Mass Effect Andromeda has crafting and you can name your own weapons

Characters will also have a slot for a dedicated melee weapon.

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Mass Effect: Andromeda apparentyl will have a fun little feature that just seems ready to be abused at any time: Weapons that you craft can be named whatever you want.

The BioWare team continues to drop little hints and tidbits via Twitter. First, we got Lead Designer Ian Frasier releasing this morsel: "PRO TIP: In MEA, you can craft your own krogan-style hammer and name it GRABTHAR'S HAMMER. That one's free, folks. ." That one tweet, aside from the nice Space Quest reference, reveals crafting your own weapons, a dedicated slot for melee weapons, and a name-your-own-weapon tool. When asked about the dedicated melee weapon slot, Frasier responded with "There's a dedicated melee weapon slot. The omni-blade you start with is just one (though you can upgrade it).."

Then Senior Designer Justin Perez got into the act with his own weapon names: "Today in my in-progress playthrough I made an Assault Rifle named FAST and a Sniper Rifle named FURIOUS."

I would hope there will be some sort of filter or naming check, as the potential for juvenile delinquency is probably just as high as seeing some really cool weapon names. It should at least make for an added level of clever shenanigans.

Contributing Editor
From The Chatty
  • reply
    January 17, 2017 10:33 AM

    John Keefer posted a new article, Mass Effect Andromeda has crafting and you can name your own weapons

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      January 17, 2017 11:04 AM

      Sounds cool. Although I'm pretty sure I'll just name mine AR1, AR2, Shotty1, Shotty2, Snipe1, Snipe2. Melee1, Melee2.

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      January 17, 2017 11:15 AM

      [deleted]

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      January 17, 2017 11:20 AM

      ME's itemization system has always been total rubbish. Not once did I think "wow, this item rocks, I'm so glad I got it!"

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        January 17, 2017 11:30 AM

        Yeah that part was always weak

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      January 17, 2017 11:22 AM

      huh. I could get on board with that. One of the things I disliked from 1 to 2 and 3 was the lack of different weapons.

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      January 17, 2017 11:26 AM

      So I can name my optimized omnitool melee "Messerschmidt's Reaver?"

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      January 17, 2017 11:29 AM

      A vanguard with a shotgun called Thundercunt

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      January 17, 2017 11:33 AM

      Remember when they said that Dragon Age Inquisition was going to be the blueprint for Mass Effect Andromeda? Guess theyre sticking to that.

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        January 17, 2017 11:36 AM

        I didn't mind the crafting in DA:I. Often times you were able to craft way better gear than was available through quests.

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          January 17, 2017 12:32 PM

          that's a trivial thing to accomplish, there's nothing intrinsically good or fun about that though

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        January 17, 2017 12:29 PM

        Yeah, I am not liking the looks of this. DA:I crafting wasn't bad. I just hate gathering materials. In the far flung future I shouldn’t need to gather material. I should have a drone that does it for me.

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          January 17, 2017 12:32 PM

          I *really* hope there's away teams you can send to do that shit, like in AssBro you could send the crew around to perform missions. Always liked AssCreeds because you don't have to collect every fucking thing yourself, so you can quest away and still get credits and such.

          AssPirates was awesome at this as well.

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        January 17, 2017 12:34 PM

        Ugh, seriously? DA: I was fucking *awful*, I really hope they don't follow that blueprint too closely.

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        January 17, 2017 2:12 PM

        Yeah, I could tell just by watching that gameplay trailer that it played very similarly to DA:I. Which I feel could be fine if they tweaked a few things. Like take out about 70% of the fluff and make the combat more fun, which I'm not worried about the latter.

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      January 17, 2017 11:44 AM

      [deleted]

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      January 17, 2017 11:49 AM

      Very cool! Why would you worry about what others weapons are called when you are never going to see what their weapons are called?

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      January 17, 2017 12:27 PM

      Cool, sounds good.

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      January 17, 2017 12:59 PM

      meh

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        January 17, 2017 2:10 PM

        Pretty ^^^ much. I rather have other features than naming my gear(I still think its cool but yeah), all well its better than nothing I guess.

        I wish they talk about other cool things, I am getting the game no matter what I am sure it will be awesome.

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      January 17, 2017 1:07 PM

      Hooray for meaningless busy-work that distracts from the story! This is clearly what every gamer wants, according to carefully targeted consumer marketing research. GG EA.

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        January 17, 2017 1:08 PM

        we had a focus group that totally loved weapon personalization! it's synergy and forward thinking!

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        January 17, 2017 1:33 PM

        I am fine with the Borderlands way of doing it. The weapons are randomly generated (within a set of rules), so you get unique shit without having to craft it... which ultimately means breaking yourself away from the game to read crafting guides on a wiki.

      • rms legacy 10 years legacy 20 years mercury super mega
        reply
        January 18, 2017 6:44 AM

        Fallout Andromeda!

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      January 17, 2017 1:11 PM

      dedicated melee weapons! Interesting, it might change up the vanguard standard from a shotgun to a hammer. I'd be okay with that I think.

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      January 17, 2017 1:16 PM

      Sounds terrible..

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      January 17, 2017 1:18 PM

      aside from the nice Space Quest reference

      Galaxy Quest, you fool. Galaxy Quest.

    • Zek legacy 10 years legacy 20 years
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      January 17, 2017 1:31 PM

      Naming weapons seems like more of a fantasy thing than sci fi. These guns were manufactured, not crafted in an ancient elvish forge.

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      January 17, 2017 1:46 PM

      Cool, now I will have to farm 100 krogan dongs to create the galactic pussy destroyer.

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      January 17, 2017 2:09 PM

      aitoo who's sick of crafting? So many games feel the need to include it but I just think it's a pain in the arse.

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        January 17, 2017 2:14 PM

        because in real life crafting something feels pleasurable because real work and creativity was applied to generate a unique result. Games used to occasionally do this form of crafting through long, non-obvious quest chains that resulted in a small number of crafted things throughout the game (which also means the developer can spend time to make the crafted things legitimately unique). Now on the back of MMO caliber quests and gameplay we have transformed crafting into a meaningless triviality meant to replace actual gameplay and substitute actual skill and expertise for the type of click click click skill free progression the same audience complains about in mobile gaming.

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        January 17, 2017 2:23 PM

        I don't mind crafting in games like Skyrim, where it would make sense that someone needs to craft their own armor or forge their own sword. But ME? Nobody crafts their own fucking firearm.

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          January 17, 2017 3:32 PM

          I thought it was hilarious how in ME1 you had to pay your own supply guy for weapons. Sure he's running a side business but that shouldn't be allowed on a military vessel.

          In Afghanistan the base I was at had a 3D printer capable of manufacturing parts to replace components in firearms and some equipment. Sometimes they made new components designed in the states like a new battery compartment for our radios that was more durable.

          Now of they can implement crafting like that where it improves or repairs existing items that would be cool. It would feel more like exploration where you take advantage of new research and development or stuff degrades over time on a long trip necessitating the need to maintain equipment and looking for rare materials.

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        January 17, 2017 3:10 PM

        I am slightly annoyed by it outside of games that are designed around crafting. Something like Mass Effect I don't really care about crafting weapons and armor. I don't even care about using weapons if the biotic powers are more interesting and fun. Traditional weapons become secondary.

        I'm fine with the advanced tech and weaponry being drops taken from enemies or finds looted from various locations, with maybe a few small modifications you could potentially add yourself or via a skilled engineer on your ship or whatever.

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      January 17, 2017 2:20 PM

      [Bukkake Blaster of The Monkey] here we cum!

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