Remember that game you were looking forward to? The must-have sequel, the promising new IP, the indie sensation making waves at trade shows and on YouTube. Yeah, that's the one. Now, do you remember how terrible it was? The gulf between idea and execution? The unthinkable notion that all those delays seemed to make the game worse instead of better? Shacknews counts down 10 games that didn't have a chance, prayer, or hope of survival at launch. RIP video games.
We took votes from our Chatty, staff, and Twitter to see what games make the list, so tune in as our Greg Burke counts down the Top 10 10 Dead On Arrival Games.
If you have a suggestion for a future episode of Shack's Top 10, please let us know in the comments section or tweet @shacknews & @GregBurke85 with #Top10.
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Greg Burke posted a new article, Top 10 Dead On Arrival Games
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Yeah, poor Duke Nukem Forever, I was litterally excited for that game from seventh grade, until I was in my mid twenties and was a parent when it finally came out.
Nothing can live up to that hype. But my fanboy-glasses let me still enjoy it.
I really was excited for it for that long, in seventh grade we had to make a magazine for a class project, I did a video game magazine, and Duke Nukem Forever was my cover story. I was 27 when the game finally came out. -
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I think it offered nothing really entertaining.
Singleplayer: I would literally fall asleep every time I tried SP / Co-op. You might think I am exaggerating but no, I think every time I played coop online, I would find myself growing bored / sleepy and would just move to engagement area, fall asleep while friendlies kill everything, then wake up to move to the next area. It was super boring.
MP: It was mildly entertaining but their server system used Steam download, so if I queued up in JP my wait time would be like 1 hour, and if I queued up in Seattle, my ping would be around 150. BB is not a game you want to play with ping over 50. Their melee player collision system made it stupid hard to do anything with a higher ping. Having to grind a hero to unlock the skill tree meant I couldn't use the "optimal build" advertised on guides, and I couldn't level up heroes because queue times were often so awful for me. Grinding gear was even worse. Those who could get games quickly earned gear quickly. Those who could play more frequently than me got gear more quickly as well. So not only was I having to compete with players who may have practiced more than me, they come equipped with better gear than me as well.
I think the last time I played, as a level 25 or 30? I was against an entire team of 100s.
Great matchmaking. I'm glad this game died and I hope they lost money for it.
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Solid video. I have a different take on Brink though. Don't get me wrong, it deserves its place on this list, but main issues with Brink weren't about promises as much as it was technical issues and a lack of maps / content.
Also, as others pointed out, Battleborn had other issues beyond it's release date. Mostly it just wasn't that fun for a ton of people. It was too much moba for FPS fans and too much FPS for moba fans.
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Agreed. The tech issues really ruined Brink for me. The movement was okay for one class, but medium and heavy had nothing special and the maps were lacking. It was still quite innovative.
Also, Battleborn had problems with its genre, Monday Night Combat somehow stayed off the list, but it had many of the same issues.
Titanfall 2 is lucky it didn't make this list. As is the entire Crysis series.
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