'We Leave Greed To Others,' Says CD PROJEKT RED of Cyberpunk 2077 Monetization
The developers of The Witcher series let their fans know that they want to maintain the integrity and value of their games.
It doesn't really take much to convince a Shacker that CD PROJEKT RED is an awesome video game company. It was that love and respect for the company's games that lead The Witcher 3: Wild Hunt to be named Shacknews Game of the Year 2015. The studio has been somewhat silent recently outside of handling complaints about the CD PROJEKT RED's crunch-like development cycles. This weekend they broke the silence about their upcoming Cyberpunk 2077 in response to a tweet claiming that the game would be a "game as a service" to make it more "commercially significant." Their response was pure gold.
.@PrettyBadTweets Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others.
— CD PROJEKT RED (@CDPROJEKTRED) November 19, 2017
It is refreshing to hear that the current landscape of loot crates and microtransactions has not affected CD PROJEKT RED's vision of Cyberpunk 2077. "We leave greed to others," could definitely be construed as a shot at EA after the tough Star Wars Battlefront 2 launch they have had with multiple stumbles regarding monetization of the game. Either way, it is refreshing to hear that Cyberpunk 2077 will be nothing less than The Witcher 3. If they can live up to that claim, it could very likely be Shacknews Game of the Year 2077.
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Asif Khan posted a new article, 'We Leave Greed To Others,' Says CD PROJEKT RED of Cyberpunk 2077 Monetization
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CD Projekt is a fantastic company, but I would also like to point out that the Polish złoty is worth almost 1/4 of the USD. The economics of making video games in Poland makes way more sense than making video games in North America.
Basically, I cannot see a world in which making AAA games the way we make AAA games in high cost-of-living regions is sustainable. North America and northern/western Europe are great places to live, but for the companies that make games here, the budgets are quickly getting untenable.-
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I was trying for years to get something spun up in Minneapolis. Good tech center, lots of big companies (Target, General Mills, Best Buy, etc) a good tech college, great cost of living, etc.
But since it's not on a coast no one cares, even though I could make 4 games for the budget of a single one in San Fran. Sigh.-
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weird thing was all the people I would have hired were natives (or at least native enough to not mind) it was the investors that couldn't see past the geography.
I shared an office with a couple of investment brokers who were MSP natives but who worked for a firm in SFO and they straight up told me that they thought it would be impossible to get funding without a coastal ZIP code.
Bleh. -
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This is part of it for sure. To up and move to a new state for one job is a big decision. If it doesn't work out, or even just simply want to move on in a few years, you're gonna have to do it again. With a tech hub city, you can change jobs without needing to move again, or at most you'll have to move to a different city in that state.
Take it from someone who just moved from Florida to Oregon, I don't want to do a move like that ever again. But even though i'm in a coastal city, I'm probably going to have to in a few years because Intel is the only major tech company here. California definitely has it's problems, but everything's already there. But it looks like more states are getting companies to build there, like Phoenix, so hopefully everything starts to normalize soon.
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