Pillars of Eternity II: Deadfire Announced by Obsidian
Obsidian Entertainment begins crowdfunding for Pillar of Eternity II on Fig.
Pillars of Eternity II has been announced by Obsidian Entertainment. Pillars of Eternity II: Deadfire will serve as a sequel to the critically-acclaimed CRPG Pillars of Eternity. Obsidian stated the new title was in development for Windows PC, Linux, and Mac, and that crowdfunding would start today on Fig.
Obsidian's crowd-funding goal for Pillars of Eternity II is $1.1M with equity and rewards opportunities being available. Obsidian CEO Feargus Urquhart had this to say about crowdfunding Pillars of Eternity II on Fig:
“We are so thankful to our fans, who believed in us and made the original Pillars a huge crowdfunding success. For the sequel, we have turned to Fig for our fan-funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well."
Urquhart went on to say:
“Pillars of Eternity set the standard for quality among fan-funded games by not only delivering an amazing game, but also making good on everything we promised to our backers. Our goal for Pillars of Eternity II: Deadfire is to improve on what fans loved about the original while adding features our fans want to see, truly living cities, more freedom to explore the open world, and pushing what we do best at Obsidian – letting players define and play the role they want to play.”
The Pillars of Eternity series is based on classics like Baldur's Gate, Icewind Dale, and Planescape: Torment, with its isometric, party-based gameplay. However, it brings the formula into line with modern gameplay for an utterly delightful experience.
You can get more information or donate towards Pillars of Eternity II's development on Fig. To purchase the original Pillars of Eternity, you can head over to the official game website.
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Jason Faulkner posted a new article, Pillars of Eternity II: Deadfire Announced by Obsidian
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If you watch their campaign video on Fig you can see a side-by-side comparison of the in-game model for Edyr in both games. The improvement in the Pillars 2 version is huge. They also talk about streaming tech that mostly eliminates loading in the sequel, which is a big deal because load times in Pillars 1 are a bit shit even on an M.2 SSD.
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I just recently started playing it. Turns out the long loads were caused by the game autosaving at every load transition. To make it worse the saves get larger and longer as the game progresses so the loading would get even worse. I downloaded a mod that disables the autosaving and it's been smooth sailing.
Mod in question
http://www.nexusmods.com/pillarsofeternity/mods/1/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fmodfiles%2F%3Fid%3D1&pUp=1
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I'm glad they're not overdoing it personally. It would be all too easy to push it too hard and end up going over budget and taking forever to finish. They handled the first game's Kickstarter funding really well (unlike Double Fine, who planned to make a basic-bitch Flash game and lost their minds when their Kickstarter blew up).
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No prob :) , damn would I love to see it in real time. Seriously man tell your crew you guys did a amazing job on the follow up the upgrade in visuals and detail is mind blowing to me I notice everything. Is it DX 11 or 12?
Your KS video with the very first gameplay in it by the docks(vid @ 2:16) and the new water looks stunning! The wind effect and real leave movement is epic and the desert little sand and swirl particle work is top notch. I can even tell the spells got a major update like you said the lighting is massive. Also looks like spells leave little particle debris and collide with the mesh now and stay for X time I love that. The old player vs the new is like low poly vs pimped out it looks way better like 32bit to modern day.
The scary thing is I really liked Pillars of Eternity I and this is something else, this is how you put real effort into a follow up of you IP.
[claps hands and bows down] awesome work, thank you & your team.
1 more thing: I have a selfish request for you & your crew... after Pillars of Eternity II can you guys make a Pillars of Eternity ARPG!!! That would be beyond epic :) I bet you guys could easily take out Diablo and take the ARPG genera to the next level. Any chance you guys would take on a new ARPG? -
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They put a documentary on the first on up on YouTube a few days ago. Nearly 90 mins long.
https://youtu.be/NA8FfDskw4Q -
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Mini Pillars 1 ending subthread: damn I'm interested to see where the second game takes us in terms of discovering that yes indeed, the gods were in fact not real and created by (powerful) mortal hands. The biggest lie in the world of Eora, except despite not being actual goods they still EXIST and can still wreak havok (as shown in the trailer for II)