Seven: The Days Long Gone, The Isometric RPG from ex-Witcher Devs, Sneaks Its Way Onto PC Next Month
The game features a new climbing mechanic that has isometric RPG fans excited.
Created and developed by ex-Wticher developers, Fool’s Theory & IMGN.PRO (Kholat), Seven: The Days Long Gone has gone gold and will be available on Steam next month. The game features some new climbing and traversal gameplay mechaincs and has some stunning visuals.
Here is the full PR blast:
About the Game
In SEVEN: THE DAYS LONG GONE, you play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak’s help, unearths the island’s dark secrets, and soon learns that the fate of the entire Vetrall Empire rests in the balance.
The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. You are free to explore the vast yet unforgiving sandbox world, whether following the main story line or heading off on a side quest.
Traversal & Movement
SEVEN: THE DAYS LONG GONE takes the traditional 3D isometric RPG and reinvents it with a climbing and movement system unique to the genre. What defines a master thief is movement, and Teriel can climb over walls, leap over chasms, slip through windows, grab hold of ledges, roll to evade projectiles, jump over charging enemies, or slide into enemies. Teriel can also pick locks, hack electronics, and keep to the shadows to avoid detection.
Game Features
- 3D Isometric RPG w/ a rich, interwoven storyline
- Combat: multiple styles allow for players to be creative in how they tackle obstacles
- Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
- AI Reactions: NPCs are responsive to actions
- Open Sandbox world perfect for exploration
- Brand new climbing system
- Stunning environments
- Play Your Way - Stealth or brute force, it’s freedom of choice
Seven: The Days Long Gone launches on Steam on December 1, 2017. At launch, the Standard Edition is 29.99 EUR/29.99 USD/27.99 GBP, and the Digital Collector’s Edition, which comes with a digital artbook, Marcin Przybylowicz (composer of Witcher 3) soundtrack, map, and guidebook, is 39.99 EUR/39.99 USD/37.99 GB.
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Asif Khan posted a new article, Seven: The Days Long Gone, The Isometric RPG from ex-Witcher Devs, Sneaks Its Way Onto PC Next Month
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I live in Edmonton, and I can tell you, I can't fucking turn my head without seeing: "Ex-BioWare dev is doing __________."
It's par for the course in the industry, and honestly...the studios shouldn't mind. You guys gave your blood, sweat, and tears to make incredible things. The least they can do is let you acknowledge the fact that you were part of the team.
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Well maybe there’s a different way you can put it. In the case of these Polish developers, you’ve got someone like Bloober Team. They put themselves forward first as the psychological horror guys, since that’s what they want to keep specializing in and want to be known for, and then underneath that they mention they have some ex-Witcher guys on the team.
The truth is, if you were a Polish developer in the past 10 years, 85% chance you worked on a Witcher game, haha, so I totally understand how you might want to separate from just that.
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FUCK YES.
Mark of the Ninja sucked ass (long time stealth veteran and before the 3rd person RPG it was my fav genre) it's about time we get that in 3d. This game is now in the center of my radar.
Before you freak out about what I said about Mark Of The Ninja, it did suck, it was trial and error at its maximum and it's lack of save anywhere made that trial and error a chore of 2004.
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