How Does Permadeath Work in Hellblade?
Ninja Theory has some 'splainin to do when it comes to their permadeath threat in Hellblade: Senua's Sacrifice.
The collective heads at Ninja Theory have to be spinning right now. They launched Hellblade: Senua's Sacrifice today and embargos lifted, so many are abuzz with
I never gave thought to the idea that the permadeath system was a bluff but PCGamesN dropped a video showing over 50 deaths with no change in the
The PcGamesN reporter says that, while the rot didn’t go over the elbow after so many deaths, it did move up her shoulder after a particular boss fight in the game. He didn’t say which boss, but the rot was only at the starting point all the way until I was about three-quarters of the way into the game. I bit the dust about seven times in a section where staying in the dark too long ends with death and the rot moved from my forearm all the way up to my shoulder before I moved beyond that point.
With these two very different experiences, there’s no telling exactly which factors impact the rot on Senua’s body. I have a feeling difficulty, game progress, and type of death play a part but there’s no guarantee. The brilliance of it all is that the simple threat of permadeath immersed me further into Sensua’s journey, inspiring me to absolute panic in tough combat situations due to my assumed proximity to the end of the game. Essentially, if this does turn out to be a bluff, Ninja Theory didn’t just show us Senua’s battle with mental health but also played a few mind games with us. I don’t have footage of my experience with rot other than the image above from way after my seven deaths and, once I completed the game, the only option at the start menu is to start anew again. Share with us your experience with permadeath in Hellblade: Senua’s Sacrifice as well.
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Charles Singletary posted a new article, How Does Permadeath Work in Hellblade?
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Finally a developer that has balls. I hope the save data does get deleted after to many deaths. The game is only 6-8 hours. More games should adapt this mechanic, make dying worth something, instead of just starting at a save point.
Developers seem to be catering to the "kids" of gaming, crying and complaining about it being to hard. All other developers take note. This is how it should be done in a short game! -
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