Quake turns 21 today, and as a site originally founded a Quakeholio, it is only fitting that we celebrate the game's greatness each year.
The game, created by Doom developer id Software and released on June 22, 1996, was a spiritual successor to Doom and its ilk. Although, it originally started as a medieval first-person game and not a shooter, it evolved into its released form where Ranger must fight off waves of death squads sent by Quake to test humanity. He eventually enters the Slipgate, collecting four dimensional runes, and stops the invasion of Earth.
The game proved to be so popular that it spawned numerous ports, including Nintendo 64 and Sega Saturn, and mods. The game also spawned two expansions and several special releases from id, including VQuake, QuakeWorld, GLQuake, and WinQuake. It was followed up by three sequels, including the popular Quake 3 Arena. And let's not forget the great soundtrack by industrial rock group Nine Inch Nails, with the band's front man Trent Reznor, voicing the character of Ranger. There was something poetic about Ranger carrying around a nailgun.
The game also created a massive multiplayer community, with pro players picking up the pace of the game to crazy heights and opening up a world of tournaments where players could actually start making a living from playing games. Names like Remedy, RiX and ZeRo4 became legends in the early days of Quake tournaments, with ZeRo4 (aka John Hill) making such an impression that he landed a job with id as the developer's eSports manager early this year.
A convention to celebrate all things Quake was originally dubbed #quakecon after the IRC channel players would congregate on. QuakeCon is also celebrating its 21st year, and will be held this year in Grapevine, Texas, on August 24-27. It has expanded since id's acquisition by Bethesda, but still holds true to its FPS identity with regular tournaments based on id games.
Last year, to celebrate the 20th anniversary of the series, id announced Quake Champions, going back to the game's fast-paced roots of frenetic shooter with wild exotic weapons. Paying homage to its roots, one of the champions is aptly named Ranger. Quake Champions is currently in beta and will have its first pro championship tournament at this year's QuakeCon.
So happy birthday, Quake! Thanks for all the fun, the memories, and the website idea. We couldn't have done it without you.
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John Keefer posted a new article, Happy 21st Birthday, Quake! You Are Now Legal in Every State
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The thing is, Quake 1's charm - aside from MP - was basically this bizarre fluke based on conflicting dev goals and a major change in direction late in development. That's why you're fighting monsters in one level and knights with swords in another. It's why one level is a space dungeon and the next is a castle. They originally wanted the game to be very different - mosty melee weapons, few simultaneous enemies, no music, very atmospheric - and then at the last minute panicked and basically tried to make it DOOM with better graphics (so, guns and music and bad guys galore, etc.)
So as much as a modern take on Quake 1 would be interesting (I know you said remake but others have suggested more of a reboot), I doubt you'd be able to capture what made Quake 1 interesting because it was so all over the map and a product of its time.
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But I own http://www.quakehol.io
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I remember the Quake demo taking forever to download on, I think it was a 28.8k modem. I didn't have a 3D card at the time, so I ran it in software mode. It wasn't until the Quake 2 demo that I got my first 3D card (TNT Riva). Eventually I upgraded to the GeForce 256 SDR, and got punked by NVIDIA when they came out with the DDR version shortly thereafter. I played an unholy amount of Quake 2 online as a HPB.
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