Shacknews LoL

Created by Thom W.
  • 36 infs
    By: Sludgehead
     
    I don't see a Trump Dump but just a friendly reminder that on this day, the sixteenth day of January in the year of our lord 2018 I still feel like Donald Trump is a piece of shit.
       
  • 36 infs
    By: Conan
     
    As a Christian it drives me crazy. Prayers are not something to be done instead of action - they're supposed to be a part of living your faith.

    Seeing a starving man and praying for him to find food while you have a bag full of sandwiches is obviously absurd, and the current situation is no less so.

    The current crop of politicians remind me of the biblical pharisees - praying loudly where everyone can see how devout they are, all the while acting as roadblocks to others.
       
  • 36 infs
    By: caveatemptor
     
    In the stinger, among the graffiti on the bridge. It's subtle!
       
  • 36 infs
    By: [deleted] 596928900
     
    [deleted]
       
  • 36 infs
     
    Happy New Year, Shackers!

    There are a lot of things I can say about this year, but the one thing I am most proud of is that Shacknews didn't die. Let 2017 be the year of the cock Shack!

    Be safe tonight!

    Love,

    Asif
       
  • 36 infs
    By: bcyde
     
    I disagree with most of your points, but I appreciate you presented them in a tone that wasn't confrontational.
       
  • 36 infs
    By: xsoulbrothax
     
    that wasn't a bullet you dodged, it was a nuke
       
  • 36 infs
    By: DonkeyPopsicle
     
    I'd be more worried that your wife refuses to tell you what the pediatrician said about your child
       
  • 36 infs
    By: vdwar
     
    My 'make a game' story.....

    2007-2011: I was running a small seaside gift shop that my mum passed on to me after she retired. She helped out by working a couple of days a week, and I did the other five. In the past it was very profitable, but due to the recession it was now struggling and quite honestly it was a long way from what I really wanted to do with my life. I felt like I was stuck in a rut.

    Dec 2nd 2011: I installed the Unity game engine and started messing around with it in the evenings. Indie gaming was taking off and I thought that my life long passion for gaming and computers in general could be combined into a future career. Maybe I could be the next Notch. Yeah, right!

    Dec 23rd 2011: I arrived at work to discover the shop had been broken into during the night. Some scumbags had smashed through the back and stolen everything of value. Due to the shop being in a remote seaside resort, with no resident police force, insurance was so expensive that the business couldn't afford it.

    Game over, man!

    Rather than let it break me, I decided to put my heart and soul into making a game. I put what little I had left on the line and took a huge gamble. For the next year I worked tirelessly learning to code in Unity and build the game. I did little else.

    Dec 2012: I posted the first video of the game here on the Shack chatty. You guys were the very first to see it. It looked horrible but the heart of the game was playable. You can see that old video here if interested: https://youtu.be/9JlfYm4SJBM

    I put the game on Greenlight, and posted updates occassionally here on the Chatty. Back in those days it was much tougher to get greenlit and it took well over a year before it finally passed through.

    What was meant to be an 18 month project was now nearly 3 years into development.

    August 2014: The game was close to feature complete and the first twentish hours of content were done. There was still a long way to go but it was released onto Steam Early Access. Still looking rough around the edges it failed to gain much media attention but gained amazing player reviews and continued to sell just enough to keep me afloat while I worked for another year on the next forty to fifty hours of content.

    Jan 2016: It's finished! The official launch is planned for Feb 16th for PC/Mac/Linux.

    Before I end my story I must say a massive thank you to all the shackers who offered support, greenlight votes, alpha testing, and encouragement over the years. In keeping with tradition, I'm posting the final release trailer here on the Shack before anywhere else.

    https://youtu.be/bnblLgqPmpg < 2016 Launch Trailer

    I'll be spending the few hours updating the game's website and Steam page with the new trailer and a bunch of other new stuff. Next week I'll start the final media marketing push. Wish me luck.
       
  • 36 infs
    By: [deleted] 354686
     
    [deleted]