Rez Infinite VR Releases on PC with Rift and Vive Support Today
It is playable in desktop mode or with a VR headset, and its available now on Steam and Oculus Home.
The psychedelic rail shooter Rez was a hit back in 2001, Rez Infinite wowed everyone as an exclusive release for PS4 and PSVR last year. Now in a surprise move, the game has been ported to PC, and is available today on Steam and Oculus Home.
The game is playable in desktop or VR mode, with VR support for Rift and HTC Vive. Developer Enhance Games says a version will be available for Google Daydream later this year.
“We are extremely excited to finally bring Rez/Rez Infinite to PC. It was a long time coming but now we have the best version yet, “Enhance Games founder and Rez creator Tetsuya Mizuguchi said in a press release. “With 4K support, up to double the texture quality, advanced graphic options as well as multiple controller options, we hope to introduce our game to a new audience who’ve never played Rez before and those who haven’t picked it up in a while.”
The game is getting a 20% discount immediately on Steam and on Oculus Home, available for $19.99. In addition, for a limited time, players will get the Digital Deluxe Edition for free, which adds a 7-track Area X digital soundtrack sampler by Hydelic (with four brand new tracks from the level), a digital excerpt from the Rez Infinite retrospective art book produced and sold exclusively at iam8bit, over 20 desktop wallpapers, and a set of original Rez avatars.
Iam8bit is also offering a PC Collector's Edition with an audio cassette tape of the same Area X tracks included in the Digital Deluxe DLC, a digital download of the tracks and a Steam download code for the full game. Be advised that only 888 copies are available through iam8bit.
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John Keefer posted a new article, Rez Infinite VR Releases on PC with Rift and Vive Support Today
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Digital Foundry review:
http://www.eurogamer.net/articles/digitalfoundry-2017-rez-infinite-pc-port-tech-analysis
It's runs really well! Only issue is that the classic stages run at 60fps even on a VR headset.-
Oh, that's not good.
Unfortunately, classic Rez does not fare quite as well. The issue is that the game appears to be designed for 60 frames per second. We already failed to uncap the frame-rate but, in VR, it seems that the 60Hz gameplay is forced to run at each headset's native 90Hz. The result is a visible double-image effect and motion simply isn't as smooth as it should be as a result. It's still enjoyable, but the game's legacy code seems to present a problem when running at higher frame-rates. I found that classic Rez was more likely to induce motion sickness. -
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Guys, I hate to bearer of bad news, but this port is a little lacking in the most important department: audio mixing.
A lot of the samples are way, way off. Like the dude yelling "aaaaahhhhh" on the first boss. On the PS2 version, which I've probably played hundreds of times, this sample is really loud in the mix to get a sort of intense emotional punch in the boss battle.
On this version.... you can barely hear it. And then it seems a lot of samples aren't played fully, like the last 10 milliseconds of a snare hit are cut off. Also, some of the synths and drums used during transitions in stages seem out of rhythm sometimes.
I'd love to hear from any of you that are also deeply familiar with the PS2 and Dreamcast versions. I didn't even play stage 2. I may get a refund if I don't see some recognition from the devs in the next week or so.
All that said, it does look really good. Only 16:9 support though.-
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So if anybody who just bought the game and wants to compare, here's some direct-rip gameplay from the dreamcast version. Tons of audio differences. The mix is just totally fucked
https://www.youtube.com/watch?v=KxfA7zjjunI -
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