Destiny 2 Is Now Official, But It's Still a Tease
The semi-announcement via Twitter only confirms the logo from the retail leaks of last week.
We've known that Destiny 2 is a thing because both Activision and developer Bungie have talked about it in various forms over the last few months. Retail leaks last week add fuel to the fire that an announcement was imminent. Well, the official Twitter account has finally caught up to the rest of the gaming universe.
Destiny 2 is now "official," it appears. The tweet offers no details or links and essentially confirms what some Italian retail posters told us four days ago. It's just another tease that could have easily come soon after the retail posters for the game were loose in the internet wild. What is the harm in putting an official logo out there? That's all the tweet amounts to.
— Destiny The Game (@DestinyTheGame) March 27, 2017
Leaks happen. Publishers aren't compelled to respond to them. But this was not a new IP or something that catches everyone by surprise. Activision has said Destiny 2 will come out this fall. Bungie has talked about how character names and appearance can be ported over, but gear and power won't be. Activision could have easily tweeted this exact same thing last Thursday or even Friday without upsetting the marketing plan. Now, they just look a little silly, especially if they make a big deal out of the fact that the game will be coming on September 8 (or September 5th in North America if that is a European date).
Either way, Destiny fans, you now have an official logo to go with the game. Props to Activision and Bungie for being four days late and a dollar short. Hopefully, we'll get some meat soon to go with the vegetarian reveal.
-
John Keefer posted a new article, Destiny 2 Is Now Official, But It's Still a Tease
-
-
Is this the type of game many people want on PC?
I was initially hyped for it and wanted the first one to hit PC, but after playing the beta and seeing what the gameplay was like, I pretty much lost all interest. The combat seemed slow paced, enemies were very bullet sponge-y, skirmishes did not feel nearly as dynamic as Halo which was the least I was expecting for the base they would expand upon. I do have to assume the full game+patches+expansions improved certain aspects though. But throw a precision aim device like a mouse into that slow paced built for console mix and it's potentially even more plodding and boring because of how much easier hitting the weak spots becomes. And the difference between extremely fast and fine aim control paired with the super slow and deliberate player movement and floaty jumping always makes me feel hamstrung and adds even more impatience to the flow of everything in those types of games that have come to PC.
I suppose it would be nice to have better performance and visuals, though. And you could still kick back and use a gamepad for the same console experience if you wanted I'm sure. Will be interesting to see if it comes to PC and what improvements they have made to everything. If nothing else, Bungie games are generally polished and solid.-
-
Did it do well on PC?
I guess so, wow. 114k peak: http://steamcharts.com/app/365590
I had played the beta for that one as well and disliked it for similar reasons. Pretty much checked out on everything Division related after that, although coop is always a draw even when the game isn't great (ex: Borderlands 2). I imagine Activision looked at the sales for Destiny and would not want to turn down some extra revenue if the port was doable. I also remember Bungie saying they were open to a PC version a long time back for Destiny, but had good reasons for not doing it because of the additional PS3+360 versions which were all handled in-house. Now that they're free of those legacy ports they could shift to a PC one instead, but I could see them sticking with consoles as well.
-
-
I do and I don't want it on PC.
Biggest issue I would have of it being on PC is dividing the player base among 3 systems sucks and makes it harder to choose which one to play, especially since at least in Destiny 1 characters don't transfer across systems.
It also so much of the game relying on aim assist. Each gun has base aim assist values and then there are specific perks that increase that value. What this value does is makes it so that shots close to the hit box get counted as a hit. The amount of work to remove all that from the PC version would mean that it would be a much different game than the console version.-
Good point, but it would still be less of a split at launch compared to the initial 4 console versions. Plus not carrying characters over will allow some players to jump ship to a different system if that's where most of their friends are at these days. I suppose it's a hard choice but it's also a freeing opportunity to start fresh with a new or expanded coop crew?
And oh boy, I forgot about the aim assist stuff, they'd probably have to keep all of that for consistency's sake if the sequel has similar mechanics and upgrades focused on that sort of thing.
The sticky targeting and auto-aim stuff infuriated me, too. But I could see them allowing you to disable that with a mouse and keyboard. At least I hope they would. I wish I could disable that on a gamepad, too. So frustrating for me.-
If they keep the same type of weapon perk system which who knows if they will, by turning off aim assist on pc then if I get a roll that has something that adds aim assist on PC then that is then a wasted perk and pretty much a trash weapon, where as on console it would actually be what people usually want.
For me it's not really a freeing opportunity because I want to continue playing with all the friends I have on xbox who will get the game on that system but in doing that it's already a bad choice since ps4 is the main system people play on because of exclusives. Then throw in PC which I would rather play than any system but that would mean I can't play with a lot of my current fiends since they don't have gaming pc's.-
Ah okay. I figured people would want to stick with where their friends were playing more than anything. But since some time has passed since the first one launched and things like the PS4Pro and exclusivity to content exists, a lot may have more of a reason to stay with or jump to another platform with the sequel.
-
-
-
-
-
-
-
I know about the rumors and probabilities, was asking if PC folks actually want to play a console focused MMO-ish shooter like this on their platform.
I guess it's not the best question because it's always nice to have the option even if it's something you don't want to play yourself, but sigpro brings up some interesting points I had not considered. That's exactly the type of response I was hoping for when asking the question.-
-
Care to elaborate? Do you see any benefit to having that style of console shooter on your preferred platform? Any potential drawbacks like sigpro mentioned? Or do you just not care about those sorts of things and more as long as it's on PC?
Like I said I can imagine a real issue for myself in the slow speed of movement and and pace of gameplay paired with precision PC controls. And that's without all the auto-aim and aim-assist issues I have that sigpro reminded me of. Will your regular Destiny squad also transfer to PC with you?-
Once you play more the movement speed isn't really that slow and the pace of gameplay in the end game activities is also fairly face paced. One of the reasons it feels slow though is because it's 30 fps due to legacy consoles. Hopefully we get 60 fps moving forward so that should make it feel faster also.
-
Even the late game stuff I've seen online has the pros moving through what looks like molasses at all times. I suppose after long enough time of playing it and nothing else you can adjust to that.
Not saying it needs to be Titanfall or even nuDoom levels of movement to be enjoyable, but most of the gameplay on display has appeared to be similarly slow to Halo in practice, but it's Bungie so I never really questioned that, that's what they do. But having played some Halo games on PC at 60fps and higher fov and all that, I know how bad of a fit that slower style of movement game is for me with a mouse and keyboard, even in the most hectic battles on legendary.
But then that's my own failing of constantly feeling hamstrung as mentioned, it's good to know that you guys believe it will be fine.
-
-
I don't see games in terms of "console style" and "PC style." When I have a choice I always pick PC; I've spent a lot of money on desk/chair/monitors/speakers/tower so that I can have the experience I want. The stuff sigpro mentions is no more a concern than it is for any other AAA game since the 360/PS3 when consoles became the lead platform for the majority of big budget releases.
If you think Destiny is a slow game you need to watch TrueVanguard or Ramblinn or RealKraftyy or Luckyy & Buttwipe. Movement (especially!) in Destiny is fast. sigpro is my Destiny crew, so I'd likely get it on PC and Xbone.-
I see this as a slightly different situation from other games. Bungie has been entirely console and gamepad focused for so many years now, unlike some other devs who may have PC versions in mind from the inception, or build games for PCs exclusively and go the other way with ports, or not at all like some shooters and other game types. And then there's the multitude of games out that are designed to be multiplatform from the intitial stages yet still suffer on PC in various ways.
There is some valid concerns to be brought up from more than just mouse and keyboard users in a PC version from a studio like this in a game series conceived and designed exclusively for consoles, even if you want to ignore them due to your excess of computer hardware and peripherals, or if you really believe they'll knock it out of the park from the jump with the sequel.-
Sure, but I played Halo 1 on PC and it was fine/good. As long as the underlying game is good, any version of it that's competently ported will also be good.
I'm not saying sigpro and others don't have valid concerns; of course they do. We've all seen terrible PC ports. But we've also seen very good ones (Mass Effect) and I've played BLOPS2, 3, and AW on PC and those are clearly console-designed games that play differently--but still very...funly--on PC.
-
-
-
-
-
-
-
-
-
-
-
-
The core game and story were trash. The mechanics, as in the actual game and gunplay were brilliant. It was unfortunately a brilliant game to play with ultimately no soul, reskinned enemies, mirrored encounters, nonsensical untied plot lines, all of it smacked of design by committee and laziness. Weapon balance at times for PVP was seriously questionable.
Here is hoping the lessons were actually learned because it has a ton of potential. I remain skeptical though. Best case is the sequel is what the original should have been. Worst case is more of the same.
-
-
-