Nintendo Announces Planned Closure of Wii Shop Channel
If you have Wii Points to spend, or if there are Wii games you want to download, make sure to take action while you still can.
Nintendo has announced it will close the Wii Shop Channel on January 30, 2019. The service, which allows gamers to purchase digital titles that aren’t available in stores, was originally introduced in December of 2006, shortly after the mid-November launch of the Wii console itself.
Word came in the form of two separate announcements, one from Nintendo of America and one on the UK site.
Nintendo notes you will be able to add Wii Points, the currency required to purchase games on the Wii Shop channel, through March 26, 2018. You can add that currency using a credit card, or perhaps an old points card you might still have lying around after purchasing it from a retailer. Wii Points are separate from any Nintendo eShop points you may have recently obtained to use with the Nintendo eShop. Consumers are unable to refund Wii Points purchases or convert them to the new currency. Once that date passes, they are functionally worthless.
“Now that customers have shifted to Nintendo eShop on Nintendo Switch and Nintendo 3DS family systems, we plan to focus our efforts in those areas,” Nintendo noted in its official Q&A. “As such, the Wii Shop Channel will close in 2019 after over twelve years of operation. We sincerely thank our loyal customers for supporting the Wii Shop Channel on their Wii systems.”
The Wii Shop Channel includes Virtual Console titles, services such as Netflix and Hulu, and original “WiiWare” content from Nintendo and third parties. There are hundreds of games available. You can currently transfer most Wii software to a Wii U, using the provided transfer tool, but Nintendo warns that capability will be removed at some point in the future.
If you already have a large library of Wii Shop Channel software, note that it’s safe for now but not indefinitely. You can redownload any software you already own, even after the announced deadline, but that option “will also stop at some point.” Nintendo promises to announce specific details when that time draws closer.
As time marches on, older digital titles run the risk of disappearing forever. Numerous WiiWare titles have made the move to Wii U, and most Virtual Console titles are also available on the newer hardware, but there are some experiences that will simply cease to exist. This is not a new concept. Nintendo shut down its Wi-Fi Connection service for Wii and DS games in 2014 (see the video embedded above for details), and stopped selling certain titles for the latter hardware earlier this year. Microsoft is also working to pull a slew of Xbox 360 indie titles from its online shop. Still, such developments are distressing for those who are interested in seeing gaming history preserved. Are there any WiiWare titles you plan to purchase before they go away?
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Jason Venter posted a new article, Nintendo Announces Planned Closure of Wii Shop Channel
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Yeah, this is all true for Wii. I still think they should either find a way to keep to the store up, or transfer it to a third party that can maintain it. Because now after Jan 2019, your Wii is stuck with what it has for eternity, at least officially. I'm not sure if we can always rely on hacks to preserve games history. Just look at how long it's taking the PS1 to get an SD loader.
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They (MS) have been actively working on it for two full generations now. I think it was part of the really smart move of virtualizing the OS, it lets you write a whole 'nother OS to emulate previous hardware for BC. I think Nintendo will get there, but it's probably going to be another generation or two before they're caught up to where MS is now, and even then it'll likely be a bit janky.
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It should exist, question is if Nintendo is going to put the resources into doing it. I reckon they based their VC strategy on how well it did on Wii.
Note that the Wii sold 100 million units and out of the gate the VC had loads of obscure shit (TG16, Sin & Punishment, etc). Within that userbase they know what they sold of those niche TG16, Genesis, N64, etc games. Based on what they did with future consoles I have to assume that those obscure games probably didn't sell enough for them to justify putting future resources into.
Now, they're probably overreacting in the other direction but I have to assume that VC on Wii U and 3DS was scaled back from what was on Wii because of sales. If VC happens on Switch I'll be thrilled if it is as comprehensive and broad as what was on Wii, but I won't be surprised if its mostly limited to sure-fire NES/SNES/N64 classics.
Were Genesis games even on Wii U? There were a few 3D Genesis remakes and some Game Gear games on 3DS but I can't think of much else.-
Nintendo has recently been bringing a lot of the TurboGrafx-16 stuff to Wii U (the same games that were available on Wii), so I wouldn't be surprised if by the time that's done, almost every Virtual Console game that hit the Wii makes it to Wii U. I don't know about Genesis stuff, though, and most everything from Square/Enix/Taito looks like it might never make the trip. I can only assume that's Square Enix's doing, though. They didn't seem to think much of the North American market for the Wii U's duration.
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