Star Citizen's Planet Exploration Update Is Delayed To Early September
R.S.I. has encountered some stability issues with the 3.0 update but the new date isn't too far out.
Star Citizen, arguably one of the most polarizing video games ever even before release, is back in the news but not for the most wonderful of reasons. The upcoming 3.0 update to their ongoing Alpha is possibly the largest from developers Roberts Space Industries to date, allowing for flight transition from outer space all the way down to planetside exploration with no loading times among other updates. Instead of coming out in August, Eurogamer reports that the 3.0 update has been pushed back to early September.
The foundation of the update seems to be in place, but Roberts Space Industries ran into some stability problems with the update after entering the polishing stage and they also encounter issues with the patcher. With the Alpha largely being a space for developers to iron out bugs and enhance stability, it’s encouraging to see that the R.S.I.
In response to backlash from the delay, Roberts Space Industries’ Director of Player Relations did a more extensive breakdown of the production schedule for 3.0 and the issues up to this point. In it, he points out that 3.0 “introduces a level of tech and infrastructure that’s an order of magnitude larger and more complex than all of our previous versions combined.”
There are no financial struggles for the game, as rumors once had it, but there's still no release window yet for Star Citizen or its single-player Squadron 42 experience. 3.0 is expected to go live sometime between September 4th and 8th if you want to check out what is shaping up to be one of the most sci-fi games to date. Just...make sure you don't cheat if you decide to play.
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Charles Singletary posted a new article, Star Citizen's Planet Exploration Update Is Delayed To Early September
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Not surprised.
There's some netcode instability they're having a hard time getting fixed right now. They probably want to leave it in the tester's hands for a bit longer to verify the recent changes have worked that out.
I'm ok with it honestly. It's a gigantic patch, I want them to get it done right. -
Link to 3.0 Production Calendar:
https://robertsspaceindustries.com/schedule-report -
3.0 release delays is pretty hugely controversial. At last year's Gamescon, Chris Roberts announced that 3.0 would be ready by December, claiming the full Stanton system would be ready. However, that's been completely changed to only a few moons being ready, but those moons are of a much better fidelity, with ship wrecks and missions. Following their progress weekly, I have been a bit disappointed with the constant delays, but the dates they provide us are their dev dates which are always aggressive to encourage devs to constantly work hard.
There is a ton of cool visual tech coming and I think 3.0 also has a lot of under-the-hood tech included as well. One of the biggest criticisms has been a lack of a game. They needed to make a lot of this core tech come online first before they could start having a game.-
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I'm just saying they had a huge list at the start and promised hundreds of planets, now they just keep reducing things and justify it by upping the detail of the few objects they do create. I'm not saying it's bad, I don't want to see them go down the path that no man's sky did. Chris just needs to learn to keep his mouth shut and listen more to his teams.
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im still pretty excited for this game, i just think things are going to be a lot less massive at release than they promise but they seem to be taking their time and doing this correctly. i woudl expect a project this massive to have delays, but its hard to generate a lot of excitement with people if you said "yea i expect this will come out in 12 years"
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Their ship pipeline is not tied to the releases. They have a whole dedicated team to concepting, modeling, and implementing ships. Because of this, they put out a new concept ship every month. Whether that coincides with a delay or release is purely coincidental. They are developing it like an MMO and the ship pipeline is one of those aspects that will continue to run long after the game is "released"
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They release an update to their production schedule every Friday.
https://robertsspaceindustries.com/schedule-report
These are their internal estimates that the devs use.
So you could say they announced the ground based vehicle and then proceeded to announce the delay a week later, or you could say they announced a previous delay the previous Friday and then started the buggy sale.
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5 years is nothing for a game of this scope. You've seen the videos and what they are trying to do, right? Nothing about this game is normal; that's the point.
I donated and would be out like $250 if the game fails or tanks, who cares. I knew the risks; as should everyone who donated. I say fuck it, Roberts and the rest should try to get as much money as possible and make the biggest, most insanely detailed game possible and take as long as it takes (and they can survive) to get it right. It's not like I'm short on games in my backlog to play.
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Reddit didn't like this article lol
https://www.reddit.com/r/starcitizen/comments/6qsus2/30_update_reported_as_being_delayed_to_early/-
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They're such hypocrites. That same subreddit is constantly bickering about the delay and nearly boiling over with impatience.
This is currently the top story over there: https://www.reddit.com/r/starcitizen/comments/6qtf6r/like_every_year_you_are_here/-
PC Gamer is reporting the same thing: https://www.reddit.com/r/starcitizen/comments/6qvug5/pc_gamer_star_citizen_alpha_30_release_delayed/
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Not only that, but this article, with the SAME information coming from the SAME source, is getting upvoted.
https://www.reddit.com/r/starcitizen/comments/6qvug5/pc_gamer_star_citizen_alpha_30_release_delayed/
Both the Shacknews and Eurogamer ones got downvoted.
Apparently Reddit is super anal about not giving websites clicks to avoid "click bait" sites getting free money. So instead they copy-paste all of the information from the source so I guess that source won't get any clicks from Reddit? I don't know. I hate posting on Reddit because you have to be the biggest neck beard to understand that places culture.
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I'm pissed at them for other reasons.. I bought X ship some time ago.. it's still not available in game. Now they release a pack with X+Y total price being cheaper than what I spent on X plus what I would spend on Y.
Essentially this: because I bought X ship early, I have to pay more now for Y.
It pretty much seals any chance of them getting more funding from me.. although that was likely at a dead end anyway.
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This is the exact reason I quit buying Battlefield games. Back in BF3 days it barely worked when it came out I bought it day 1. People that pre ordered got free dlc, and people that waited a few months got the game with all the dlc included for the same price I payed. Meanwhile I just kinda felt shafted
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Sort of, CIG might be the main company name in the US for whatever developers are hired directly by them, yes, but RSI is also one of the real companies involved, being the party that markets and is supposed to launch the game. Straight from the space horses space mouth:
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth.
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Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com.-
According to Wikipedia, RSI is the parent company.
CIG is the US and UK dev departments, while Foundry 42 is a subsidiary of CIG and is their German dev department.
https://en.wikipedia.org/wiki/Cloud_Imperium_Games
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Fucking signed. It's not like there's a glut of AAA space sims out there nowadays, and there are plenty of other gaming options available to occupy people while Chris Roberts does this thing. Maybe he'll fail hard, but there's 400+ people out there working to try and deliver on what he's promised. And that's a lot more than what you've seen from a Kickstarter like Mighty No. 9.
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