AERIAL
Awhile ago I shared this but I wanted to repost because its awesome. Apple makes a screensaver for Apple TV called Aerial. It plays drone footage of various cities and places around the world. They periodically add new ones, and you can see the current clips Apple is streaming here:
http://benjaminmayo.co.uk/watch-all-the-apple-tv-aerial-video-screensavers
Some clever people have made Windows and Mac versions of this screensaver! You can download them here:
Windows: https://github.com/cDima/Aerial
Mac: https://github.com/JohnCoates/Aerial
You can have it play different videos on each monitor for multiscreen setups. They also look pretty great on ultrawide monitors.
What I'd really love is for someone to do a gaming version of this. Imagine show drone-style footage of various game worlds or areas. Open world games would be particularly great for this.
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14 tagshas anyone seen this yet? interesting ~10m deep dive on how the matrix 's scene transitions were so effective:
http://www.avclub.com/article/heres-why-matrix-moves-so-smoothly-254399
https://youtu.be/j3xe1XY7akg
In a new video essay, Patrick Willems examines the Wachowskis’ use of transitions over the course of The Matrix’s three acts, highlighting exactly why they’re so effective. For example, the entire first act can be broken down into eight scenes, half of which begin with Neo waking up. This repetition, combined with some well-placed music cues, gradually introduces the audience into the idea that there are two worlds: the fake, dreamlike world of the Matrix, and harsh, grim reality.
The film’s second and third acts pick up the pace a bit until we’re knee-deep in a full-blown action movie. To accomplish this, the Wachowskis use what film theorist David Bordwell calls the hook—“an audiovisual texture linking an element from the end of one scene to one at the beginning of the next.” These smaller details aren’t necessarily things you’ll notice on your first or second watch, but they have a big effect on the way a movie flows and can mean the difference between a forgettable sci-fi thrill ride and a massively successful franchise. -
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14 tagsWait But Why just released the long awaited article on Elon Musk's Neuralink.
http://waitbutwhy.com/2017/04/neuralink.html
Amazing article as usual, but it will probably take over an hour to read. ^_^ -
14 tagsThis is worth re-posting if it's been posted before...
Mark Ferrari at GDC 2016 has an incredible talk on 8bit art. He truly comes off as a master of his craft.
8 Bit & '8 Bitish' Graphics-Outside the Box
https://www.youtube.com/watch?v=aMcJ1Jvtef0
Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation. -
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