Diablo 3 Begins Season 11 Today
Blizzard’s co-op loot grind opens today and includes the new DLC Necromancer class.
It seems like only yesterday that super-temperamental PC gamers were lashing out at Blizzard for showing off a colorful pre-release screenshot of its then in-development action-RPG, Diablo III. Fast forward 9 years and billions of angry forum posts and things are mostly the same. In the meantime, Blizzard managed to release Diablo III and its only expansion, Reaper of Souls, to critical acclaim and has sold at least 30 million copies across all platforms. It is unclear if they were able to secure sales from the folks in 2008 who started online petitions against the controversial color palette, but enough people bought and enjoyed the game for it to maintain its popularity into its upcoming 11th season of competitive leaderboards.
Season 11 of Diablo III marks the first season to include the recently released DLC class, the Necromancer. The Necromancer has been a long time fan favorite going back to the days of Diablo 2. Gamers looking to raise some corpses to fight the demon onslaught will be able to join their friends in the quest to top competitive leaderboards when Season 11 goes live today at 5PM PDT.
Game items and balance remains mostly unchanged from what players saw in Season 10. Returning players can look forward to a host of bug fixes, some quality of life improvements. and a few new areas for mass-exploding a bunch of goat people and spiders with ribcages before you can even tell that they were on the screen. As with previous seasons, players have a fresh set of challenges that will unlock cosmetic items and banner decorations that will never ever be seen or cared about. All the new additions should give you several hours of excitement until the realization comes that you will be killing the same skeletons you’ve been killing for 6 years and you will find yourself wondering why you are playing to being with. It’s that same great feeling that keeps you coming back time and time again.
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Chris Jarrard posted a new article, Diablo 3 Begins Season 11 Today
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All the new additions should give you several hours of excitement until the realization comes that you will be killing the same skeletons you’ve been killing for 6 years and you will find yourself wondering why you are playing to being with. It’s that same great feeling that keeps you coming back time and time again.
LOL yeah, I've been playing the necro since it came out but I think I'm getting bored of it already -
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The item hunt "journey" is still super satisfying and no other isometric arpg has combat close to the polish level of D3. But there are so many ways to shortcut the journey that once you discover those, the game's replayability and life dramatically shortens. And Blizzard isn't fixing these shortcuts but they've added more (Season set rewards). And once you accomplish the initial item hunt, all you're doing is hunting for the same items with better stat rolls and that's maybe 1% as exciting as the initial hunt.
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I got 20th place in last week's Challenge Rift.
https://us.battle.net/d3/en/blog/20928380/challenge-rift-champions-week-3-7-18-2017
Don't do this weeks Challenge Rift until you have your seasonal character up, so you can redeem your Challenge Rift Bounty on the seasonal character. -
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What new stuff would it offer? Diablo 3 is perfect on many levels. It still looks amazing, the classes and build variety is great, seasons give it replayability, the loot system is probably the best loot system ever in the history of computer games, torment levels and greater rifts give the somewhat mindless progression a purpose, and last but not least, fucking up hordes of monsters is lots of fun!
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The loot is fun now. Not so much pre RoS. They can bring that over to Diablo 4. I think a lot of people would like to see Diablo have the skill trees like Diablo 2 had. Path of exile has drawn in a lot of people using it. They can always add new classes. Diablo 3 never got th druid, which a lot of people wanted.
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you have confused "the loot" itself with the acquisition of said loot. those are two separate things. gear needed to progress to the end game isn't that hard to get. but yeah, there are people who want the perfect stats and all on ancient gear. This can become time consuming to get. and some people use the cube to try to either upgrade yellows or reforge an item over and over hoping to the get ancient/primal and the stats they prefer. that isn't very fun. but you don't have to play that way.
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A new palette that doesn't look like some schlup that came from the WoW team and hated the Diablo community ok'd it? A system that gives you a reason to start new characters and doesn't regulate you to #_of_classes*2 slots? More stash tabs and character specific stash tabs? New maps, and a new campaign? Campaign dungeon maps that aren8't boring as fuck? Hmm. That's all I got. And anybody that still plays probably doesn't care about those things, except maybe the stash tabs. Oo oo, and new players.
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When was the last time you played the game? Did you dismiss all the "Here's what's new" screens every season?
You missed out on adventure mode, bounties, rifts, greater rifts, seasonal challenges and never made it to the paragon system?
Dude, today is your lucky day because Diablo 3 just go 90% bigger for you.-
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You can start out as a level 0 in story mode at the beginning of a season if you want to play with other low level characters and have fun with the story.
If you want level quickly and get sweet sweet loot, bounties let you just jump around the world map doing quests for loot without the needing to run from point A to B and wasting time.
If you want the really phat loot with wicked challenging monsters, you play rifts. You can pick whatever rift you want and you can ignore all the normal loot and just push to the end boss to get the best legendaries, do and gear. It's by far the fasted way to get good. -
Since 2.0 Diablo 3 is a game where you complete bounties in adventure mode over and over again. Sometimes you go into rifts of increasing difficulty to gain better loot.
You should try playing again. The story is terrible. If you seriously care about, you can walk through it with a level 60 character on expert in about six hours. The expansion act is decent, the original acts 2-4 are shit.
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I'm not doing HC, but my build seems both durable and destructive.
https://us.battle.net/d3/en/profile/Arcanum-1774/hero/90844879
The ability of Jesseth Skullscythe and Jesseth Skullshield, combined with the effect of Trag'Oul's Corroded Fang, are really the key for the damage output. Commanded skeletons will carve through most groups of enemies on their own, and are even more effective when you start inflicting curses.
Corpse Lance and Corpsewhisper Pauldrons for nuking big bads that aren't dying quickly enough.
The Death's Bargain effect simply because 100k+ DPS to everything nearby has been more valuable than health per second.
Everything else is pretty self explanatory.
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