so many fond memories of multiplayer in Demon's Souls in particular. From playing with my wife after we got a second PS3, to huge threads with Shackers, and even fighting another Shacker who took control of the World 3-3 boss in one of my playthroughs, Demon's Souls holds so many multiplayer-centirc memories for me.
Amie and I just agreed to play through it together at least one more time before 2/28/18. I hope a PS4 port is forthcoming, as Borzoi suggested. Even if it does, this news is sad. Demon's Souls defined last-gen hardware for me, and made the PS3 the must-own console between 360 and PS3. -
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Demon's Souls is notoriously brutal to platinum because you have to craft certain weapons but can only do it with materials you have to farm and the drop rates are like 0.001%.
Also unless you cheat you have to beat the game a minimum of three times because one boss soul can only be used for crafting once per playthrough but some boss souls can make 3 different things and you need them all to platinum the game. It's rough and with the nature of the Souls games constantly saving one mistake can mean you've got to play the game a 4th time.-
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I also loved the world tendency and in a normal game I'd agree that transparency would be good but one thing I've always loved about Demon's Souls in particular is how little of a fuck it gives for explaining things to the player. It's the epitome of "here's the world, now you the community go figure this shit out". I wouldn't want to see that in every game but somehow with Demon's Souls it only adds to the charm for me.
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