Pillars of Eternity II: Deadfire Announced by Obsidian

Obsidian Entertainment begins crowdfunding for Pillar of Eternity II on Fig.

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Pillars of Eternity II has been announced by Obsidian Entertainment. Pillars of Eternity II: Deadfire will serve as a sequel to the critically-acclaimed CRPG Pillars of Eternity. Obsidian stated the new title was in development for Windows PC, Linux, and Mac, and that crowdfunding would start today on Fig.

Obsidian's crowd-funding goal for Pillars of Eternity II is $1.1M with equity and rewards opportunities being available. Obsidian CEO Feargus Urquhart had this to say about crowdfunding Pillars of Eternity II on Fig:

“We are so thankful to our fans, who believed in us and made the original Pillars a huge crowdfunding success. For the sequel, we have turned to Fig for our fan-funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well."

Urquhart went on to say:

“Pillars of Eternity set the standard for quality among fan-funded games by not only delivering an amazing game, but also making good on everything we promised to our backers. Our goal for Pillars of Eternity II: Deadfire is to improve on what fans loved about the original while adding features our fans want to see, truly living cities, more freedom to explore the open world, and pushing what we do best at Obsidian – letting players define and play the role they want to play.”

The Pillars of Eternity series is based on classics like Baldur's Gate, Icewind Dale, and Planescape: Torment, with its isometric, party-based gameplay. However, it brings the formula into line with modern gameplay for an utterly delightful experience.

You can get more information or donate towards Pillars of Eternity II's development on Fig. To purchase the original Pillars of Eternity, you can head over to the official game website.

Contributing Editor
From The Chatty
  • reply
    January 26, 2017 10:00 AM

    Jason Faulkner posted a new article, Pillars of Eternity II: Deadfire Announced by Obsidian

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      January 26, 2017 10:01 AM

      [deleted]

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      January 26, 2017 10:06 AM

      Only put 23 hours into the first one. It was OK. The combat was kind of...meh. I should lower the difficulty and power through the story, or something.

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        January 26, 2017 11:57 AM

        I thought it got quite good once you have a good variety of spells and party members. So many options,

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      January 26, 2017 10:12 AM

      YOOOOOOOOOOOOOOOOOOO FUCKING GIVE IT TO MEEEEEEEEEEEEE

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        January 26, 2017 10:34 AM

        Aaaaaand pledged for the signed CE again. Now I have the urge to replay Pillars 1. Time for a full custom party run I think.

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      January 26, 2017 10:15 AM

      First game was great! Awesome music, but the story can be overwhelming with all the lore thrown at you.

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      January 26, 2017 10:48 AM

      [deleted]

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      January 26, 2017 11:03 AM

      Pledged!

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      January 26, 2017 11:37 AM

      Damn it, I still need to beat the two expansions.

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      January 26, 2017 11:38 AM

      Awesome! Man those screens look really good!

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        January 26, 2017 11:44 AM

        If you watch their campaign video on Fig you can see a side-by-side comparison of the in-game model for Edyr in both games. The improvement in the Pillars 2 version is huge. They also talk about streaming tech that mostly eliminates loading in the sequel, which is a big deal because load times in Pillars 1 are a bit shit even on an M.2 SSD.

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          January 26, 2017 11:55 AM

          Very cool I will check it out, thanks.

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          January 26, 2017 11:57 AM

          yeah the load times were oddly long in the game. Overall I thought it was pretty damn good.

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          January 26, 2017 12:01 PM

          Yeah the things that piqued my interest were visibly improved models/lighting/animation, NPC routines/scheduling, dynamic weather and greatly reduced loads. Part of me wishes they were a tad more ambitious but I'm definitely ready and excited for this one.

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            January 26, 2017 12:02 PM

            I'm glad they're not overdoing it personally. It would be all too easy to push it too hard and end up going over budget and taking forever to finish. They handled the first game's Kickstarter funding really well (unlike Double Fine, who planned to make a basic-bitch Flash game and lost their minds when their Kickstarter blew up).

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              January 26, 2017 12:04 PM

              I hope they do some stuff with the conversation, maybe zoom in sometimes to the person you're talking to (they showed an up-close character model in the trailer and it looked great)

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          January 26, 2017 12:02 PM

          I just saw the video... holy shit it looks impressive! The graphics are massively better, the wind effect, more polys, new particles and details are bananas!

          Awesome, I need this game.

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          January 26, 2017 12:04 PM

          Fig. Sigh, another KS platform. No thanks

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            January 26, 2017 1:59 PM

            It's not just another KS though. You have the ability to "invest" isntead of the standard pledge.

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            January 26, 2017 8:32 PM

            They made it to allow investments. If it make awesome niche games succeed easier, I'm all for it.

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        January 26, 2017 5:00 PM

        Thanks valcan! The game looks amazing in person. The new lighting is so good.

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          January 26, 2017 5:37 PM

          So, you're the guy who can sneak me inside the super secret headquarters?

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          January 26, 2017 6:45 PM

          No prob :) , damn would I love to see it in real time. Seriously man tell your crew you guys did a amazing job on the follow up the upgrade in visuals and detail is mind blowing to me I notice everything. Is it DX 11 or 12?

          Your KS video with the very first gameplay in it by the docks(vid @ 2:16) and the new water looks stunning! The wind effect and real leave movement is epic and the desert little sand and swirl particle work is top notch. I can even tell the spells got a major update like you said the lighting is massive. Also looks like spells leave little particle debris and collide with the mesh now and stay for X time I love that. The old player vs the new is like low poly vs pimped out it looks way better like 32bit to modern day.

          The scary thing is I really liked Pillars of Eternity I and this is something else, this is how you put real effort into a follow up of you IP.

          [claps hands and bows down] awesome work, thank you & your team.

          1 more thing: I have a selfish request for you & your crew... after Pillars of Eternity II can you guys make a Pillars of Eternity ARPG!!! That would be beyond epic :) I bet you guys could easily take out Diablo and take the ARPG genera to the next level. Any chance you guys would take on a new ARPG?

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          January 26, 2017 6:50 PM

          Ah one more thing what do you guys think of Fig vs KS, any reason you picked Fig this time. I am sort of set on KS for my project any thoughts or advice?

          Thanks

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            January 26, 2017 7:09 PM

            I imagine because you know the head of obsidian is pretty heavily involved with Fig.

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              January 26, 2017 8:29 PM

              He's into Figging??!?

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              January 26, 2017 8:41 PM

              Blahhh well now that makes sense, I had no idea I have not read up on all of it. Wasteland 3 is as far as I know about Fig and its similar to KS but with a return at a certain level of investment I think... and that is pretty much it.

              Huh cool.

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      January 26, 2017 11:57 AM

      Loved the first game so I'm backing this one too. Crowdsourcing is the best thing to happen to the CRPG.

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      January 26, 2017 12:19 PM

      They put a documentary on the first on up on YouTube a few days ago. Nearly 90 mins long.

      https://youtu.be/NA8FfDskw4Q

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      January 26, 2017 1:17 PM

      Backed! We don't deserve Obsidian.

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      January 26, 2017 1:31 PM

      I've tried the first about 3 times now but I just ... stop playing it each time...

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      January 26, 2017 2:56 PM

      Btw, check your emails for obsidian. I got an email (under promo tab in gmail) for $5 off any pledge $29 or more.

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      January 26, 2017 2:58 PM

      Nice. Some better balance and I'm sure it'll be an A+ game.

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      January 26, 2017 3:23 PM

      Looks good Jabby! Weather effects and other systems are a good inclusion

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      January 26, 2017 4:54 PM

      Didn't get into the first one

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        January 26, 2017 5:32 PM

        It was so good, though. I was so surprised that it ended up being way better than I hoped for. The amount of content and the quality was astounding - especially given how many Kickstarter projects seemed like kind of half efforts.

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      January 26, 2017 6:30 PM

      That is one very crisp looking game engine. Love what you guys have done, Jabby. Keep it up!

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      January 26, 2017 8:29 PM

      Mini Pillars 1 ending subthread: damn I'm interested to see where the second game takes us in terms of discovering that yes indeed, the gods were in fact not real and created by (powerful) mortal hands. The biggest lie in the world of Eora, except despite not being actual goods they still EXIST and can still wreak havok (as shown in the trailer for II)

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