Shacknews LoL

Created by Thom W.
  • 14 tags
    By: grendel
     
    AERIAL

    Awhile ago I shared this but I wanted to repost because its awesome. Apple makes a screensaver for Apple TV called Aerial. It plays drone footage of various cities and places around the world. They periodically add new ones, and you can see the current clips Apple is streaming here:

    http://benjaminmayo.co.uk/watch-all-the-apple-tv-aerial-video-screensavers

    Some clever people have made Windows and Mac versions of this screensaver! You can download them here:

    Windows: https://github.com/cDima/Aerial
    Mac: https://github.com/JohnCoates/Aerial

    You can have it play different videos on each monitor for multiscreen setups. They also look pretty great on ultrawide monitors.

    What I'd really love is for someone to do a gaming version of this. Imagine show drone-style footage of various game worlds or areas. Open world games would be particularly great for this.
       
  • 14 tags
    By: Hoax
     
    http://www.zeldadungeon.net/breath-of-the-wild-interactive-map/
       
  • 14 tags
    By: FrayLo
     
    has anyone seen this yet? interesting ~10m deep dive on how the matrix 's scene transitions were so effective:

    http://www.avclub.com/article/heres-why-matrix-moves-so-smoothly-254399

    https://youtu.be/j3xe1XY7akg

    In a new video essay, Patrick Willems examines the Wachowskis’ use of transitions over the course of The Matrix’s three acts, highlighting exactly why they’re so effective. For example, the entire first act can be broken down into eight scenes, half of which begin with Neo waking up. This repetition, combined with some well-placed music cues, gradually introduces the audience into the idea that there are two worlds: the fake, dreamlike world of the Matrix, and harsh, grim reality.

    The film’s second and third acts pick up the pace a bit until we’re knee-deep in a full-blown action movie. To accomplish this, the Wachowskis use what film theorist David Bordwell calls the hook—“an audiovisual texture linking an element from the end of one scene to one at the beginning of the next.” These smaller details aren’t necessarily things you’ll notice on your first or second watch, but they have a big effect on the way a movie flows and can mean the difference between a forgettable sci-fi thrill ride and a massively successful franchise.
       
  • 14 tags
    By: ThomW
     
    I'm paying a flat rate for hosting and there's plenty of headroom. At this point, it costs the same whether or not you lol a post.
       
  • 14 tags
    By: ArbyBean
     
    Wait But Why just released the long awaited article on Elon Musk's Neuralink.

    http://waitbutwhy.com/2017/04/neuralink.html

    Amazing article as usual, but it will probably take over an hour to read. ^_^
       
  • 14 tags
    By: iamgoat
     
    This is worth re-posting if it's been posted before...

    Mark Ferrari at GDC 2016 has an incredible talk on 8bit art. He truly comes off as a master of his craft.

    8 Bit & '8 Bitish' Graphics-Outside the Box
    https://www.youtube.com/watch?v=aMcJ1Jvtef0

    Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation.
       
  • 14 tags
    By: [deleted] 1575822246
     
    [deleted]
       
  • 14 tags
    By: [deleted] 39885873
     
    [deleted]
       
  • 14 tags
    By: [deleted] 498659745
     
    [deleted]
       
  • 14 tags
    By: sKetchflow
     
    Anyone want some hi-res movie poster images sans text?

    http://imgur.com/gallery/ibs1o