Steam rolls out its top 100 revenue-generating games for 2016
And you won't believe what is in the Platinum category!
Steam revealed its game award winners for 2016 based on community voting last week, but has also dropped its top 100 games list based on total revenue, a measuring stick that is much less subjective.
The list is divided into Platinum, Gold, Silver and Bronze categories, and the games are in no particular order, as Valve did not release the revenue numbers for the titles. Platinum recognizes the top 12 games, Gold goes 13-24, Silver goes 25-40 and Bronze 41-100. None of the games in the Platinum list are a surprise, although Counter-Strike: Global Offensive and Dota 2 continue to rake in the bucks years after their initial release, with the Witcher 3, Grand Theft Auto V, Fallout 4 and Rocket League still high as well.
The other six are 2016 releases, with No Man's Sky cracking the top 12 despite the rough launch and the review beatings it took. The placement is likely more a result of the early hype rather than critical success.
The aren't too many surprises, although none of Shack's top 10 games available on Steam made it into the Platinum category. Of course, quality doesn't always correspond to revenue.
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John Keefer posted a new article, Steam rolls out its top 100 revenue-generating games for 2016
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I get sick when companies make shitloads of money by essentially lying to their customers, not because they made a great product. But it wasn't just the developers; the media promoted the bullshit spread by the developers constantly, without questioning the feasibility of it, and got loads of people excited about the game.
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I think this statement is actually totally untrue. The marketing materials, especially in the months leading up to release showed literally exactly what the game was. Walking around planet, mining shit, fly to another planet, do a bit of trading, repeat.
Even the trailer that I think everyone is referring to when they make this claim (the one that is from a year+ ago and is on the Steam page) was investigated by the official Advertising Standards Agency in the UK and found to not be misleading at all about the nature of the game. That video functions as a 'vertical slice' of the game, which is something that just about every video game is marketed with. With a universe as varied and vast as NMS it makes total sense why they went this route.
So all you have to be mad at is Sean Murray, who certainly Molyneux'd himself. His vagueness was annoying, but it doesn't change the fact that in the official marketing (I.E. trailers) they showed you exactly what the game was going to be.
So if you still feel like you were "conned" by NMS I'd say your expectations were way out of whack.-
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The only point I can really agree with the gamerbois on is Sean Murray's comments about multiplayer. To this day he hasn't said anything definitive about that. That kind of major game feature should not be a question mark as the game launches, and the fact that he still hasn't said anything about it is just straight up lame as fuck considering everyone already knows he was at the very least witholding information.
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Got about 100 hours of the most unique gameplay I'll likely ever experience from DayZ standalone, no clue how I couldn't defend it. Still haven't played anything like it.
Also, have you played it lately? It seems like it's actually kind of coming together. Turns out developing games just takes a long time, and Early Access gives you an unprecedented peak at games in very, very early/rough stages. Not all gamers are patient enough for that.-
I have actually been meaning to take a look at it again though I don't have high hopes. I'm not angry about my purchase because I was happy to support them for the work they did on the mod but I don't think anyone can really be happy with the rate of progress they have made.
You can always let devs off the hook with a "making games is hard/takes time" but they had everything going for them (the mod was already there and they got picked up by the company that made the base game) and yet still have managed to take longer than most completely new games' development periods. -
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Well that cuts both ways - maybe the only reason you liked DayZ the mod is because you played it before Standalone.
And let me tell you, I definitely tried to play the DayZ mod when the Shack was super horny for it. I bought my copy of ArmA II and booted up the mod. It was utterly unplayable. Horrible framerate and just out of control buggy. Gave up after about 20 minutes.
Loaded into the Standalone in the first couple of weeks it was available and it worked infinitely better than the mod.
I think the mod was a time and a place thing whereas Standalone has the potential to be an actual good game, it's just that many people have gotten their DayZ fill at this point.-
No I played both and the SA was as buggy or more for me and missing huge parts of gameplay up until like last year like vehicles. On top of that the community made flavors of the mod became far more stable and playable in the time it took SA to put zombies back in.
I haven't played either in a while but I'd bet that the mod or at least one of them is as playable or more than SA even today. I know Breaking Point was up until they stopped development last year.
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gamerbois? have you looked at the shacknews demographic lately? here let me visualize it for you: http://klipd.com/screenshots/4cfb99049c109cd005e12117a7fbd614-0.jpg
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People buying multiple accounts because their others got banned, maybe? My half brother apparently got vote-kicked by a a bunch of Russians he was in a team with for not speaking their language and got suspended from competitive games for a few days because of that. Because he wanted to play competitive, he bought another CS:GO key and created another Steam account.
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Every counter strike game since Steam created their weekly listing has seemed to stay there. I have to assume this is a large part of the sales driver.
Still, they did add a lot of users this year.
https://steamdb.info/app/730/graphs/
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