Telltale Games Lays Off 90 as Part of Restructuring
As part of Tuesday's announcement, Telltale has announced it will be moving towards 'more proven technologies,' which seems to indicate change is coming to the company's gaming engines, too.
Telltale Games has been keeping busy. Minecraft Story Mode released its fourth episode on Tuesday, while Marvel's Guardians of the Galaxy: The Telltale Series wrapped up its five episodes, Batman: The Enemy Within is going strong, and The Walking Dead is preparing to say goodbye with its final season. That's why it came as something of a shock when Telltale announced on Tuesday afternoon that 25 percent of its staff would be laid off for heavy restructuring.
"Our industry has shifted in tremendous ways over the past few years. The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team," Telltale Games CEO Pete Hawley via GamesIndustry.biz.
One item that Telltale appears to be prioritizing moving forward is "more proven technologies," which seems to point to the publisher having relied on iterations of the same game engine since breakout hit The Walking Dead. As Waypoint points out, Unity CEO John Riccitello is on the Telltale board of directors, which could hint that Telltale's aging engines might get some noticeable upgrades in the future.
Telltale has indicated that Tuesday's layoffs will not impact any of the aforementioned projects, nor will it impact any projects currently in development. So don't look for that next season of The Wolf Among Us to be negatively impacted by today's news.
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Ozzie Mejia posted a new article, Telltale Games Lays Off 90 as Part of Restructuring
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I’ve looked into this and for the most part what I’ve found is: hardly ever.
The most notable example I could find to the contrary is 3D Realms which underpaid its development staff by game development standards (and remember, game development is already underpaid by software development standards) in exchange for a cut of the profits on - you guessed it - Duke Nukem Forever. Given that DN3D made a fuckton of money it sounded like a great deal at first. But of course we know what happened - DNF development dragged on for a decade or more, meaning not only were you underpaid for what was looking increasingly unlikely to be a big payday at the end (and indeed, DNF development lasted longer than 3DR did as a developer) but you could have been hired, spent your entire career or at least a good chunk of it on DNF so you’re hindered in your ability to even find another job because your resume is tepid due to the lack of any shipping titles on it.
In general, though, people who work for a game developer and don’t have any financial ownership stake in the company don’t share in the profits for a game directly. It’s just a job.
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