Final Fantasy 15 Broke Even on Dev Costs on Launch Day
We know it sold well from the beginning, but it has been making a profit for Square Enix since November 29.
Square Enix was quite happy with the launch of Final Fantasy XV, touting two days after launch that the game had already sold more than 5 million copies. But now we find out that the game also recouped all of its development costs the day it launched on November 29.
Square Enix Director Hajime Tabata confirmed as much to Dualshockers, saying the game had shattered what it needed just to break even. The game continues to do well, although Square won't release its quarterly numbers until probably early April. In the meantime, Tabat said that about 70% of the dev team was still at work on the game, either working on the VR aspect or the upcoming free and paid DLC.
The first update is scheduled for February 21, which will add support for the PlayStation 4 Pro, increase the level cap to 120 and add limited-time Hunt quests. A month later, Chapter 13 will be released, extending the story, along with a story episode for Gladiolus.
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John Keefer posted a new article, Final Fantasy 15 Broke Even on Dev Costs on Launch Day