Legend of Zelda: Breath of the Wild Runs in 4K on PC
Thanks to Wii U emulator CemU, it looks great. But Nintendo may not like it one bit.
The Nintendo Switch and Wii U are cute little devices that offer some great games. After a new patch, The Legend of Zelda: Breath of the Wild has stabilized to a more solid frame rate in decent 720p resolution (900p if docked). But why should you settle for those middling resolutions when you can see Link running through Hyrule in gaudy 4K glory? Well, besides pissing off Nintendo.
The developer behind the Wii U emulator CemU has been pushing to get the game running properly, but it appears that a YouTuber YamGaming has gotten Breath of the Wild running amazingly smooth with some extensive tweaks to the emulator's settings. His system specs are:
- i7 6700k @ 4.3ghz (overclocked)
- GTX 1070 G1 video card
- Corsair h110i AIO
- EVGA 600b PSU
- 16gb Ripjaw 5 RAM 2400mhz (overclocked)
- Asus z170-a
- SSD Kingston 120gb
If that isn't enough information for you to get it running, there is an entire Zelda CemU subreddit that focuses on getting the game running smoothly on your PC.
Keep in mind that Nintendo has never liked emulators and CemU blurs the legal lines a bit, if not totally stepping over them. CemU has proven incredibly popular, making $36,000 a month from its Patreon. Nintendo is very protective of its IPs, and doesn't even allow sites to use footage of its games in videos with attempting a takedown quicker than John Cena. Given that, in this case, you will be trying to emulate a game you already own and it isn't a pirated version. But even with fair use, it may not stop Nintendo from trying to pull the plug on any adaptations of a currently popular game to the superior PC platform. Seeing their beautiful game running at 4K may be just the push it needs to file a DMCA claim, if not a full lawsuit.
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John Keefer posted a new article, Legend of Zelda: Breath of the Wild Runs in 4K on PC
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I'm not going to be so naïve as to say that the bulk of people are using this legitimately, but I've got a copy for WiiU and the framerate is so abysmal and this project's rapid success has me setting the WiiU copy aside in hopes Cemu continues to progress rapidly.
I genuinely want this for legitimate purposes. -
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Im not sure why you all are salty about this story. It is pretty interesting news about video games if you ask me. Besides emulation has been happening forever I remember when DKCR came out and was playable from day 1. Nobody made a big deal about that and with this zelda game anyone who follows emulation knew it would be playable quickly.
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Salty about it for the same reason we don't talk about pirate games on here usually, because it's disrespectful to developers that post here.
Last thread someone was talking about this they admitted to not owning the game and secondly there is a lot of shady stuff going on with these developers in terms of making money from developing the emulator.
Seems sort of weird to post an article saying you can pirate the game and play it in 4k.-
The article is not really saying you can pirate it and play at 4k tho. Just because your emulating dont necessarily mean your pirating. You could pirate zelda with a wii u and a sd card if you really wanted too.
Im also not really sure whats so shady selling early access to a cutting edge emulator that undoubtedly took very smart people a very long time to make.-
You're selling access to a closed hardware system without the end user having to have that hardware.
It would be like VMWare selling VMWare ESX that ran MacOS on non-Apple hardware. Which they don't. https://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=2005793 -
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I've played using a Wii U pro controller for 85 hours. That controller doesn't have motion controls, but the only time it's been required are for those 3-4 shrines that asked me to pick up the gamepad. Sure I would've liked having it for the bow but I also never really had any trouble hitting targets.
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You don't really have to hold it a certain way. It's all based off how you're holding it when you start aiming.
I find it really intuitive because it's kinda what I end up doing when aiming anyway, I instinctively move the controller toward the direction I want to go. Now I just have to get close with a thumb stick and zero in with the motion control.
The only thing I wish is that there was a little bit of smoothing so it didnt' feel quite so jerky but then it would feel laggy so maybe that's why they didn't do it.
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I'm just messing with you. :)
I think gyros are the second best thing to mouse aim but I totally get that there's a learning curve involved, and that even after that there's personal preference. Thumbsticks are really not very good without aim assist and I also physically enjoy aiming with a gamepad, so yeah, I like em
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I suppose its the game but I haven't seen this much hype over emulation in a long time. Performance for Bloodborne and The Last Guardian are magnitudes worse than what's happening with Zelda. Hours at a time with quarter second frame drops are nothing compared to constant and persistent performance issues that those other two have.
Again, I guess its the game. I think people should buy the hardware if they want to play but for some reason that's controversial.
Btw, this isn't entirely directed at you, its the thread in general.-
I couldn’t finish bloodborne because of that, it took me multiple attempt to go back and play/finish demon's souls and I'm never going back to the ps3 framerate.
Honestly, zelda is the only game I'd be willing to suffer through at lower fps though the handheld mode in general and the new patch seem to have fixed/alleviated most issues.
I think windwaker was the only 3d zelda that didn’t have framerate issues at launch (ocarina ran at 15hz or worse in some areas).-
Poor frame pacing and the resulting constant microstutter was the problem with Bloodborne, a much bigger issue than its 30fps.
Frame issues were very specific on Switch. Now I can count the number of places those issues reliably happen on one hand, and with the exception of the master sword pedestal they are momentary.
Even GTAV had much much bigger problems, and that faked distance through the use of skyboxes up until the current gen ports. Its a little absurd how much this is blown out of proportion compared to other games. A quarter second of hitches every couple hours and its a big thing for some reason.-
I don't disagree, the problem is that its a high profile game, hailed as the second coming of Christ, on hardware widely disregarded as a tablet from 2 years ago. So both combined lead to much scrutiny and of course you have the usual discussions about nintendo/emulation/piracy etc
that’s said framepacing/microstuttering was a constant pain but I swear the game ran like ass to begin with and it were factors like physics/mp etc that dragged the frame rate down constantly or in sudden spikes.-
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Oh yeah, the optics are bad, that doesn't make it any less ridiculous. Even the two year old tablet part is absurd, people don't realize that die-shrunk Maxwell is within spitting distance of Pascal in terms of power and efficiency. Its why Nvidia put it in the 2017 Shield TV, the benefits from Pascal are marginal, but people complained there too without understanding the technical details and getting hung up on names.
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That said, Dark souls is preferable at 60hz even if the original engine was running at 30hz.
There were initially problems with players falling through the map when sliding down certain ladders (that got fixed with one exception where it can happen) and the height/lenght of the jump being slightly shorter hence players would not be able to make certain jumps (aside from trickjumps only really relevant in a single spot/secret but the fps is bound to a key and you can just toggle). 60hz ds1 on pc is the definite experience and highly preferable to the original sub 30hz console version.
The problems with the engine occurred mostly in ds2 because of weapon degradation happening at twice the rate if I remember correctly but that game was a clusterfuck from start to end (lighting looked like vertex in some areas, rooms looked half finished etc).
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