Super Mario Odyssey Will Have No Game Over Screen
We continue to see evidence that Mario's new game for Nintendo Switch could very well be a simulation.
Super Mario Odyssey has been hitting all the right nostalgia and gameplay points since E3. But it appears that one of the most notable elements of a Mario game will be missing from this Nintendo Switch exclusive: The iconic Game Over screen.
The game's official Japanese Twitter account showed off what happens when Mario dies. He basically loses his coins and falls off the screen. Then 10 coins are subtracted from Mario's stash, and the game begins from that spot. That's it.
This actually falls in line with what Producer Yoshiaki Koizumi told Polygon at E3. “We also wanted people to be able to, you know, you get into a kingdom and you can just kind of continually keep going through that kingdom without being pulled out, so that was why we kind of wanted to get rid of the lives idea,” he said.
Our E3 team hasn't stopped falling all over the game since seeing it at the show. Asif just thinks the whole thing is a simulation, and with no Game Over screen, he may just be right.
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John Keefer posted a new article, Super Mario Odyssey Will Have No Game Over Screen
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Well not really, at least, lives used to mean you start at whatever checkpoint. If you ran out you would get kicked back into the over world previously. Now they basically got rid of Peache's Castle (64)/Isle Delfino (Sunshine)/The Comet Observatory (Galaxy)/Mario's Spaceship (Galaxy 2) so there's nowhere to kick you back out to.
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Yeah but it's a minor setback and usually very easy to have a large surplus of lives anyway. It never really made sense to keep a life-based system in a game where almost everything is auto-saved.
In the 2D games lives mean more because you have to make it past a few levels without running out of lives to get to the next save spot. Though again, game over happens very rarely if you're any good at the game.
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