iam8bit Offers Limited Edition Reproduction of Street Fighter II for $100
If you’re ready to pay a premium price, you can secure a reproduction of a true SNES classic, Street Fighter II: The World Warrior.
Iam8bit today made a surprise email announcement revealing it has worked with Capcom to produce a faithful reproduction of one of that company’s most beloved games, Street Fighter II. For $100, you can preorder the limited edition cartridge right now, though it isn’t expected to ship until November.
The cartridge is NTSC-compatible and will be produced in a quantity of 5,500, which is divided between 4500 red cartridges (modeled after the headband worn by the franchise’s cover boy, Ryu) and 1000 green cartridges that glow in the dark. The latter are intended to resemble the green skin of Blanka, a fighter who uses electric shocks to harm his opponents.
“We cannot guarantee which version you will receive,” iam8bit notes on the Street Fighter II product listing page. “It truly is completely random.”
The red cartridge closely mimics the design of the original Super Nintendo cartridges that were available in July of 1992, when Capcom produced its home conversion of its arcade original (which was so popular, it was eventually inducted into the video game hall of fame). By the time new Super Nintendo games stopped arriving in stores, their appearance had changed slightly, more in keeping with the shape of the edition modeled after Blanka.
Though it may be exciting to imagine playing your new cartridge on your SNES console, iam8bit did spare a moment to provide a strongly worded warning: “Use of this reproduction cartridge (the ‘Product’) on the SNES gaming hardware may cause the SNES console to overheat or catch fire. The SNES hardware is deemed a vintage collectible, so please exercise extreme caution when using the Product and make sure there is fire extinguishment equipment nearby.”
The cartridge comes in a special box featuring iconic artwork from the original game’s release, along with an instruction manual and secret pack-ins that you won’t know about until you receive the game in the mail and break the seal.
The Street Fighter II reproduction is unaffiliated with Nintendo itself, but that won’t likely matter to collectors. Previous iam8bit releases have sold out following their introduction, so if this latest product is something you want, you might want to preorder it sooner rather than later.
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Jason Venter posted a new article, iam8bit Offers Limited Edition Reproduction of Street Fighter II for $100
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I tend to like official releases, personally, so I thought this was cool enough that I considered ordering a copy for myself. But then I realized I would have to cancel preorders for some upcoming games that I'm also looking forward to, and I already have various versions of Street Fighter II (including the recent Switch release), so I restrained myself. Barely.
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It's weird that it seems excessive to me because I've paid more for games (~800 bucks for Samurai Shodown V Special and probably 200 or so for Last Blade 2 (can't remember how much Windjammers cost me)...both NeoGeo MVS carts). I think it comes down to the fact that I have that cart AND SF2Turbo AND the fact that it's a port of a superior arcade game and I'd prefer to have an SF2 CE Turbo arcade board and Supergun if I wanted to get SF2 in a physical format now. I actually wish more companies would just sell their arcade ROMs for people to use with the emulator of their choice tbh.
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Yeah but a lot of people report that SF2 was more expensive than usual. It was an at-the-time record breaking 12MBit vs the biggest until then 8MBit, storage size wise.
Some of that could just be retailers juicing prices because of demand, some of the anecdotes I've read about could be Canadian pricing or something, etc. but it's a known thing that third party developers generally couldn't underbid Nintendo on pricing because they had to pay Nintendo to have the cartridge made in the first place. -
Yeah...SF2 (which WAS the first 16mbit cart on the SNES as I remember) was whatever most games went for I think...SF2 Turbo on the other hand was 70 or 75 bucks as I remember which would make sense given that it was a 24Mbit cart as I remember (I got it for Christmas the year it came out as I remember...the year after SF2 came out I think). I don't have either handy to pull out and look at, as I think I have them in storage (along with my SNES, Super Famicom, NeoGeo CMVS (an Omega), Dreamcast, and assorted other stuff along with a ton of old games).
I think Chrono Trigger was a 32mbit cart and cost a fuck-ton of money (like 80 or 90 bucks)...N64 games were expensive too as I remember.
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Even then they won’t set fire to anything, just gradually damage internal components. https://db-electronics.ca/2017/07/05/the-dangers-of-3-3v-flash-in-retro-consoles/
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Cool, the price is mental though.
I don't understand why they can't reproduce all of the SNES library and the real SNES hardware, to me it makes no sense.
If Nintendo did this they make a fortune. I bet a new SNES with an HDMI out(and maybe a few other mods) and was based on the real hardware, took the real old cartridges and new printed cartridges would sell more than the Switch and Wii U combined.
The SNES mini is cool and all, but having an actual real system that takes real cartridges old and new would be amazing and on another level of epicness!
Maybe in a alternative universe this is a real thing :( , I fear they will never do this.
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